Struct board_game::util::bot_game::BotGameResult
source · pub struct BotGameResult<B: Board> {
pub game_count: u32,
pub replays: Vec<Replay<B>>,
pub average_game_length: f32,
pub wdl_l: WDL<u32>,
pub time_l: f32,
pub time_r: f32,
pub debug_l: String,
pub debug_r: String,
}
Expand description
Structure returned by the function run
.
Fields§
§game_count: u32
§replays: Vec<Replay<B>>
§average_game_length: f32
§wdl_l: WDL<u32>
§time_l: f32
§time_r: f32
§debug_l: String
§debug_r: String
Trait Implementations§
Auto Trait Implementations§
impl<B> RefUnwindSafe for BotGameResult<B>where B: RefUnwindSafe, <B as Board>::Move: RefUnwindSafe,
impl<B> Send for BotGameResult<B>
impl<B> Sync for BotGameResult<B>
impl<B> Unpin for BotGameResult<B>where B: Unpin, <B as Board>::Move: Unpin,
impl<B> UnwindSafe for BotGameResult<B>where B: UnwindSafe, <B as Board>::Move: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more