use bolt_proto_derive::*;
use crate::value::SIGNATURE_POINT_3D;
#[bolt_structure(SIGNATURE_POINT_3D)]
#[derive(Debug, Clone, PartialEq)]
pub struct Point3D {
pub(crate) srid: i32,
pub(crate) x: f64,
pub(crate) y: f64,
pub(crate) z: f64,
}
impl Point3D {
pub fn new(srid: i32, x: f64, y: f64, z: f64) -> Self {
Self { srid, x, y, z }
}
pub fn srid(&self) -> i32 {
self.srid
}
pub fn x(&self) -> f64 {
self.x
}
pub fn y(&self) -> f64 {
self.y
}
pub fn z(&self) -> f64 {
self.z
}
}