1use super::{create_shape_proxy, get_shape_centroid, Shape};
6use crate::collision::ShapeGeometry;
7use crate::core::NULL_INDEX;
8use crate::math_functions::{max_float, min_float, Aabb, WorldTransform};
9
10pub(crate) fn compute_shape_margin(shape: &Shape) -> f32 {
13 use crate::constants::{max_aabb_margin, AABB_MARGIN_FRACTION};
14 use crate::math_functions::distance;
15
16 let margin = match &shape.geometry {
17 ShapeGeometry::Capsule(capsule) => {
18 0.5 * distance(capsule.center2, capsule.center1) + capsule.radius
19 }
20 ShapeGeometry::Circle(circle) => circle.radius,
21 ShapeGeometry::Polygon(poly) => {
22 let mut max_extent_sqr = 0.0f32;
23 for i in 0..poly.count as usize {
24 let distance_sqr =
25 crate::math_functions::distance_squared(poly.vertices[i], poly.centroid);
26 max_extent_sqr = max_float(max_extent_sqr, distance_sqr);
27 }
28 max_extent_sqr.sqrt()
29 }
30 ShapeGeometry::Segment(segment) => 0.5 * distance(segment.point1, segment.point2),
31 ShapeGeometry::ChainSegment(chain_segment) => {
32 0.5 * distance(chain_segment.segment.point1, chain_segment.segment.point2)
33 }
34 };
35
36 min_float(max_aabb_margin(), AABB_MARGIN_FRACTION * margin)
37}
38
39pub(crate) fn create_shape_internal(
43 world: &mut crate::world::World,
44 body_id: i32,
45 transform: WorldTransform,
46 def: &crate::types::ShapeDef,
47 geometry: ShapeGeometry,
48) -> i32 {
49 let shape_id = world.shape_id_pool.alloc_id();
50
51 if shape_id == world.shapes.len() as i32 {
52 world.shapes.push(Shape::default());
53 } else {
54 debug_assert!(world.shapes[shape_id as usize].id == NULL_INDEX);
55 }
56
57 let (body_raw_id, body_set_index, body_type, head_shape_id) = {
58 let body = &world.bodies[body_id as usize];
59 (body.id, body.set_index, body.type_, body.head_shape_id)
60 };
61
62 {
63 let shape = &mut world.shapes[shape_id as usize];
64 shape.geometry = geometry;
65
66 shape.id = shape_id;
67 shape.body_id = body_raw_id;
68 shape.density = def.density;
69 shape.material = def.material;
70 shape.filter = def.filter;
71 shape.user_data = def.user_data;
72 shape.enlarged_aabb = false;
73 shape.enable_sensor_events = def.enable_sensor_events;
74 shape.enable_contact_events = def.enable_contact_events;
75 shape.enable_custom_filtering = def.enable_custom_filtering;
76 shape.enable_hit_events = def.enable_hit_events;
77 shape.enable_pre_solve_events = def.enable_pre_solve_events;
78 shape.proxy_key = NULL_INDEX;
79 shape.local_centroid = get_shape_centroid(shape);
80 shape.aabb_margin = compute_shape_margin(shape);
81 shape.aabb = Aabb::default();
82 shape.fat_aabb = Aabb::default();
83 shape.generation += 1;
84 }
85
86 if body_set_index != crate::solver_set::DISABLED_SET {
87 let (shapes, broad_phase) = (&mut world.shapes, &mut world.broad_phase);
89 create_shape_proxy(
90 &mut shapes[shape_id as usize],
91 broad_phase,
92 body_type,
93 transform,
94 def.invoke_contact_creation || def.is_sensor,
95 );
96 }
97
98 if head_shape_id != NULL_INDEX {
100 world.shapes[head_shape_id as usize].prev_shape_id = shape_id;
101 }
102
103 world.shapes[shape_id as usize].prev_shape_id = NULL_INDEX;
104 world.shapes[shape_id as usize].next_shape_id = head_shape_id;
105 world.bodies[body_id as usize].head_shape_id = shape_id;
106 world.bodies[body_id as usize].shape_count += 1;
107
108 if def.is_sensor {
109 world.shapes[shape_id as usize].sensor_index = world.sensors.len() as i32;
110 world.sensors.push(crate::sensor::Sensor::new(shape_id));
111 } else {
112 world.shapes[shape_id as usize].sensor_index = NULL_INDEX;
113 }
114
115 world.validate_solver_sets();
116
117 shape_id
118}
119
120fn create_shape(
122 world: &mut crate::world::World,
123 body_id: crate::id::BodyId,
124 def: &crate::types::ShapeDef,
125 geometry: ShapeGeometry,
126) -> crate::id::ShapeId {
127 use crate::body::body_flags::DIRTY_MASS;
128 use crate::body::{
129 get_body_full_id, get_body_transform, sync_body_flags, update_body_mass_data,
130 };
131 use crate::math_functions::is_valid_float;
132
133 debug_assert!(def.internal_value == crate::core::SECRET_COOKIE);
134 debug_assert!(is_valid_float(def.density) && def.density >= 0.0);
135 debug_assert!(is_valid_float(def.material.friction) && def.material.friction >= 0.0);
136 debug_assert!(is_valid_float(def.material.restitution) && def.material.restitution >= 0.0);
137 debug_assert!(
138 is_valid_float(def.material.rolling_resistance) && def.material.rolling_resistance >= 0.0
139 );
140 debug_assert!(is_valid_float(def.material.tangent_speed));
141
142 let body_index = get_body_full_id(world, body_id);
143 let transform = get_body_transform(world, body_index);
144
145 let shape_id = create_shape_internal(world, body_index, transform, def, geometry);
146
147 if def.update_body_mass {
148 update_body_mass_data(world, body_index);
149 } else if world.bodies[body_index as usize].flags & DIRTY_MASS == 0 {
150 world.bodies[body_index as usize].flags |= DIRTY_MASS;
151 sync_body_flags(world, body_index);
152 }
153
154 world.validate_solver_sets();
155
156 crate::id::ShapeId {
157 index1: shape_id + 1,
158 world0: body_id.world0,
159 generation: world.shapes[shape_id as usize].generation,
160 }
161}
162
163pub fn create_circle_shape(
165 world: &mut crate::world::World,
166 body_id: crate::id::BodyId,
167 def: &crate::types::ShapeDef,
168 circle: &crate::collision::Circle,
169) -> crate::id::ShapeId {
170 create_shape(world, body_id, def, ShapeGeometry::Circle(*circle))
171}
172
173pub fn create_capsule_shape(
175 world: &mut crate::world::World,
176 body_id: crate::id::BodyId,
177 def: &crate::types::ShapeDef,
178 capsule: &crate::collision::Capsule,
179) -> crate::id::ShapeId {
180 use crate::constants::linear_slop;
181 use crate::math_functions::distance_squared;
182
183 let length_sqr = distance_squared(capsule.center1, capsule.center2);
184 if length_sqr <= linear_slop() * linear_slop() {
185 return crate::id::ShapeId::default();
186 }
187
188 create_shape(world, body_id, def, ShapeGeometry::Capsule(*capsule))
189}
190
191pub fn create_polygon_shape(
193 world: &mut crate::world::World,
194 body_id: crate::id::BodyId,
195 def: &crate::types::ShapeDef,
196 polygon: &crate::collision::Polygon,
197) -> crate::id::ShapeId {
198 debug_assert!(crate::math_functions::is_valid_float(polygon.radius) && polygon.radius >= 0.0);
199
200 create_shape(world, body_id, def, ShapeGeometry::Polygon(*polygon))
201}
202
203pub fn create_segment_shape(
205 world: &mut crate::world::World,
206 body_id: crate::id::BodyId,
207 def: &crate::types::ShapeDef,
208 segment: &crate::collision::Segment,
209) -> crate::id::ShapeId {
210 use crate::constants::linear_slop;
211 use crate::math_functions::distance_squared;
212
213 let length_sqr = distance_squared(segment.point1, segment.point2);
214 if length_sqr <= linear_slop() * linear_slop() {
215 debug_assert!(false);
216 return crate::id::ShapeId::default();
217 }
218
219 create_shape(world, body_id, def, ShapeGeometry::Segment(*segment))
220}
221
222pub fn create_chain_segment_shape(
224 world: &mut crate::world::World,
225 body_id: crate::id::BodyId,
226 def: &crate::types::ShapeDef,
227 chain_segment: &crate::collision::ChainSegment,
228) -> crate::id::ShapeId {
229 use crate::constants::linear_slop;
230 use crate::math_functions::distance_squared;
231
232 let length_sqr = distance_squared(chain_segment.segment.point1, chain_segment.segment.point2);
233 if length_sqr <= linear_slop() * linear_slop() {
234 debug_assert!(false);
235 return crate::id::ShapeId::default();
236 }
237
238 let mut local = *chain_segment;
240 local.chain_id = NULL_INDEX;
241
242 create_shape(world, body_id, def, ShapeGeometry::ChainSegment(local))
243}
244
245pub fn get_shape_index(world: &crate::world::World, shape_id: crate::id::ShapeId) -> i32 {
248 let index = shape_id.index1 - 1;
249 debug_assert!((index as usize) < world.shapes.len());
250 let shape = &world.shapes[index as usize];
251 debug_assert!(shape.id == index && shape.generation == shape_id.generation);
252 index
253}
254
255pub(crate) fn destroy_shape_internal(
258 world: &mut crate::world::World,
259 shape_id: i32,
260 body_id: i32,
261 wake_bodies: bool,
262) {
263 let (prev_shape_id, next_shape_id) = {
265 let shape = &world.shapes[shape_id as usize];
266 (shape.prev_shape_id, shape.next_shape_id)
267 };
268
269 if prev_shape_id != NULL_INDEX {
270 world.shapes[prev_shape_id as usize].next_shape_id = next_shape_id;
271 }
272
273 if next_shape_id != NULL_INDEX {
274 world.shapes[next_shape_id as usize].prev_shape_id = prev_shape_id;
275 }
276
277 {
278 let body = &mut world.bodies[body_id as usize];
279 if shape_id == body.head_shape_id {
280 body.head_shape_id = next_shape_id;
281 }
282 body.shape_count -= 1;
283 }
284
285 {
287 let (shapes, broad_phase) = (&mut world.shapes, &mut world.broad_phase);
288 super::destroy_shape_proxy(&mut shapes[shape_id as usize], broad_phase);
289 }
290
291 let mut contact_key = world.bodies[body_id as usize].head_contact_key;
293 while contact_key != NULL_INDEX {
294 let contact_id = contact_key >> 1;
295 let edge_index = contact_key & 1;
296
297 contact_key = world.contacts[contact_id as usize].edges[edge_index as usize].next_key;
298
299 let (contact_shape_a, contact_shape_b) = {
300 let contact = &world.contacts[contact_id as usize];
301 (contact.shape_id_a, contact.shape_id_b)
302 };
303 if contact_shape_a == shape_id || contact_shape_b == shape_id {
304 crate::contact::destroy_contact(world, contact_id, wake_bodies);
305 }
306 }
307
308 if world.shapes[shape_id as usize].sensor_index != NULL_INDEX {
309 crate::sensor::destroy_sensor(world, shape_id);
312 }
313
314 world.shape_id_pool.free_id(shape_id);
316 world.shapes[shape_id as usize].id = NULL_INDEX;
317
318 world.validate_solver_sets();
319}
320
321pub fn destroy_shape(
324 world: &mut crate::world::World,
325 shape_id: crate::id::ShapeId,
326 update_body_mass: bool,
327) {
328 let shape_index = get_shape_index(world, shape_id);
329
330 if let ShapeGeometry::ChainSegment(chain_segment) = &world.shapes[shape_index as usize].geometry
332 {
333 if chain_segment.chain_id != NULL_INDEX {
334 debug_assert!(false, "cannot destroy a chain segment owned by a chain");
335 return;
336 }
337 }
338
339 let wake_bodies = true;
341 let body_id = world.shapes[shape_index as usize].body_id;
342 destroy_shape_internal(world, shape_index, body_id, wake_bodies);
343
344 if update_body_mass {
345 crate::body::update_body_mass_data(world, body_id);
346 }
347}