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//! Environment interface for reinforcement learning.
//!
//! This module defines the core interface for environments in reinforcement learning.
//! An environment represents a Markov Decision Process (MDP) where an agent can interact
//! through actions and receive observations and rewards in return.
/// Represents a reinforcement learning environment, typically modeled as a Markov Decision Process (MDP).
///
/// This trait defines the interface for environments in reinforcement learning. It provides methods for:
/// - Building the environment with specific configurations
/// - Performing steps in the environment
/// - Resetting the environment to its initial state
/// - Handling episode termination and truncation
///
/// # Associated Types
///
/// * `Config` - Configuration parameters for the environment
/// * `Obs` - The type of observations returned by the environment
/// * `Act` - The type of actions accepted by the environment
/// * `Info` - Additional information returned with each step
///
/// # Examples
///
/// A typical interaction with an environment might look like:
/// ```ignore
/// let config = EnvConfig::default();
/// let mut env = Env::build(&config, 42)?;
/// let mut obs = env.reset(None)?;
///
/// loop {
/// let action = agent.sample(&obs);
/// let (step, _) = env.step(&action);
/// obs = step.obs;
///
/// if step.is_done() {
/// break;
/// }
/// }
/// ```
use ;
use crateRecord;
use Result;
/// Environment interface for reinforcement learning.