use bobtail;
#[derive(Clone, Copy)]
struct PColor(u8);
impl From<u8> for PColor {
fn from(v: u8) -> Self { PColor(v) }
}
#[derive(Default)]
struct Pico8;
#[bobtail::block]
impl Pico8 {
#[bobtail::bob]
fn sset(
&mut self,
pos: (u32, u32),
#[bobtail::tail]
color: Option<PColor>,
sheet_index: Option<usize>,
) -> Result<(), ()> {
let _ = (pos, color, sheet_index);
Ok(())
}
}
fn main() {
let mut pico = Pico8::default();
sset!(pico, (0, 0)).unwrap();
sset!(pico, (1, 2), PColor(7u8)).unwrap();
sset!(pico, (3, 4), None, 9usize).unwrap();
}