use super::{get_joint_sim_check_type, get_joint_sim_check_type_ref, JointSim, JointType};
use crate::body::{body_flags, get_body_transform, BodyState, IDENTITY_BODY_STATE};
use crate::core::NULL_INDEX;
use crate::id::JointId;
use crate::math_functions::{
add, add2, add_mm, clamp_float, cross, det, dot, dot_quat, get_twist_angle, inv_mul_quat,
is_valid_float, max_float, min_float, mul_add, mul_mm, mul_mv, mul_quat, mul_sub, mul_sv,
mul_sv2, negate_mat3, negate_quat, rotate_vector, skew, solve2, solve3, sub, sub2, sub_pos,
Mat2, Transform, Vec2, Vec3, PI, VEC2_ZERO, VEC3_AXIS_X, VEC3_AXIS_Y, VEC3_AXIS_Z, VEC3_ZERO,
};
use crate::solver::{make_soft, StepContext};
use crate::solver_set::AWAKE_SET;
use crate::world::World;
pub fn revolute_joint_enable_limit(world: &mut World, joint_id: JointId, enable_limit: bool) {
crate::recording::with_recording(world, |rec| {
rec.write_revolute_joint_enable_limit(joint_id, enable_limit);
});
let joint = get_joint_sim_check_type(world, joint_id, JointType::Revolute).revolute_mut();
if enable_limit != joint.enable_limit {
joint.lower_impulse = 0.0;
joint.upper_impulse = 0.0;
}
joint.enable_limit = enable_limit;
}
pub fn revolute_joint_is_limit_enabled(world: &World, joint_id: JointId) -> bool {
get_joint_sim_check_type_ref(world, joint_id, JointType::Revolute)
.revolute()
.enable_limit
}
pub fn revolute_joint_get_lower_limit(world: &World, joint_id: JointId) -> f32 {
get_joint_sim_check_type_ref(world, joint_id, JointType::Revolute)
.revolute()
.lower_angle
}
pub fn revolute_joint_get_upper_limit(world: &World, joint_id: JointId) -> f32 {
get_joint_sim_check_type_ref(world, joint_id, JointType::Revolute)
.revolute()
.upper_angle
}
pub fn revolute_joint_set_limits(
world: &mut World,
joint_id: JointId,
lower_limit_radians: f32,
upper_limit_radians: f32,
) {
crate::recording::with_recording(world, |rec| {
rec.write_revolute_joint_set_limits(joint_id, lower_limit_radians, upper_limit_radians);
});
debug_assert!(is_valid_float(lower_limit_radians) && is_valid_float(upper_limit_radians));
let lower_angle = min_float(lower_limit_radians, upper_limit_radians);
let upper_angle = max_float(lower_limit_radians, upper_limit_radians);
let joint = get_joint_sim_check_type(world, joint_id, JointType::Revolute).revolute_mut();
joint.lower_angle = clamp_float(lower_angle, -0.99 * PI, 0.99 * PI);
joint.upper_angle = clamp_float(upper_angle, -0.99 * PI, 0.99 * PI);
}
pub fn revolute_joint_get_angle(world: &World, joint_id: JointId) -> f32 {
let base = get_joint_sim_check_type_ref(world, joint_id, JointType::Revolute);
let transform_a = get_body_transform(world, base.body_id_a);
let transform_b = get_body_transform(world, base.body_id_b);
let quat_a = mul_quat(transform_a.q, base.local_frame_a.q);
let mut quat_b = mul_quat(transform_b.q, base.local_frame_b.q);
if dot_quat(quat_a, quat_b) < 0.0 {
quat_b = negate_quat(quat_b);
}
let rel_q = inv_mul_quat(quat_a, quat_b);
get_twist_angle(rel_q)
}
pub fn revolute_joint_enable_spring(world: &mut World, joint_id: JointId, enable_spring: bool) {
crate::recording::with_recording(world, |rec| {
rec.write_revolute_joint_enable_spring(joint_id, enable_spring);
});
let joint = get_joint_sim_check_type(world, joint_id, JointType::Revolute).revolute_mut();
if enable_spring != joint.enable_spring {
joint.spring_impulse = 0.0;
}
joint.enable_spring = enable_spring;
}
pub fn revolute_joint_is_spring_enabled(world: &World, joint_id: JointId) -> bool {
get_joint_sim_check_type_ref(world, joint_id, JointType::Revolute)
.revolute()
.enable_spring
}
pub fn revolute_joint_set_target_angle(world: &mut World, joint_id: JointId, target_radians: f32) {
crate::recording::with_recording(world, |rec| {
rec.write_revolute_joint_set_target_angle(joint_id, target_radians);
});
debug_assert!(is_valid_float(target_radians) && (-PI..=PI).contains(&target_radians));
get_joint_sim_check_type(world, joint_id, JointType::Revolute)
.revolute_mut()
.target_angle = target_radians;
}
pub fn revolute_joint_get_target_angle(world: &World, joint_id: JointId) -> f32 {
get_joint_sim_check_type_ref(world, joint_id, JointType::Revolute)
.revolute()
.target_angle
}
pub fn revolute_joint_set_spring_hertz(world: &mut World, joint_id: JointId, hertz: f32) {
crate::recording::with_recording(world, |rec| {
rec.write_revolute_joint_set_spring_hertz(joint_id, hertz);
});
debug_assert!(is_valid_float(hertz) && hertz >= 0.0);
get_joint_sim_check_type(world, joint_id, JointType::Revolute)
.revolute_mut()
.hertz = hertz;
}
pub fn revolute_joint_get_spring_hertz(world: &World, joint_id: JointId) -> f32 {
get_joint_sim_check_type_ref(world, joint_id, JointType::Revolute)
.revolute()
.hertz
}
pub fn revolute_joint_set_spring_damping_ratio(
world: &mut World,
joint_id: JointId,
damping_ratio: f32,
) {
crate::recording::with_recording(world, |rec| {
rec.write_revolute_joint_set_spring_damping_ratio(joint_id, damping_ratio);
});
debug_assert!(is_valid_float(damping_ratio) && damping_ratio >= 0.0);
get_joint_sim_check_type(world, joint_id, JointType::Revolute)
.revolute_mut()
.damping_ratio = damping_ratio;
}
pub fn revolute_joint_get_spring_damping_ratio(world: &World, joint_id: JointId) -> f32 {
get_joint_sim_check_type_ref(world, joint_id, JointType::Revolute)
.revolute()
.damping_ratio
}
pub fn revolute_joint_enable_motor(world: &mut World, joint_id: JointId, enable_motor: bool) {
crate::recording::with_recording(world, |rec| {
rec.write_revolute_joint_enable_motor(joint_id, enable_motor);
});
let joint = get_joint_sim_check_type(world, joint_id, JointType::Revolute).revolute_mut();
if enable_motor != joint.enable_motor {
joint.motor_impulse = 0.0;
}
joint.enable_motor = enable_motor;
}
pub fn revolute_joint_is_motor_enabled(world: &World, joint_id: JointId) -> bool {
get_joint_sim_check_type_ref(world, joint_id, JointType::Revolute)
.revolute()
.enable_motor
}
pub fn revolute_joint_set_motor_speed(world: &mut World, joint_id: JointId, motor_speed: f32) {
crate::recording::with_recording(world, |rec| {
rec.write_revolute_joint_set_motor_speed(joint_id, motor_speed);
});
debug_assert!(is_valid_float(motor_speed));
get_joint_sim_check_type(world, joint_id, JointType::Revolute)
.revolute_mut()
.motor_speed = motor_speed;
}
pub fn revolute_joint_get_motor_speed(world: &World, joint_id: JointId) -> f32 {
get_joint_sim_check_type_ref(world, joint_id, JointType::Revolute)
.revolute()
.motor_speed
}
pub fn revolute_joint_set_max_motor_torque(world: &mut World, joint_id: JointId, max_force: f32) {
crate::recording::with_recording(world, |rec| {
rec.write_revolute_joint_set_max_motor_torque(joint_id, max_force);
});
debug_assert!(is_valid_float(max_force) && max_force >= 0.0);
get_joint_sim_check_type(world, joint_id, JointType::Revolute)
.revolute_mut()
.max_motor_torque = max_force;
}
pub fn revolute_joint_get_max_motor_torque(world: &World, joint_id: JointId) -> f32 {
get_joint_sim_check_type_ref(world, joint_id, JointType::Revolute)
.revolute()
.max_motor_torque
}
pub fn revolute_joint_get_motor_torque(world: &World, joint_id: JointId) -> f32 {
let base = get_joint_sim_check_type_ref(world, joint_id, JointType::Revolute);
world.inv_h * base.revolute().motor_impulse
}
pub fn get_revolute_joint_force(world: &World, base: &JointSim) -> Vec3 {
mul_sv(world.inv_h, base.revolute().linear_impulse)
}
pub fn get_revolute_joint_torque(world: &World, base: &mut JointSim) -> Vec3 {
let transform_a = get_body_transform(world, base.body_id_a);
let local_frame_a_q = base.local_frame_a.q;
let mut axis = rotate_vector(local_frame_a_q, VEC3_AXIS_Z);
axis = rotate_vector(transform_a.q, axis);
let joint = base.revolute_mut();
let rel_q = inv_mul_quat(joint.frame_a.q, joint.frame_b.q);
joint.perp_axis_x = mul_sv(
0.5,
rotate_vector(
joint.frame_a.q,
add(mul_sv(rel_q.s, VEC3_AXIS_X), cross(rel_q.v, VEC3_AXIS_X)),
),
);
joint.perp_axis_y = mul_sv(
0.5,
rotate_vector(
joint.frame_a.q,
add(mul_sv(rel_q.s, VEC3_AXIS_Y), cross(rel_q.v, VEC3_AXIS_Y)),
),
);
let axial_impulse =
joint.spring_impulse + joint.motor_impulse + joint.lower_impulse - joint.upper_impulse;
let mut angular_impulse = add(
mul_sv(joint.perp_impulse.x, joint.perp_axis_x),
mul_sv(joint.perp_impulse.y, joint.perp_axis_y),
);
angular_impulse = mul_add(angular_impulse, axial_impulse, joint.rotation_axis_z);
let impulse = mul_add(
angular_impulse,
joint.spring_impulse + joint.motor_impulse + joint.lower_impulse - joint.upper_impulse,
axis,
);
mul_sv(world.inv_h, impulse)
}
pub fn prepare_revolute_joint(world: &World, base: &mut JointSim, context: &StepContext) {
debug_assert!(base.type_ == JointType::Revolute);
let id_a = base.body_id_a;
let id_b = base.body_id_b;
let body_a = &world.bodies[id_a as usize];
let body_b = &world.bodies[id_b as usize];
debug_assert!(body_a.set_index == AWAKE_SET || body_b.set_index == AWAKE_SET);
let body_sim_a =
&world.solver_sets[body_a.set_index as usize].body_sims[body_a.local_index as usize];
let body_sim_b =
&world.solver_sets[body_b.set_index as usize].body_sims[body_b.local_index as usize];
let m_a = body_sim_a.inv_mass;
let i_a = body_sim_a.inv_inertia_world;
let m_b = body_sim_b.inv_mass;
let i_b = body_sim_b.inv_inertia_world;
base.inv_mass_a = m_a;
base.inv_mass_b = m_b;
base.inv_i_a = i_a;
base.inv_i_b = i_b;
let inv_inertia_sum = add_mm(i_a, i_b);
base.fixed_rotation = det(inv_inertia_sum) < 1000.0 * f32::MIN_POSITIVE;
let local_frame_a = base.local_frame_a;
let local_frame_b = base.local_frame_b;
let index_a = if body_a.set_index == AWAKE_SET {
body_a.local_index
} else {
NULL_INDEX
};
let index_b = if body_b.set_index == AWAKE_SET {
body_b.local_index
} else {
NULL_INDEX
};
let frame_a_q = mul_quat(body_sim_a.transform.q, local_frame_a.q);
let frame_a_p = rotate_vector(
body_sim_a.transform.q,
sub(local_frame_a.p, body_sim_a.local_center),
);
let frame_b_q = mul_quat(body_sim_b.transform.q, local_frame_b.q);
let frame_b_p = rotate_vector(
body_sim_b.transform.q,
sub(local_frame_b.p, body_sim_b.local_center),
);
let delta_center = sub_pos(body_sim_b.center, body_sim_a.center);
let joint = base.revolute_mut();
joint.index_a = index_a;
joint.index_b = index_b;
joint.frame_a = Transform {
p: frame_a_p,
q: frame_a_q,
};
joint.frame_b = Transform {
p: frame_b_p,
q: frame_b_q,
};
joint.delta_center = delta_center;
{
let rotation_axis_z = rotate_vector(joint.frame_a.q, VEC3_AXIS_Z);
let k = dot(rotation_axis_z, mul_mv(inv_inertia_sum, rotation_axis_z));
joint.axial_mass = if k > 0.0 { 1.0 / k } else { 0.0 };
joint.rotation_axis_z = rotation_axis_z;
}
let rel_q = inv_mul_quat(joint.frame_a.q, joint.frame_b.q);
{
joint.perp_axis_x = mul_sv(
0.5,
rotate_vector(
joint.frame_a.q,
add(mul_sv(rel_q.s, VEC3_AXIS_X), cross(rel_q.v, VEC3_AXIS_X)),
),
);
joint.perp_axis_y = mul_sv(
0.5,
rotate_vector(
joint.frame_a.q,
add(mul_sv(rel_q.s, VEC3_AXIS_Y), cross(rel_q.v, VEC3_AXIS_Y)),
),
);
}
joint.spring_softness = make_soft(joint.hertz, joint.damping_ratio, context.h);
if !context.enable_warm_starting {
joint.linear_impulse = VEC3_ZERO;
joint.perp_impulse = VEC2_ZERO;
joint.motor_impulse = 0.0;
joint.spring_impulse = 0.0;
joint.lower_impulse = 0.0;
joint.upper_impulse = 0.0;
}
}
pub fn warm_start_revolute_joint(base: &mut JointSim, states: &mut [BodyState]) {
debug_assert!(base.type_ == JointType::Revolute);
let m_a = base.inv_mass_a;
let m_b = base.inv_mass_b;
let i_a = base.inv_i_a;
let i_b = base.inv_i_b;
let joint = base.revolute_mut();
let mut state_a = if joint.index_a == NULL_INDEX {
IDENTITY_BODY_STATE
} else {
states[joint.index_a as usize]
};
let mut state_b = if joint.index_b == NULL_INDEX {
IDENTITY_BODY_STATE
} else {
states[joint.index_b as usize]
};
let mut v_a = state_a.linear_velocity;
let mut w_a = state_a.angular_velocity;
let mut v_b = state_b.linear_velocity;
let mut w_b = state_b.angular_velocity;
let r_a = rotate_vector(state_a.delta_rotation, joint.frame_a.p);
let r_b = rotate_vector(state_b.delta_rotation, joint.frame_b.p);
let axial_impulse =
joint.spring_impulse + joint.motor_impulse + joint.lower_impulse - joint.upper_impulse;
let mut angular_impulse = add(
mul_sv(joint.perp_impulse.x, joint.perp_axis_x),
mul_sv(joint.perp_impulse.y, joint.perp_axis_y),
);
angular_impulse = mul_add(angular_impulse, axial_impulse, joint.rotation_axis_z);
v_a = mul_sub(v_a, m_a, joint.linear_impulse);
w_a = sub(
w_a,
mul_mv(i_a, add(cross(r_a, joint.linear_impulse), angular_impulse)),
);
v_b = mul_add(v_b, m_b, joint.linear_impulse);
w_b = add(
w_b,
mul_mv(i_b, add(cross(r_b, joint.linear_impulse), angular_impulse)),
);
if state_a.flags & body_flags::DYNAMIC_FLAG != 0 {
state_a.linear_velocity = v_a;
state_a.angular_velocity = w_a;
states[joint.index_a as usize] = state_a;
}
if state_b.flags & body_flags::DYNAMIC_FLAG != 0 {
state_b.linear_velocity = v_b;
state_b.angular_velocity = w_b;
states[joint.index_b as usize] = state_b;
}
}
pub fn solve_revolute_joint(
base: &mut JointSim,
context: &StepContext,
states: &mut [BodyState],
use_bias: bool,
) {
let m_a = base.inv_mass_a;
let m_b = base.inv_mass_b;
let i_a = base.inv_i_a;
let i_b = base.inv_i_b;
let fixed_rotation = base.fixed_rotation;
let constraint_softness = base.constraint_softness;
let joint = base.revolute_mut();
let mut state_a = if joint.index_a == NULL_INDEX {
IDENTITY_BODY_STATE
} else {
states[joint.index_a as usize]
};
let mut state_b = if joint.index_b == NULL_INDEX {
IDENTITY_BODY_STATE
} else {
states[joint.index_b as usize]
};
let mut v_a = state_a.linear_velocity;
let mut w_a = state_a.angular_velocity;
let mut v_b = state_b.linear_velocity;
let mut w_b = state_b.angular_velocity;
let quat_a = mul_quat(state_a.delta_rotation, joint.frame_a.q);
let mut quat_b = mul_quat(state_b.delta_rotation, joint.frame_b.q);
if dot_quat(quat_a, quat_b) < 0.0 {
quat_b = negate_quat(quat_b);
}
let rel_q = inv_mul_quat(quat_a, quat_b);
if joint.enable_spring && !fixed_rotation {
let target_angle = joint.target_angle;
let angle = get_twist_angle(rel_q);
let c = angle - target_angle;
let bias = joint.spring_softness.bias_rate * c;
let mass_scale = joint.spring_softness.mass_scale;
let impulse_scale = joint.spring_softness.impulse_scale;
let cdot = dot(sub(w_b, w_a), joint.rotation_axis_z);
let delta_impulse =
-mass_scale * joint.axial_mass * (cdot + bias) - impulse_scale * joint.spring_impulse;
joint.spring_impulse += delta_impulse;
w_a = mul_sub(w_a, delta_impulse, mul_mv(i_a, joint.rotation_axis_z));
w_b = mul_add(w_b, delta_impulse, mul_mv(i_b, joint.rotation_axis_z));
}
if joint.enable_motor && !fixed_rotation {
let cdot = dot(sub(w_b, w_a), joint.rotation_axis_z) - joint.motor_speed;
let mut delta_impulse = -joint.axial_mass * cdot;
let mut new_impulse = joint.motor_impulse + delta_impulse;
let max_impulse = joint.max_motor_torque * context.h;
new_impulse = clamp_float(new_impulse, -max_impulse, max_impulse);
delta_impulse = new_impulse - joint.motor_impulse;
joint.motor_impulse = new_impulse;
w_a = mul_sub(w_a, delta_impulse, mul_mv(i_a, joint.rotation_axis_z));
w_b = mul_add(w_b, delta_impulse, mul_mv(i_b, joint.rotation_axis_z));
}
if joint.enable_limit && !fixed_rotation {
let angle = get_twist_angle(rel_q);
let axis = joint.rotation_axis_z;
{
let c = angle - joint.lower_angle;
let mut bias = 0.0;
let mut mass_scale = 1.0;
let mut impulse_scale = 0.0;
if c > 0.0 {
bias = c * context.inv_h;
} else if use_bias {
bias = constraint_softness.bias_rate * c;
mass_scale = constraint_softness.mass_scale;
impulse_scale = constraint_softness.impulse_scale;
}
let cdot = dot(sub(w_b, w_a), axis);
let old_impulse = joint.lower_impulse;
let mut delta_impulse =
-mass_scale * joint.axial_mass * (cdot + bias) - impulse_scale * old_impulse;
joint.lower_impulse = max_float(old_impulse + delta_impulse, 0.0);
delta_impulse = joint.lower_impulse - old_impulse;
w_a = mul_sub(w_a, delta_impulse, mul_mv(i_a, axis));
w_b = mul_add(w_b, delta_impulse, mul_mv(i_b, axis));
}
{
let c = joint.upper_angle - angle;
let mut bias = 0.0;
let mut mass_scale = 1.0;
let mut impulse_scale = 0.0;
if c > 0.0 {
bias = c * context.inv_h;
} else if use_bias {
bias = constraint_softness.bias_rate * c;
mass_scale = constraint_softness.mass_scale;
impulse_scale = constraint_softness.impulse_scale;
}
let cdot = dot(sub(w_a, w_b), axis);
let old_impulse = joint.upper_impulse;
let mut delta_impulse =
-mass_scale * joint.axial_mass * (cdot + bias) - impulse_scale * old_impulse;
joint.upper_impulse = max_float(old_impulse + delta_impulse, 0.0);
delta_impulse = joint.upper_impulse - old_impulse;
w_a = mul_add(w_a, delta_impulse, mul_mv(i_a, axis));
w_b = mul_sub(w_b, delta_impulse, mul_mv(i_b, axis));
}
}
if !fixed_rotation {
let mut bias = VEC2_ZERO;
let mut mass_scale = 1.0;
let mut impulse_scale = 0.0;
if use_bias {
let c = Vec2 {
x: rel_q.v.x,
y: rel_q.v.y,
};
bias = mul_sv2(constraint_softness.bias_rate, c);
mass_scale = constraint_softness.mass_scale;
impulse_scale = constraint_softness.impulse_scale;
}
let perp_axis_x = mul_sv(
0.5,
rotate_vector(
quat_a,
add(mul_sv(rel_q.s, VEC3_AXIS_X), cross(rel_q.v, VEC3_AXIS_X)),
),
);
let perp_axis_y = mul_sv(
0.5,
rotate_vector(
quat_a,
add(mul_sv(rel_q.s, VEC3_AXIS_Y), cross(rel_q.v, VEC3_AXIS_Y)),
),
);
joint.perp_axis_x = perp_axis_x;
joint.perp_axis_y = perp_axis_y;
let inv_inertia_sum = add_mm(i_a, i_b);
let kxx = dot(perp_axis_x, mul_mv(inv_inertia_sum, perp_axis_x));
let kyy = dot(perp_axis_y, mul_mv(inv_inertia_sum, perp_axis_y));
let kxy = dot(perp_axis_x, mul_mv(inv_inertia_sum, perp_axis_y));
let k = Mat2 {
cx: Vec2 { x: kxx, y: kxy },
cy: Vec2 { x: kxy, y: kyy },
};
let w_rel = sub(w_b, w_a);
let cdot = Vec2 {
x: dot(w_rel, perp_axis_x),
y: dot(w_rel, perp_axis_y),
};
let old_impulse = joint.perp_impulse;
let sol = solve2(k, add2(cdot, bias));
let delta_impulse = sub2(
mul_sv2(-mass_scale, sol),
mul_sv2(impulse_scale, old_impulse),
);
joint.perp_impulse = add2(joint.perp_impulse, delta_impulse);
let angular_impulse = add(
mul_sv(delta_impulse.x, perp_axis_x),
mul_sv(delta_impulse.y, perp_axis_y),
);
w_a = sub(w_a, mul_mv(i_a, angular_impulse));
w_b = add(w_b, mul_mv(i_b, angular_impulse));
}
{
let r_a = rotate_vector(state_a.delta_rotation, joint.frame_a.p);
let r_b = rotate_vector(state_b.delta_rotation, joint.frame_b.p);
let cdot = sub(sub(add(v_b, cross(w_b, r_b)), v_a), cross(w_a, r_a));
let mut bias = VEC3_ZERO;
let mut mass_scale = 1.0;
let mut impulse_scale = 0.0;
if use_bias {
let dc_a = state_a.delta_position;
let dc_b = state_b.delta_position;
let separation = add(add(sub(dc_b, dc_a), sub(r_b, r_a)), joint.delta_center);
bias = mul_sv(constraint_softness.bias_rate, separation);
mass_scale = constraint_softness.mass_scale;
impulse_scale = constraint_softness.impulse_scale;
}
let s_a = skew(r_a);
let s_b = skew(r_b);
let k_a = mul_mm(s_a, mul_mm(i_a, s_a));
let k_b = mul_mm(s_b, mul_mm(i_b, s_b));
let mut k = negate_mat3(add_mm(k_a, k_b));
k.cx.x += m_a + m_b;
k.cy.y += m_a + m_b;
k.cz.z += m_a + m_b;
let b = solve3(k, add(cdot, bias));
let impulse = sub(
mul_sv(-mass_scale, b),
mul_sv(impulse_scale, joint.linear_impulse),
);
joint.linear_impulse = add(joint.linear_impulse, impulse);
v_a = mul_sub(v_a, m_a, impulse);
w_a = sub(w_a, mul_mv(i_a, cross(r_a, impulse)));
v_b = mul_add(v_b, m_b, impulse);
w_b = add(w_b, mul_mv(i_b, cross(r_b, impulse)));
}
if state_a.flags & body_flags::DYNAMIC_FLAG != 0 {
state_a.linear_velocity = v_a;
state_a.angular_velocity = w_a;
states[joint.index_a as usize] = state_a;
}
if state_b.flags & body_flags::DYNAMIC_FLAG != 0 {
state_b.linear_velocity = v_b;
state_b.angular_velocity = w_b;
states[joint.index_b as usize] = state_b;
}
}