use super::{get_joint_sim_check_type, get_joint_sim_check_type_ref, JointSim, JointType};
use crate::body::{body_flags, get_body_transform, BodyState, IDENTITY_BODY_STATE};
use crate::constants::{huge, linear_slop};
use crate::core::NULL_INDEX;
use crate::id::JointId;
use crate::math_functions::{
add, clamp_float, cross, dot, length, max_float, min_float, mul_add, mul_mv, mul_sub, mul_sv,
normalize, rotate_vector, sub, sub_pos, transform_world_point, Vec3,
};
use crate::solver::{make_soft, StepContext};
use crate::solver_set::AWAKE_SET;
use crate::world::World;
pub fn distance_joint_set_length(world: &mut World, joint_id: JointId, length: f32) {
crate::recording::with_recording(world, |rec| {
rec.write_distance_joint_set_length(joint_id, length);
});
let base = get_joint_sim_check_type(world, joint_id, JointType::Distance);
let joint = base.distance_mut();
joint.length = clamp_float(length, linear_slop(), huge());
joint.impulse = 0.0;
joint.lower_impulse = 0.0;
joint.upper_impulse = 0.0;
}
pub fn distance_joint_get_length(world: &World, joint_id: JointId) -> f32 {
get_joint_sim_check_type_ref(world, joint_id, JointType::Distance)
.distance()
.length
}
pub fn distance_joint_enable_limit(world: &mut World, joint_id: JointId, enable_limit: bool) {
crate::recording::with_recording(world, |rec| {
rec.write_distance_joint_enable_limit(joint_id, enable_limit);
});
get_joint_sim_check_type(world, joint_id, JointType::Distance)
.distance_mut()
.enable_limit = enable_limit;
}
pub fn distance_joint_is_limit_enabled(world: &World, joint_id: JointId) -> bool {
get_joint_sim_check_type_ref(world, joint_id, JointType::Distance)
.distance()
.enable_limit
}
pub fn distance_joint_set_length_range(
world: &mut World,
joint_id: JointId,
min_length: f32,
max_length: f32,
) {
crate::recording::with_recording(world, |rec| {
rec.write_distance_joint_set_length_range(joint_id, min_length, max_length);
});
let base = get_joint_sim_check_type(world, joint_id, JointType::Distance);
let joint = base.distance_mut();
let min_length = clamp_float(min_length, linear_slop(), huge());
let max_length = clamp_float(max_length, linear_slop(), huge());
joint.min_length = min_float(min_length, max_length);
joint.max_length = max_float(min_length, max_length);
joint.impulse = 0.0;
joint.lower_impulse = 0.0;
joint.upper_impulse = 0.0;
}
pub fn distance_joint_get_min_length(world: &World, joint_id: JointId) -> f32 {
get_joint_sim_check_type_ref(world, joint_id, JointType::Distance)
.distance()
.min_length
}
pub fn distance_joint_get_max_length(world: &World, joint_id: JointId) -> f32 {
get_joint_sim_check_type_ref(world, joint_id, JointType::Distance)
.distance()
.max_length
}
pub fn distance_joint_get_current_length(world: &World, joint_id: JointId) -> f32 {
let base = get_joint_sim_check_type_ref(world, joint_id, JointType::Distance);
let transform_a = get_body_transform(world, base.body_id_a);
let transform_b = get_body_transform(world, base.body_id_b);
let p_a = transform_world_point(transform_a, base.local_frame_a.p);
let p_b = transform_world_point(transform_b, base.local_frame_b.p);
let d = sub_pos(p_b, p_a);
length(d)
}
pub fn distance_joint_enable_spring(world: &mut World, joint_id: JointId, enable_spring: bool) {
crate::recording::with_recording(world, |rec| {
rec.write_distance_joint_enable_spring(joint_id, enable_spring);
});
get_joint_sim_check_type(world, joint_id, JointType::Distance)
.distance_mut()
.enable_spring = enable_spring;
}
pub fn distance_joint_is_spring_enabled(world: &World, joint_id: JointId) -> bool {
get_joint_sim_check_type_ref(world, joint_id, JointType::Distance)
.distance()
.enable_spring
}
pub fn distance_joint_set_spring_force_range(
world: &mut World,
joint_id: JointId,
lower_force: f32,
upper_force: f32,
) {
crate::recording::with_recording(world, |rec| {
rec.write_distance_joint_set_spring_force_range(joint_id, lower_force, upper_force);
});
debug_assert!(lower_force <= upper_force);
let joint = get_joint_sim_check_type(world, joint_id, JointType::Distance).distance_mut();
joint.lower_spring_force = lower_force;
joint.upper_spring_force = upper_force;
}
pub fn distance_joint_get_spring_force_range(world: &World, joint_id: JointId) -> (f32, f32) {
let joint = get_joint_sim_check_type_ref(world, joint_id, JointType::Distance).distance();
(joint.lower_spring_force, joint.upper_spring_force)
}
pub fn distance_joint_set_spring_hertz(world: &mut World, joint_id: JointId, hertz: f32) {
crate::recording::with_recording(world, |rec| {
rec.write_distance_joint_set_spring_hertz(joint_id, hertz);
});
get_joint_sim_check_type(world, joint_id, JointType::Distance)
.distance_mut()
.hertz = hertz;
}
pub fn distance_joint_set_spring_damping_ratio(
world: &mut World,
joint_id: JointId,
damping_ratio: f32,
) {
crate::recording::with_recording(world, |rec| {
rec.write_distance_joint_set_spring_damping_ratio(joint_id, damping_ratio);
});
get_joint_sim_check_type(world, joint_id, JointType::Distance)
.distance_mut()
.damping_ratio = damping_ratio;
}
pub fn distance_joint_get_spring_hertz(world: &World, joint_id: JointId) -> f32 {
get_joint_sim_check_type_ref(world, joint_id, JointType::Distance)
.distance()
.hertz
}
pub fn distance_joint_get_spring_damping_ratio(world: &World, joint_id: JointId) -> f32 {
get_joint_sim_check_type_ref(world, joint_id, JointType::Distance)
.distance()
.damping_ratio
}
pub fn distance_joint_enable_motor(world: &mut World, joint_id: JointId, enable_motor: bool) {
crate::recording::with_recording(world, |rec| {
rec.write_distance_joint_enable_motor(joint_id, enable_motor);
});
let joint = get_joint_sim_check_type(world, joint_id, JointType::Distance).distance_mut();
if enable_motor != joint.enable_motor {
joint.enable_motor = enable_motor;
joint.motor_impulse = 0.0;
}
}
pub fn distance_joint_is_motor_enabled(world: &World, joint_id: JointId) -> bool {
get_joint_sim_check_type_ref(world, joint_id, JointType::Distance)
.distance()
.enable_motor
}
pub fn distance_joint_set_motor_speed(world: &mut World, joint_id: JointId, motor_speed: f32) {
crate::recording::with_recording(world, |rec| {
rec.write_distance_joint_set_motor_speed(joint_id, motor_speed);
});
get_joint_sim_check_type(world, joint_id, JointType::Distance)
.distance_mut()
.motor_speed = motor_speed;
}
pub fn distance_joint_get_motor_speed(world: &World, joint_id: JointId) -> f32 {
get_joint_sim_check_type_ref(world, joint_id, JointType::Distance)
.distance()
.motor_speed
}
pub fn distance_joint_get_motor_force(world: &World, joint_id: JointId) -> f32 {
let base = get_joint_sim_check_type_ref(world, joint_id, JointType::Distance);
world.inv_h * base.distance().motor_impulse
}
pub fn distance_joint_set_max_motor_force(world: &mut World, joint_id: JointId, force: f32) {
crate::recording::with_recording(world, |rec| {
rec.write_distance_joint_set_max_motor_force(joint_id, force);
});
get_joint_sim_check_type(world, joint_id, JointType::Distance)
.distance_mut()
.max_motor_force = force;
}
pub fn distance_joint_get_max_motor_force(world: &World, joint_id: JointId) -> f32 {
get_joint_sim_check_type_ref(world, joint_id, JointType::Distance)
.distance()
.max_motor_force
}
pub fn get_distance_joint_force(world: &World, base: &JointSim) -> Vec3 {
let joint = base.distance();
let transform_a = get_body_transform(world, base.body_id_a);
let transform_b = get_body_transform(world, base.body_id_b);
let p_a = transform_world_point(transform_a, base.local_frame_a.p);
let p_b = transform_world_point(transform_b, base.local_frame_b.p);
let d = sub_pos(p_b, p_a);
let axis = normalize(d);
let force = (joint.impulse + joint.lower_impulse - joint.upper_impulse + joint.motor_impulse)
* world.inv_h;
mul_sv(force, axis)
}
pub fn prepare_distance_joint(world: &World, base: &mut JointSim, context: &StepContext) {
debug_assert!(base.type_ == JointType::Distance);
let id_a = base.body_id_a;
let id_b = base.body_id_b;
let body_a = &world.bodies[id_a as usize];
let body_b = &world.bodies[id_b as usize];
debug_assert!(body_a.set_index == AWAKE_SET || body_b.set_index == AWAKE_SET);
let body_sim_a =
&world.solver_sets[body_a.set_index as usize].body_sims[body_a.local_index as usize];
let body_sim_b =
&world.solver_sets[body_b.set_index as usize].body_sims[body_b.local_index as usize];
let m_a = body_sim_a.inv_mass;
let i_a = body_sim_a.inv_inertia_world;
let m_b = body_sim_b.inv_mass;
let i_b = body_sim_b.inv_inertia_world;
base.inv_mass_a = m_a;
base.inv_mass_b = m_b;
base.inv_i_a = i_a;
base.inv_i_b = i_b;
let local_frame_a_p = base.local_frame_a.p;
let local_frame_b_p = base.local_frame_b.p;
let index_a = if body_a.set_index == AWAKE_SET {
body_a.local_index
} else {
NULL_INDEX
};
let index_b = if body_b.set_index == AWAKE_SET {
body_b.local_index
} else {
NULL_INDEX
};
let anchor_a = rotate_vector(
body_sim_a.transform.q,
sub(local_frame_a_p, body_sim_a.local_center),
);
let anchor_b = rotate_vector(
body_sim_b.transform.q,
sub(local_frame_b_p, body_sim_b.local_center),
);
let delta_center = sub_pos(body_sim_b.center, body_sim_a.center);
let joint = base.distance_mut();
joint.index_a = index_a;
joint.index_b = index_b;
joint.anchor_a = anchor_a;
joint.anchor_b = anchor_b;
joint.delta_center = delta_center;
let r_a = joint.anchor_a;
let r_b = joint.anchor_b;
let separation = add(sub(r_b, r_a), joint.delta_center);
let axis = normalize(separation);
let cr_a = cross(r_a, axis);
let cr_b = cross(r_b, axis);
let k = m_a + m_b + dot(cr_a, mul_mv(i_a, cr_a)) + dot(cr_b, mul_mv(i_b, cr_b));
joint.axial_mass = if k > 0.0 { 1.0 / k } else { 0.0 };
joint.distance_softness = make_soft(joint.hertz, joint.damping_ratio, context.h);
if !context.enable_warm_starting {
joint.impulse = 0.0;
joint.lower_impulse = 0.0;
joint.upper_impulse = 0.0;
joint.motor_impulse = 0.0;
}
}
pub fn warm_start_distance_joint(base: &mut JointSim, states: &mut [BodyState]) {
debug_assert!(base.type_ == JointType::Distance);
let m_a = base.inv_mass_a;
let m_b = base.inv_mass_b;
let i_a = base.inv_i_a;
let i_b = base.inv_i_b;
let joint = base.distance_mut();
let mut state_a = if joint.index_a == NULL_INDEX {
IDENTITY_BODY_STATE
} else {
states[joint.index_a as usize]
};
let mut state_b = if joint.index_b == NULL_INDEX {
IDENTITY_BODY_STATE
} else {
states[joint.index_b as usize]
};
let r_a = rotate_vector(state_a.delta_rotation, joint.anchor_a);
let r_b = rotate_vector(state_b.delta_rotation, joint.anchor_b);
let ds = add(
sub(state_b.delta_position, state_a.delta_position),
sub(r_b, r_a),
);
let separation = add(joint.delta_center, ds);
let axis = normalize(separation);
let axial_impulse =
joint.impulse + joint.lower_impulse - joint.upper_impulse + joint.motor_impulse;
let p = mul_sv(axial_impulse, axis);
if state_a.flags & body_flags::DYNAMIC_FLAG != 0 {
state_a.linear_velocity = mul_sub(state_a.linear_velocity, m_a, p);
state_a.angular_velocity = sub(state_a.angular_velocity, mul_mv(i_a, cross(r_a, p)));
states[joint.index_a as usize] = state_a;
}
if state_b.flags & body_flags::DYNAMIC_FLAG != 0 {
state_b.linear_velocity = mul_add(state_b.linear_velocity, m_b, p);
state_b.angular_velocity = add(state_b.angular_velocity, mul_mv(i_b, cross(r_b, p)));
states[joint.index_b as usize] = state_b;
}
}
pub fn solve_distance_joint(
base: &mut JointSim,
context: &StepContext,
states: &mut [BodyState],
use_bias: bool,
) {
debug_assert!(base.type_ == JointType::Distance);
let m_a = base.inv_mass_a;
let m_b = base.inv_mass_b;
let i_a = base.inv_i_a;
let i_b = base.inv_i_b;
let constraint_softness = base.constraint_softness;
let joint = base.distance_mut();
let mut state_a = if joint.index_a == NULL_INDEX {
IDENTITY_BODY_STATE
} else {
states[joint.index_a as usize]
};
let mut state_b = if joint.index_b == NULL_INDEX {
IDENTITY_BODY_STATE
} else {
states[joint.index_b as usize]
};
let mut v_a = state_a.linear_velocity;
let mut w_a = state_a.angular_velocity;
let mut v_b = state_b.linear_velocity;
let mut w_b = state_b.angular_velocity;
let r_a = rotate_vector(state_a.delta_rotation, joint.anchor_a);
let r_b = rotate_vector(state_b.delta_rotation, joint.anchor_b);
let ds = add(
sub(state_b.delta_position, state_a.delta_position),
sub(r_b, r_a),
);
let separation = add(joint.delta_center, ds);
let length_ = length(separation);
let axis = normalize(separation);
if joint.enable_spring && (joint.min_length < joint.max_length || !joint.enable_limit) {
if joint.hertz > 0.0 {
let vr = add(sub(v_b, v_a), sub(cross(w_b, r_b), cross(w_a, r_a)));
let c_dot = dot(axis, vr);
let c = length_ - joint.length;
let bias = joint.distance_softness.bias_rate * c;
let m = joint.distance_softness.mass_scale * joint.axial_mass;
let old_impulse = joint.impulse;
let mut impulse =
-m * (c_dot + bias) - joint.distance_softness.impulse_scale * old_impulse;
let h = context.h;
joint.impulse = clamp_float(
joint.impulse + impulse,
joint.lower_spring_force * h,
joint.upper_spring_force * h,
);
impulse = joint.impulse - old_impulse;
let p = mul_sv(impulse, axis);
v_a = mul_sub(v_a, m_a, p);
w_a = sub(w_a, mul_mv(i_a, cross(r_a, p)));
v_b = mul_add(v_b, m_b, p);
w_b = add(w_b, mul_mv(i_b, cross(r_b, p)));
}
if joint.enable_limit {
{
let vr = add(sub(v_b, v_a), sub(cross(w_b, r_b), cross(w_a, r_a)));
let c_dot = dot(axis, vr);
let c = length_ - joint.min_length;
let mut bias = 0.0;
let mut mass_coeff = 1.0;
let mut impulse_coeff = 0.0;
if c > 0.0 {
bias = c * context.inv_h;
} else if use_bias {
bias = constraint_softness.bias_rate * c;
mass_coeff = constraint_softness.mass_scale;
impulse_coeff = constraint_softness.impulse_scale;
}
let mut impulse = -mass_coeff * joint.axial_mass * (c_dot + bias)
- impulse_coeff * joint.lower_impulse;
let new_impulse = max_float(0.0, joint.lower_impulse + impulse);
impulse = new_impulse - joint.lower_impulse;
joint.lower_impulse = new_impulse;
let p = mul_sv(impulse, axis);
v_a = mul_sub(v_a, m_a, p);
w_a = sub(w_a, mul_mv(i_a, cross(r_a, p)));
v_b = mul_add(v_b, m_b, p);
w_b = add(w_b, mul_mv(i_b, cross(r_b, p)));
}
{
let vr = add(sub(v_a, v_b), sub(cross(w_a, r_a), cross(w_b, r_b)));
let c_dot = dot(axis, vr);
let c = joint.max_length - length_;
let mut bias = 0.0;
let mut mass_scale = 1.0;
let mut impulse_scale = 0.0;
if c > 0.0 {
bias = c * context.inv_h;
} else if use_bias {
bias = constraint_softness.bias_rate * c;
mass_scale = constraint_softness.mass_scale;
impulse_scale = constraint_softness.impulse_scale;
}
let mut impulse = -mass_scale * joint.axial_mass * (c_dot + bias)
- impulse_scale * joint.upper_impulse;
let new_impulse = max_float(0.0, joint.upper_impulse + impulse);
impulse = new_impulse - joint.upper_impulse;
joint.upper_impulse = new_impulse;
let p = mul_sv(-impulse, axis);
v_a = mul_sub(v_a, m_a, p);
w_a = sub(w_a, mul_mv(i_a, cross(r_a, p)));
v_b = mul_add(v_b, m_b, p);
w_b = add(w_b, mul_mv(i_b, cross(r_b, p)));
}
}
if joint.enable_motor {
let vr = add(sub(v_b, v_a), sub(cross(w_b, r_b), cross(w_a, r_a)));
let c_dot = dot(axis, vr);
let mut impulse = joint.axial_mass * (joint.motor_speed - c_dot);
let old_impulse = joint.motor_impulse;
let max_impulse = context.h * joint.max_motor_force;
joint.motor_impulse =
clamp_float(joint.motor_impulse + impulse, -max_impulse, max_impulse);
impulse = joint.motor_impulse - old_impulse;
let p = mul_sv(impulse, axis);
v_a = mul_sub(v_a, m_a, p);
w_a = sub(w_a, mul_mv(i_a, cross(r_a, p)));
v_b = mul_add(v_b, m_b, p);
w_b = add(w_b, mul_mv(i_b, cross(r_b, p)));
}
} else {
let vr = add(sub(v_b, v_a), sub(cross(w_b, r_b), cross(w_a, r_a)));
let c_dot = dot(axis, vr);
let c = length_ - joint.length;
let mut bias = 0.0;
let mut mass_scale = 1.0;
let mut impulse_scale = 0.0;
if use_bias {
bias = constraint_softness.bias_rate * c;
mass_scale = constraint_softness.mass_scale;
impulse_scale = constraint_softness.impulse_scale;
}
let impulse =
-mass_scale * joint.axial_mass * (c_dot + bias) - impulse_scale * joint.impulse;
joint.impulse += impulse;
let p = mul_sv(impulse, axis);
v_a = mul_sub(v_a, m_a, p);
w_a = sub(w_a, mul_mv(i_a, cross(r_a, p)));
v_b = mul_add(v_b, m_b, p);
w_b = add(w_b, mul_mv(i_b, cross(r_b, p)));
}
if state_a.flags & body_flags::DYNAMIC_FLAG != 0 {
state_a.linear_velocity = v_a;
state_a.angular_velocity = w_a;
states[joint.index_a as usize] = state_a;
}
if state_b.flags & body_flags::DYNAMIC_FLAG != 0 {
state_b.linear_velocity = v_b;
state_b.angular_velocity = w_b;
states[joint.index_b as usize] = state_b;
}
}