UniformTexture

Struct UniformTexture 

Source
pub struct UniformTexture { /* private fields */ }
Expand description

A UniformTexture is a special type of texture that you can renderer to and also render itself to the screen. Uniform Textures is usefull for things like lightmaps or graphics techniques that reuqire multiple rendering passes.

Implementations§

Source§

impl UniformTexture

Source

pub fn new(engine: &Engine, size: Vec2<u32>) -> Self

creates a UniformTexture of a specified size this can be reszied at anytime with Material::resize_uniform_texture

Examples found in repository?
examples/lightmap.rs (line 22)
15fn main() {
16    let mut engine = EngineBuilder::new()
17        .set_window_title("Lightmap")
18        .with_resolution((800, 800))
19        .build()
20        .unwrap();
21
22    let uniform_texture = UniformTexture::new(&engine, engine.get_window_size());
23
24    let light = Light {
25        colour: Colour::ORANGE,
26        pos_x: 0.0,
27        pos_y: 0.0,
28        brightness: 0.75,
29        aspect_ratio: 1.0,
30    };
31
32    let light_data = UniformData::new(&light);
33
34    let shader_options = ShaderOptions::with_all(&light_data, &uniform_texture);
35    let light_shader = Shader::new(
36        "examples/light.wgsl",
37        shader_options,
38        &mut engine,
39        LoadingOp::Blocking,
40    );
41
42    let material = MaterialBuilder::new()
43        .set_shader(light_shader)
44        .build(&mut engine);
45
46    let ocluder_material = MaterialBuilder::new().build(&mut engine);
47
48    let rectangles = vec![
49        Rectangle::new(Vec2 { x: 120.0, y: 20.0 }, Vec2 { x: 50.0, y: 50.0 }),
50        Rectangle::new(Vec2 { x: 270.0, y: 70.0 }, Vec2 { x: 50.0, y: 50.0 }),
51        Rectangle::new(Vec2 { x: 130.0, y: 280.0 }, Vec2 { x: 50.0, y: 50.0 }),
52        Rectangle::new(Vec2 { x: 220.0, y: 300.0 }, Vec2 { x: 50.0, y: 50.0 }),
53        Rectangle::new(Vec2 { x: 350.0, y: 350.0 }, Vec2 { x: 100.0, y: 100.0 }),
54    ];
55
56    let s = TextureExample {
57        material,
58        ocluder_material,
59        light,
60        uniform_texture,
61        rectangles,
62        mouse_pos: ZEROS,
63    };
64
65    engine.run(s);
66}
Source

pub fn new_with_sampler( engine: &Engine, size: Vec2<u32>, mag_sampler: SamplerType, min_sampler: SamplerType, ) -> Self

This creates a UniformTexture with samplers which allows you to select what sampling type to use for both the mag_sampler, when the texture is being drawn larger than the orignal resolution and min_sampler, when the texture is being drawn smaller than the original resolution.

Source

pub fn get_size(&self) -> Vec2<u32>

Gets the current size of the texture

Auto Trait Implementations§

Blanket Implementations§

§

impl<T> Any for T
where T: 'static + ?Sized,

§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T> Borrow<T> for T
where T: ?Sized,

§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
§

impl<T> BorrowMut<T> for T
where T: ?Sized,

§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> Downcast<T> for T

Source§

fn downcast(&self) -> &T

Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
§

impl<T> From<T> for T

§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

Source§

const WITNESS: W = W::MAKE

A constant of the type witness
Source§

impl<T> Identity for T
where T: ?Sized,

Source§

const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
Source§

type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
§

impl<T, U> Into<U> for T
where U: From<T>,

§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> Upcast<T> for T

Source§

fn upcast(&self) -> Option<&T>

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> WasmNotSend for T
where T: Send,

Source§

impl<T> WasmNotSendSync for T

Source§

impl<T> WasmNotSync for T
where T: Sync,