pub struct RightClickMenu<M: ManagedView> { /* private fields */ }Implementations§
Source§impl<M: ManagedView> RightClickMenu<M>
impl<M: ManagedView> RightClickMenu<M>
Trait Implementations§
Source§impl<M: ManagedView> Element for RightClickMenu<M>
impl<M: ManagedView> Element for RightClickMenu<M>
Source§type RequestLayoutState = RequestLayoutState
type RequestLayoutState = RequestLayoutState
The type of state returned from
Element::request_layout. A mutable reference to this state is subsequently
provided to Element::prepaint and Element::paint.Source§type PrepaintState = PrepaintState
type PrepaintState = PrepaintState
The type of state returned from
Element::prepaint. A mutable reference to this state is subsequently
provided to Element::paint.Source§fn id(&self) -> Option<ElementId>
fn id(&self) -> Option<ElementId>
If this element has a unique identifier, return it here. This is used to track elements across frames, and
will cause a GlobalElementId to be passed to the request_layout, prepaint, and paint methods. Read more
Source§fn source_location(&self) -> Option<&'static Location<'static>>
fn source_location(&self) -> Option<&'static Location<'static>>
Source location where this element was constructed, used to disambiguate elements in the
inspector and navigate to their source code.
Source§fn request_layout(
&mut self,
id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState)
fn request_layout( &mut self, id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, window: &mut Window, cx: &mut App, ) -> (LayoutId, Self::RequestLayoutState)
Before an element can be painted, we need to know where it’s going to be and how big it is.
Use this method to request a layout from Taffy and initialize the element’s state.
Source§fn prepaint(
&mut self,
_id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
bounds: Bounds<Pixels>,
request_layout: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) -> PrepaintState
fn prepaint( &mut self, _id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, bounds: Bounds<Pixels>, request_layout: &mut Self::RequestLayoutState, window: &mut Window, cx: &mut App, ) -> PrepaintState
After laying out an element, we need to commit its bounds to the current frame for hitbox
purposes. The state argument is the same state that was returned from
Element::request_layout().Source§fn paint(
&mut self,
id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
_bounds: Bounds<Pixels>,
request_layout: &mut Self::RequestLayoutState,
prepaint_state: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
)
fn paint( &mut self, id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, _bounds: Bounds<Pixels>, request_layout: &mut Self::RequestLayoutState, prepaint_state: &mut Self::PrepaintState, window: &mut Window, cx: &mut App, )
Once layout has been completed, this method will be called to paint the element to the screen.
The state argument is the same state that was returned from
Element::request_layout().Source§fn into_any(self) -> AnyElement
fn into_any(self) -> AnyElement
Convert this element into a dynamically-typed
AnyElement.Source§impl<M: ManagedView> IntoElement for RightClickMenu<M>
impl<M: ManagedView> IntoElement for RightClickMenu<M>
Source§type Element = RightClickMenu<M>
type Element = RightClickMenu<M>
The specific type of element into which the implementing type is converted.
Useful for converting other types into elements automatically, like Strings
Source§fn into_element(self) -> Self::Element
fn into_element(self) -> Self::Element
Convert self into a type that implements
Element.Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
Convert self into a dynamically-typed
AnyElement.Auto Trait Implementations§
impl<M> !RefUnwindSafe for RightClickMenu<M>
impl<M> !Send for RightClickMenu<M>
impl<M> !Sync for RightClickMenu<M>
impl<M> !UnwindSafe for RightClickMenu<M>
impl<M> Freeze for RightClickMenu<M>
impl<M> Unpin for RightClickMenu<M>
impl<M> UnsafeUnpin for RightClickMenu<M>
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
method.
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default.
Source§impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
Source§fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Render this component or element with an animation
Source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
Source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
Source§impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
Source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
Cast this collection of arrays into a collection of colors.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
Source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
The number type that’s used in
parameters when converting.Source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
Converts
self into C, using the provided parameters.impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CommonAnimationExt for Twhere
T: AnimationExt,
impl<T> CommonAnimationExt for Twhere
T: AnimationExt,
Source§fn with_rotate_animation(self, duration: u64) -> AnimationElement<Self>where
Self: Transformable + Sized,
fn with_rotate_animation(self, duration: u64) -> AnimationElement<Self>where
Self: Transformable + Sized,
Render this component as rotating over the given duration. Read more
Source§fn with_keyed_rotate_animation(
self,
id: impl Into<ElementId>,
duration: u64,
) -> AnimationElement<Self>where
Self: Transformable + Sized,
fn with_keyed_rotate_animation(
self,
id: impl Into<ElementId>,
duration: u64,
) -> AnimationElement<Self>where
Self: Transformable + Sized,
Render this component as rotating with the given element ID over the given duration.
Source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
Source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
Cast a collection of colors into a collection of color components.
Source§impl<T> FluentBuilder for Twhere
T: IntoElement,
impl<T> FluentBuilder for Twhere
T: IntoElement,
Source§fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
Imperatively modify self with the given closure.
Source§fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§impl<T> FromAngle<T> for T
impl<T> FromAngle<T> for T
Source§fn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
Performs a conversion from
angle.Source§impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
Source§fn from_stimulus(other: U) -> T
fn from_stimulus(other: U) -> T
Converts
other into Self, while performing the appropriate scaling,
rounding and clamping.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
Source§fn into_angle(self) -> U
fn into_angle(self) -> U
Performs a conversion into
T.Source§impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
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Source§type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
The number type that’s used in
parameters when converting.Source§fn into_cam16_unclamped(
self,
parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T
Converts
self into C, using the provided parameters.Source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
Source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
Source§impl<T, U> IntoColorUnclamped<U> for Twhere
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impl<T, U> IntoColorUnclamped<U> for Twhere
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Source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts
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otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
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impl<T> IntoStimulus<T> for T
Source§fn into_stimulus(self) -> T
fn into_stimulus(self) -> T
Converts
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Source§impl<T, C> TryComponentsInto<C> for Twhere
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Source§type Error = <C as TryFromComponents<T>>::Error
type Error = <C as TryFromComponents<T>>::Error
The error for when
try_into_colors fails to cast.Source§fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
Try to cast this collection of color components into a collection of
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Source§impl<T, U> TryIntoColor<U> for Twhere
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Source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
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Source§fn uints_from(colors: C) -> U
fn uints_from(colors: C) -> U
Cast a collection of colors into a collection of unsigned integers.
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Source§fn uints_into(self) -> C
fn uints_into(self) -> C
Cast this collection of unsigned integers into a collection of colors.