use anyhow::Result;
use bmux_keyboard::{KeyStroke, parse_key_chord, parse_key_stroke};
pub(super) fn parse_chord(value: &str) -> Result<Vec<KeyStroke>> {
parse_key_chord(value).map_err(Into::into)
}
pub(super) fn parse_stroke(value: &str) -> Result<KeyStroke> {
parse_key_stroke(value).map_err(Into::into)
}