[[bench]]
harness = false
name = "benchmarks"
path = "benches/benchmarks.rs"
[[bench]]
harness = false
name = "comprehensive_benchmark"
path = "benches/comprehensive_benchmark.rs"
[dependencies.fxhash]
version = "0.2"
[dependencies.rand]
version = "0.8.5"
[dependencies.smallvec]
version = "1"
[dev-dependencies.criterion]
version = "0.4.0"
[features]
query_stats = []
[lib]
name = "quadtree"
path = "src/lib.rs"
[package]
authors = ["Steve Mostovoy <stevemostovoysm@gmail.com>"]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["game-development", "data-structures", "algorithms"]
description = "High-performance loose quadtree for 2D collision queries."
edition = "2021"
keywords = ["quadtree", "spatial", "collision", "gamedev"]
license = "MIT"
name = "bolt-quadtree"
readme = "README.md"
repository = "https://github.com/GarlicBreadGamesLabs/bolt-quadtree"
version = "0.1.2"
[[test]]
name = "quadtree_tests"
path = "tests/quadtree_tests.rs"
[[test]]
name = "shapes_tests"
path = "tests/shapes_tests.rs"