1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
//! Boon - A Deadlock demo file parser
//!
//! This crate provides functionality for parsing Deadlock demo files (.dem),
//! extracting game state, entity information, and metadata.
//!
//! # Quick start
//!
//! ```no_run
//! use std::path::Path;
//! use boon::Parser;
//!
//! let parser = Parser::from_file(Path::new("match.dem")).unwrap();
//! let header = parser.file_header().unwrap();
//! println!("Map: {:?}", header.map_name);
//! ```
//!
//! # Reading game events
//!
//! ```no_run
//! use std::path::Path;
//! use boon::Parser;
//!
//! let parser = Parser::from_file(Path::new("match.dem")).unwrap();
//! let events = parser.events(None).unwrap();
//! for event in &events {
//! println!("[tick {}] {} (msg_type {})", event.tick, event.name, event.msg_type);
//! }
//! ```
//!
//! # Iterating entities per tick
//!
//! ```no_run
//! use std::path::Path;
//! use boon::Parser;
//!
//! let parser = Parser::from_file(Path::new("match.dem")).unwrap();
//! parser.run_to_end(|ctx| {
//! for (&idx, entity) in ctx.entities.iter() {
//! if entity.class_name == "CCitadelPlayerPawn" {
//! // Access entity fields by resolved key
//! }
//! }
//! }).unwrap();
//! ```
//!
//! # Name lookups
//!
//! ```
//! // Resolve numeric IDs to human-readable names
//! assert_eq!(boon::hero_name(1), "Infernus");
//! assert_eq!(boon::team_name(2), "Hidden King");
//! assert_eq!(boon::team_name(3), "Archmother");
//! ```
// Re-export commonly used types at the crate root for convenience
pub use ;
pub use ;
pub use ;
pub use ;
pub use ;
pub use ;
pub use ;
pub use ;