use image::Rgba;
pub fn darken_color(c: Rgba<u8>, factor: f32) -> Rgba<u8> {
Rgba([
(c[0] as f32 * factor) as u8,
(c[1] as f32 * factor) as u8,
(c[2] as f32 * factor) as u8,
c[3],
])
}
pub fn lighten_color(c: Rgba<u8>, factor: f32) -> Rgba<u8> {
let lerp = |v: u8| (v as f32 + (255.0 - v as f32) * factor).round() as u8;
Rgba([lerp(c[0]), lerp(c[1]), lerp(c[2]), c[3]])
}