Struct board_game::util::bot_game::Replay
source · pub struct Replay<B: Board> {
pub start: B,
pub player_l: Player,
pub moves: Vec<B::Move>,
pub outcome: Outcome,
pub total_time_l: f32,
pub total_time_r: f32,
pub move_count_l: u32,
pub move_count_r: u32,
pub debug_l: String,
pub debug_r: String,
}
Fields§
§start: B
§player_l: Player
§moves: Vec<B::Move>
§outcome: Outcome
§total_time_l: f32
§total_time_r: f32
§move_count_l: u32
§move_count_r: u32
§debug_l: String
§debug_r: String
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<B> RefUnwindSafe for Replay<B>where B: RefUnwindSafe, <B as Board>::Move: RefUnwindSafe,
impl<B> Send for Replay<B>
impl<B> Sync for Replay<B>
impl<B> Unpin for Replay<B>where B: Unpin, <B as Board>::Move: Unpin,
impl<B> UnwindSafe for Replay<B>where B: UnwindSafe, <B as Board>::Move: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more