use super::*;
fn retain_valid_shape_ids(ids: &mut Vec<ShapeId>) {
ids.retain(|sid| unsafe { ffi::b2Shape_IsValid(raw_shape_id(*sid)) });
}
pub(crate) fn shape_sensor_capacity_checked_impl(id: ShapeId) -> i32 {
crate::core::debug_checks::assert_shape_valid(id);
shape_sensor_capacity_impl(id)
}
pub(crate) fn try_shape_sensor_capacity_impl(id: ShapeId) -> ApiResult<i32> {
crate::core::debug_checks::check_shape_valid(id)?;
Ok(shape_sensor_capacity_impl(id))
}
pub(crate) fn shape_sensor_overlaps_checked_impl(id: ShapeId) -> Vec<ShapeId> {
crate::core::debug_checks::assert_shape_valid(id);
shape_sensor_overlaps_impl(id)
}
pub(crate) fn shape_sensor_overlaps_into_checked_impl(id: ShapeId, out: &mut Vec<ShapeId>) {
crate::core::debug_checks::assert_shape_valid(id);
shape_sensor_overlaps_into_impl(id, out);
}
pub(crate) fn try_shape_sensor_overlaps_impl(id: ShapeId) -> ApiResult<Vec<ShapeId>> {
crate::core::debug_checks::check_shape_valid(id)?;
Ok(shape_sensor_overlaps_impl(id))
}
pub(crate) fn try_shape_sensor_overlaps_into_impl(
id: ShapeId,
out: &mut Vec<ShapeId>,
) -> ApiResult<()> {
crate::core::debug_checks::check_shape_valid(id)?;
shape_sensor_overlaps_into_impl(id, out);
Ok(())
}
pub(crate) fn shape_sensor_overlaps_valid_checked_impl(id: ShapeId) -> Vec<ShapeId> {
crate::core::debug_checks::assert_shape_valid(id);
shape_sensor_overlaps_valid_impl(id)
}
pub(crate) fn try_shape_sensor_overlaps_valid_impl(id: ShapeId) -> ApiResult<Vec<ShapeId>> {
crate::core::debug_checks::check_shape_valid(id)?;
Ok(shape_sensor_overlaps_valid_impl(id))
}
pub(crate) fn shape_sensor_overlaps_valid_into_checked_impl(id: ShapeId, out: &mut Vec<ShapeId>) {
crate::core::debug_checks::assert_shape_valid(id);
shape_sensor_overlaps_valid_into_impl(id, out);
}
pub(crate) fn try_shape_sensor_overlaps_valid_into_impl(
id: ShapeId,
out: &mut Vec<ShapeId>,
) -> ApiResult<()> {
crate::core::debug_checks::check_shape_valid(id)?;
shape_sensor_overlaps_valid_into_impl(id, out);
Ok(())
}
pub(crate) fn shape_sensor_overlaps_into_impl(id: ShapeId, out: &mut Vec<ShapeId>) {
let id = raw_shape_id(id);
let cap = unsafe { ffi::b2Shape_GetSensorCapacity(id) }.max(0) as usize;
unsafe {
crate::core::ffi_vec::fill_from_ffi(out, cap, |ptr, cap| {
ffi::b2Shape_GetSensorData(id, ptr.cast(), cap)
});
}
}
pub(crate) fn shape_sensor_overlaps_impl(id: ShapeId) -> Vec<ShapeId> {
let id = raw_shape_id(id);
let cap = unsafe { ffi::b2Shape_GetSensorCapacity(id) }.max(0) as usize;
unsafe {
crate::core::ffi_vec::read_from_ffi(cap, |ptr: *mut ShapeId, cap| {
ffi::b2Shape_GetSensorData(id, ptr.cast(), cap)
})
}
}
pub(crate) fn shape_sensor_overlaps_valid_into_impl(id: ShapeId, out: &mut Vec<ShapeId>) {
shape_sensor_overlaps_into_impl(id, out);
retain_valid_shape_ids(out);
}
pub(crate) fn shape_sensor_overlaps_valid_impl(id: ShapeId) -> Vec<ShapeId> {
let mut ids = shape_sensor_overlaps_impl(id);
retain_valid_shape_ids(&mut ids);
ids
}
#[inline]
pub(crate) fn shape_sensor_capacity_impl(id: ShapeId) -> i32 {
unsafe { ffi::b2Shape_GetSensorCapacity(raw_shape_id(id)) }
}