#pragma once
#include "box2d/types.h"
class Car
{
public:
Car();
void Spawn( b2WorldId worldId, b2Vec2 position, float scale, float hertz, float dampingRatio, float torque, void* userData );
void Despawn();
void SetSpeed( float speed );
void SetTorque( float torque );
void SetHertz( float hertz );
void SetDampingRadio( float dampingRatio );
b2BodyId m_chassisId;
b2BodyId m_rearWheelId;
b2BodyId m_frontWheelId;
b2JointId m_rearAxleId;
b2JointId m_frontAxleId;
bool m_isSpawned;
};
class Truck
{
public:
Truck();
void Spawn( b2WorldId worldId, b2Vec2 position, float scale, float hertz, float dampingRatio, float torque, float density,
void* userData );
void Despawn();
void SetSpeed( float speed );
void SetTorque( float torque );
void SetHertz( float hertz );
void SetDampingRadio( float dampingRatio );
b2BodyId m_chassisId;
b2BodyId m_rearWheelId;
b2BodyId m_frontWheelId;
b2JointId m_rearAxleId;
b2JointId m_frontAxleId;
bool m_isSpawned;
};