# board_game_range
A set of iterators for target ranges in a square tile based board game.
## Supported Range Types
| Diamond Range | ⬜⬜🟦⬜⬜<br/>⬜🟦🟦🟦⬜<br/>🟦🟦⬜🟦🟦<br/>⬜🟦🟦🟦⬜<br/>⬜⬜🟦⬜⬜ |
| Square Range | ⬜⬜⬜⬜⬜<br/> ⬜🟦🟦🟦⬜<br/> ⬜🟦🟦🟦⬜<br/> ⬜🟦🟦🟦⬜<br/> ⬜⬜⬜⬜⬜ |
| Cross Range | ⬜⬜🟦⬜⬜<br/>⬜⬜🟦⬜⬜<br/>🟦🟦🟦🟦🟦<br/>⬜⬜🟦⬜⬜<br/>⬜⬜🟦⬜⬜ |
| Circular Range | ⬜🟦🟦🟦⬜<br/> 🟦🟦🟦🟦🟦<br/> 🟦🟦🟦🟦🟦<br/> 🟦🟦🟦🟦🟦<br/> ⬜🟦🟦🟦⬜ |
| Rectangle Range | ⬜⬜⬜⬜⬜<br/> 🟦🟦🟦🟦🟦<br/> 🟦🟦🟦🟦🟦<br/> 🟦🟦🟦🟦🟦<br/> ⬜⬜⬜⬜⬜ |
| Square Frontal | ⬜🟦🟦🟦⬜<br/>⬜🟦🟦🟦⬜<br/>⬜⬜🟥⬜⬜<br/>⬜⬜⬜⬜⬜<br/>⬜⬜⬜⬜⬜ |
| Cone Frontal | ⬜🟦🟦🟦⬜<br/>⬜⬜🟦⬜⬜<br/>⬜⬜🟥⬜⬜<br/>⬜⬜⬜⬜⬜<br/>⬜⬜⬜⬜⬜ |
| Arc Frontal | ⬜⬜⬜⬜⬜<br/>⬜🟦🟦🟦⬜<br/>⬜🟦🟥🟦⬜<br/>⬜⬜⬜⬜⬜<br/>⬜⬜⬜⬜⬜ |
| Line Segment | ⬜⬜⬜⬜⬜<br/>⬜⬜⬜⬜🟦<br/>⬜⬜🟦🟦⬜<br/>🟦🟦⬜⬜⬜<br/>⬜⬜⬜⬜⬜ |
| Thick Line Segment | ⬜⬜⬜🟦🟦<br/>⬜⬜🟦🟦🟦<br/>⬜🟦🟦🟦⬜<br/>🟦🟦🟦⬜⬜<br/>🟦🟦⬜⬜⬜ |
## License
License under either of
Apache License, Version 2.0 (LICENSE-APACHE or <http://www.apache.org/licenses/LICENSE-2.0>)
MIT license (LICENSE-MIT or <http://opensource.org/licenses/MIT>)
at your option.
## Contribution
Contributions are welcome!
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.