LineMaterial

Struct LineMaterial 

Source
pub struct LineMaterial { /* private fields */ }
Expand description

A diffrent type of material used to draw WebGPU debug lines. These lines will allways be 1px wide and only one instance of this material should ever be made per programm.

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impl LineMaterial

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pub fn new(engine: &Engine) -> Self

Creates a new LineMaterial

Examples found in repository?
examples/line.rs (line 12)
9fn main() {
10    let engine = EngineBuilder::new().build().unwrap();
11
12    let line_material = LineMaterial::new(&engine);
13
14    let game = LineExample {
15        material: line_material,
16    };
17
18    engine.run(game);
19}
Source

pub fn add_line( &mut self, start: Vec2<f32>, end: Vec2<f32>, colour: Colour, renderer: &Renderer<'_, '_>, )

Queues a line from the two points.

Examples found in repository?
examples/line.rs (lines 29-34)
26    fn render<'o>(&'o mut self, mut render: RenderHandle<'o>) {
27        let mut render_handle = render.begin_pass(Colour::BLACK);
28
29        self.material.add_line(
30            vec2! { 0.0, 0.0 },
31            vec2! { 100.0, 100.0 },
32            Colour::WHITE,
33            &render_handle,
34        );
35
36        self.material.add_screenspace_line(
37            vec2!(-1.0, 1.0),
38            vec2!(1.0, -1.0),
39            Colour::RED,
40            &render_handle,
41        );
42
43        self.material.draw(&mut render_handle);
44    }
Source

pub fn add_screenspace_line( &mut self, start: Vec2<f32>, end: Vec2<f32>, colour: Colour, renderer: &Renderer<'_, '_>, )

Examples found in repository?
examples/line.rs (lines 36-41)
26    fn render<'o>(&'o mut self, mut render: RenderHandle<'o>) {
27        let mut render_handle = render.begin_pass(Colour::BLACK);
28
29        self.material.add_line(
30            vec2! { 0.0, 0.0 },
31            vec2! { 100.0, 100.0 },
32            Colour::WHITE,
33            &render_handle,
34        );
35
36        self.material.add_screenspace_line(
37            vec2!(-1.0, 1.0),
38            vec2!(1.0, -1.0),
39            Colour::RED,
40            &render_handle,
41        );
42
43        self.material.draw(&mut render_handle);
44    }
Source

pub fn draw<'others>(&'others mut self, information: &mut Renderer<'_, 'others>)

Draws all queued lines to the screen.

Examples found in repository?
examples/line.rs (line 43)
26    fn render<'o>(&'o mut self, mut render: RenderHandle<'o>) {
27        let mut render_handle = render.begin_pass(Colour::BLACK);
28
29        self.material.add_line(
30            vec2! { 0.0, 0.0 },
31            vec2! { 100.0, 100.0 },
32            Colour::WHITE,
33            &render_handle,
34        );
35
36        self.material.add_screenspace_line(
37            vec2!(-1.0, 1.0),
38            vec2!(1.0, -1.0),
39            Colour::RED,
40            &render_handle,
41        );
42
43        self.material.draw(&mut render_handle);
44    }
Source

pub fn get_vertex_count(&self) -> u64

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