bounding_box
A lightweight library for handling 2D bounding boxes / bounding rectangles.
A minimum two-dimensional bounding box / bounding rectangle describes the extents of an entity (shape, point set, line, ...) or a collection thereof in x-y coordinates.
Bounding boxes are very useful in computational geometry. For example, if the bounding boxes of two entities don't intersect, the entities themselves also don't intersect. This property can be used to short-circuit intersection algorithms. In a similar fashion, they can be used as a first stage of an algorithm which checks if an entity contains a point.
Another use case is to find the minimum space required for displaying an entity on a rectangular monitor. By comparing the bounding box to the actually available monitor space, scaling factors can be obtained so the entire entity can be shown on the monitor at once.
This library offers a ightweight struct BoundingBox (defined by only four
f64) which has various methods to e.g. calculate its dimensions, find its
center, transform it, unite it with other BoundingBox instances, find
intersections between BoundingBox instances and many more ...
It is recommended to implement From<&T> for BoundingBox for types which can
derive a bounding box from themselves
The full API documentation is available at https://docs.rs/bounding_box/0.2.0/bounding_box/.
As an example, the following code snippet shows how a BoundingBox can be
used with a Circle type:
use BoundingBox;
let c1 = Circle ;
let c2 = Circle ;
let c3 = Circle ;
// ===============================================================
// Intersection
/// This is an incomplete example of an intersection algorithm
assert_eq!;
assert_eq!;
// ===============================================================
// Contains a point
/// This is an incomplete example of a containment check algorithm
assert_eq!;
assert_eq!;
// ===============================================================
// Find the common bounding box of all circles
// Using an iterator
let bb_common_iter = from_bounded_entities.expect;
assert_eq!;
assert_eq!;
assert_eq!;
assert_eq!;
// Alternatively, the bounding box could also be found by manually uniting the individual bounding boxes
let bb_common_man = from.union;
assert_eq!;
The following code snippet shows how to find the smallest bounding box containing a given vertex set.
use BoundingBox;
let bb_all_pts = from_vertices.expect;
assert_eq!;
assert_eq!;
assert_eq!;
assert_eq!;
Feature flags
All features are disabled by default.
Serialization and deserialization
Bounding boxes can be serialized and deserialized using the serde crate.
This functionality is gated behind the serde feature flag.
Tolerances
Some methods of BoundingBox are gated behind the approx feature flag.
Enabling this flag adds the approx crate as a
dependency. The gated methods are prefixed with approx_ and are variants of
other methods which habe absolute and ULPs (units of least precision) tolerances
as additional arguments. For example, approx_contains_point is the tolerance
variant of contains_point and checks if a given point is approximately in
the bounding box.