mod create_material;
mod query_cast;
mod serialize;
mod sharing;
use crate::geometry::{default_surface_material, SurfaceMaterial};
use crate::math_functions::Vec3;
fn v(x: f32, y: f32, z: f32) -> Vec3 {
Vec3 { x, y, z }
}
fn make_material(friction: f32, user_id: u64) -> SurfaceMaterial {
let mut m = default_surface_material();
m.friction = friction;
m.user_material_id = user_id;
m
}