box_intersect_ze 0.1.1

Broad phase collision detection using Zomorodian and Edelsbrunner's hybrid algorithm (streamed segment trees with pruning and scanning)
Documentation
[package]
name = "box_intersect_ze"
version = "0.1.1"
authors = ["derivator <derivator@users.noreply.github.com>"]
edition = "2018"
license = "GPL-3.0-or-later"
description = "Broad phase collision detection using Zomorodian and Edelsbrunner's hybrid algorithm (streamed segment trees with pruning and scanning)"
repository = "https://github.com/derivator/box_intersect_ze"
keywords = ["collision", "segment", "tree", "AABB", "box"]
categories = ["game-development"]

[dependencies]
rand = { version = "0.8.3", optional = true }

[features]
default = ["rand-crate"]
rand-crate = ["rand"]

[[example]]
name = "benchmark"
required-features = ["rand-crate"]

[dev-dependencies]
rand_chacha = "0.3.0"
once_cell = "1.17.1"