bolt-quadtree 0.1.3

High-performance loose quadtree for 2D collision queries.
Documentation
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[package]
edition = "2021"
name = "bolt-quadtree"
version = "0.1.3"
authors = ["Steve Mostovoy <stevemostovoysm@gmail.com>"]
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "High-performance loose quadtree for 2D collision queries."
readme = "README.md"
keywords = [
    "quadtree",
    "spatial",
    "collision",
    "gamedev",
]
categories = [
    "game-development",
    "data-structures",
    "algorithms",
]
license = "MIT"
repository = "https://github.com/GarlicBreadGamesLabs/bolt-quadtree"

[features]
query_stats = []

[lib]
name = "quadtree"
path = "src/lib.rs"

[[test]]
name = "quadtree_tests"
path = "tests/quadtree_tests.rs"

[[test]]
name = "shapes_tests"
path = "tests/shapes_tests.rs"

[[bench]]
name = "benchmarks"
path = "benches/benchmarks.rs"
harness = false

[[bench]]
name = "comprehensive_benchmark"
path = "benches/comprehensive_benchmark.rs"
harness = false

[dependencies.fxhash]
version = "0.2"

[dependencies.rand]
version = "0.8.5"

[dependencies.smallvec]
version = "1"

[dev-dependencies.criterion]
version = "0.4.0"