//! Window information.
usecrate::prelude::*;/// Information about the window the game is running in.
#[derive(Clone, Copy, Debug, Default, HasSchema)]#[repr(C)]pubstructWindow{/// The logical size of the window's client area.
////// This is considered read-only and is updated from the window size by the rendering
/// integration.
pubsize:glam::Vec2,
/// May be set to change whether or not the game is displayed full-screen.
pubfullscreen:bool,
}