boxdd 0.2.0

Safe, ergonomic Rust bindings for Box2D v3
Documentation
use boxdd_sys::ffi;

/// A simple 2D vector in meters.
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[repr(C)]
#[derive(Copy, Clone, Debug, Default, PartialEq)]
pub struct Vec2 {
    pub x: f32,
    pub y: f32,
}

#[cfg(feature = "bytemuck")]
unsafe impl bytemuck::Zeroable for Vec2 {}
#[cfg(feature = "bytemuck")]
unsafe impl bytemuck::Pod for Vec2 {}

#[cfg(feature = "bytemuck")]
const _: () = {
    assert!(core::mem::size_of::<Vec2>() == 8);
    assert!(core::mem::align_of::<Vec2>() == 4);
};

impl Vec2 {
    pub const ZERO: Self = Self { x: 0.0, y: 0.0 };
    pub const fn new(x: f32, y: f32) -> Self {
        Self { x, y }
    }
}

impl From<ffi::b2Vec2> for Vec2 {
    #[inline]
    fn from(v: ffi::b2Vec2) -> Self {
        Self { x: v.x, y: v.y }
    }
}

impl From<Vec2> for ffi::b2Vec2 {
    #[inline]
    fn from(v: Vec2) -> Self {
        ffi::b2Vec2 { x: v.x, y: v.y }
    }
}

// Conversions from common 2D types to Vec2 for ergonomic APIs
impl From<[f32; 2]> for Vec2 {
    #[inline]
    fn from(a: [f32; 2]) -> Self {
        Self { x: a[0], y: a[1] }
    }
}
impl From<(f32, f32)> for Vec2 {
    #[inline]
    fn from(t: (f32, f32)) -> Self {
        Self { x: t.0, y: t.1 }
    }
}

#[cfg(feature = "mint")]
impl From<mint::Vector2<f32>> for Vec2 {
    #[inline]
    fn from(v: mint::Vector2<f32>) -> Self {
        Self { x: v.x, y: v.y }
    }
}
#[cfg(feature = "mint")]
impl From<mint::Point2<f32>> for Vec2 {
    #[inline]
    fn from(p: mint::Point2<f32>) -> Self {
        Self { x: p.x, y: p.y }
    }
}

#[cfg(feature = "mint")]
impl From<Vec2> for mint::Vector2<f32> {
    #[inline]
    fn from(v: Vec2) -> Self {
        Self { x: v.x, y: v.y }
    }
}

#[cfg(feature = "mint")]
impl From<Vec2> for mint::Point2<f32> {
    #[inline]
    fn from(v: Vec2) -> Self {
        Self { x: v.x, y: v.y }
    }
}

// Optional conversions with common math libraries
#[cfg(feature = "cgmath")]
impl From<cgmath::Vector2<f32>> for Vec2 {
    #[inline]
    fn from(v: cgmath::Vector2<f32>) -> Self {
        Self { x: v.x, y: v.y }
    }
}
#[cfg(feature = "cgmath")]
impl From<Vec2> for cgmath::Vector2<f32> {
    #[inline]
    fn from(v: Vec2) -> Self {
        cgmath::Vector2 { x: v.x, y: v.y }
    }
}
#[cfg(feature = "cgmath")]
impl From<cgmath::Point2<f32>> for Vec2 {
    #[inline]
    fn from(p: cgmath::Point2<f32>) -> Self {
        Self { x: p.x, y: p.y }
    }
}
#[cfg(feature = "cgmath")]
impl From<Vec2> for cgmath::Point2<f32> {
    #[inline]
    fn from(v: Vec2) -> Self {
        cgmath::Point2 { x: v.x, y: v.y }
    }
}

#[cfg(feature = "nalgebra")]
impl From<nalgebra::Vector2<f32>> for Vec2 {
    #[inline]
    fn from(v: nalgebra::Vector2<f32>) -> Self {
        Self { x: v.x, y: v.y }
    }
}
#[cfg(feature = "nalgebra")]
impl From<Vec2> for nalgebra::Vector2<f32> {
    #[inline]
    fn from(v: Vec2) -> Self {
        nalgebra::Vector2::new(v.x, v.y)
    }
}
#[cfg(feature = "nalgebra")]
impl From<nalgebra::Point2<f32>> for Vec2 {
    #[inline]
    fn from(p: nalgebra::Point2<f32>) -> Self {
        Self { x: p.x, y: p.y }
    }
}
#[cfg(feature = "nalgebra")]
impl From<Vec2> for nalgebra::Point2<f32> {
    #[inline]
    fn from(v: Vec2) -> Self {
        nalgebra::Point2::new(v.x, v.y)
    }
}

#[cfg(feature = "glam")]
impl From<glam::Vec2> for Vec2 {
    #[inline]
    fn from(v: glam::Vec2) -> Self {
        Self { x: v.x, y: v.y }
    }
}
#[cfg(feature = "glam")]
impl From<Vec2> for glam::Vec2 {
    #[inline]
    fn from(v: Vec2) -> Self {
        glam::Vec2::new(v.x, v.y)
    }
}

// Public id aliases to avoid exposing `ffi::` in user-facing API/docstrings.
pub type BodyId = ffi::b2BodyId;
pub type ShapeId = ffi::b2ShapeId;
pub type JointId = ffi::b2JointId;
pub type ChainId = ffi::b2ChainId;

/// Mass properties (mass, center, inertia) used by Box2D.
pub type MassData = ffi::b2MassData;