bmp-rust 0.5.0

Rust library to read, write, and create BMP Image files
Documentation
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use std::fs;
use std::convert::TryInto;
use std::collections::VecDeque;
use std::fmt;
use std::collections::HashMap;
use std::io::Write;
use std::f64::consts::PI;
//use std::io::ErrorKind;

//support packed dibs, dibs that have no empty gaps

/*
Documentation - important links
https://docs.microsoft.com/en-us/windows/win32/gdi/bitmap-header-types
https://en.wikipedia.org/wiki/BMP_file_format#File_structure
http://fileformats.archiveteam.org/wiki/BMP
*/

const HEADER_OFFSET: usize = 14;

//Errors
#[derive(PartialEq)]
pub enum ErrorKind {
  NotFound,
  OutOfBounds,
  Unsupported,
  DoesNotExist,
  WrongFileType,
  UseExtraBitMasks,
  FailedToWrite,
  Missing,
  InvalidParameter(String)
}

impl ErrorKind {
  fn get_text(&self) -> String {
    match &*self {
      ErrorKind::NotFound => "File not found".to_string(),
      ErrorKind::OutOfBounds => "x or y coord exceeds width or height of image".to_string(),
      ErrorKind::Unsupported => "File is unsupported".to_string(),
      ErrorKind::DoesNotExist => "Requested object does not exist".to_string(),
      ErrorKind::WrongFileType => "Wrong file type. Must be a .bmp file".to_string(),
      ErrorKind::UseExtraBitMasks => "Use extra bit masks instead".to_string(),
      ErrorKind::FailedToWrite => "Failed to write to file".to_string(),
      ErrorKind::Missing => "Missing expected parameter or object".to_string(),
      ErrorKind::InvalidParameter(reason) => "Invalid Parameter: ".to_owned()+reason,
    }
  }
}

impl fmt::Debug for ErrorKind {
  fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
    write!(f, "{:?}", self.get_text())
  }
}

impl fmt::Display for ErrorKind {
  fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
    write!(f, "Error: {}", self.get_text())
  }
}

//Color
pub enum RGBAChannel {
  Red,
  Green,
  Blue,
  Alpha,
}

//BMP Diff
#[derive(Debug)]
pub struct PixelDiff {
  pub coord: [u16; 2],
  pub color1: Option<[u8; 4]>,
  pub color2: Option<[u8; 4]>,
}

/// Returned by the `BMP::diff()` method.
#[derive(Debug)]
pub struct ImageDiff {
  pub image1_size: [u32; 2],
  pub image2_size: [u32; 2],
  pub diff: Vec<PixelDiff>,
}

impl IntoIterator for ImageDiff {
  type Item = PixelDiff;
  type IntoIter = std::vec::IntoIter<Self::Item>;

  fn into_iter(self) -> Self::IntoIter {
    self.diff.into_iter()
  }
}

impl std::ops::Index<usize> for ImageDiff {
  type Output = PixelDiff;

  fn index(&self, index: usize) -> &Self::Output {
    &self.diff[index]
  }
}

impl ImageDiff {
  pub fn is_same_size(&self) -> bool {
    if self.image1_size == self.image2_size {
      true
    } else {
      false
    }
  }
}

//File header
/// The BMP file header, see the [microsoft docs](https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapfileheader) for more information on the fields.
#[allow(non_snake_case)]
#[derive(Clone)]
pub struct BITMAPFILEHEADER {
  pub bfType: String,
  pub bfSize: u32,
  pub bfReserved1: Vec<u8>,
  pub bfReserved2: Vec<u8>,
  pub bfOffBits: u32,
}

impl IntoIterator for BITMAPFILEHEADER {
  type Item = u8;
  type IntoIter = std::array::IntoIter<u8, 14>;

  fn into_iter(self) -> Self::IntoIter {
    let bytes_vec = [self.bfType.as_bytes(), &self.bfSize.to_le_bytes(), &BMP::vec_to_2u8_array(self.bfReserved1), &BMP::vec_to_2u8_array(self.bfReserved2), &self.bfOffBits.to_le_bytes()].concat();
    let mut bytes_array: [u8; 14] = [0u8; 14];
    //vector.len() should be 14
    for i in 0..bytes_vec.len() {
      bytes_array[i] = bytes_vec[i];
    }
    //DEPRECATED
    //return std::array::IntoIter::new(bytes_array);
    return IntoIterator::into_iter(bytes_array);
  }
}

/*
DIB Headers
struct BITMAPCOREHEADER {
  size: u16,
  width: u32,
  height: u32,
  planes: u16,
  bitcount: u16,
}
if biCompression is BI_ALPHABITFIELDS or BI_BITFIELDS 
struct BITMAPINFOHEADER {
  size: u16,
  width: u32,
  biHeight can be negative
  height: i32,
  planes: u16,
  bitcount: u16,
  compression: String,
  sizeimage: u32,
  XPelsPerMeter: u32,
  YPelsPerMeter: u32,
  ClrUsed: u32,
  ClrImportant: u32,
}
struct BITMAPV4HEADER {
  size: u16,
  width: u32,
  bV4Height can be negative
  height: i32,
  planes: u16,
  bitcount: u16,
  compression: String,
  sizeimage: u32,
  XPelsPerMeter: u32,
  YPelsPerMeter: u32,
  ClrUsed: u32,
  ClrImportant: u32,
  RedMask: u32,
  GreenMask: u32,
  BlueMask: u32,
  AlphaMask: u32,
  CSType: String,
  rgb
  Endpoints: [[i32; 3]; 3],
  GammaRed: u32,
  GammaGreen: u32,
  GammaBlue: u32,
}
struct BITMAPV5HEADER {
  size: u16,
  width: u32,
  height: i32,
  planes: u16,
  bitcount: u16,
  compression: String,
  sizeimage: u32,
  XPelsPerMeter: u32,
  YPelsPerMeter: u32,
  ClrUsed: u32,
  ClrImportant: u32,
  RedMask: u32,
  GreenMask: u32,
  BlueMask: u32,
  AlphaMask: u32,
  CSType: String,
  Endpoints: [[i32; 3]; 3],
  GammaRed: u32,
  GammaGreen: u32,
  GammaBlue: u32,
  Intent: String,
  ProfileData: u16,
  ProfileSize: u16,
  Reserved: Vec<u8>,
}

enum DIBHEADER {
  BITMAPCOREHEADER(BITMAPCOREHEADER),
  BITMAPINFOHEADER(BITMAPINFOHEADER),
  BITMAPV4HEADER(BITMAPV4HEADER),
  BITMAPV5HEADER(BITMAPV5HEADER),
}
*/

//DIB header
/// The BMP DIB header, which has multiple versions.
/// The officially documented versions (BITMAPCOREHEADER, BITMAPINFOHEADER, BITMAPV4HEADER, BITMAPV5HEADER) can be found [here](https://learn.microsoft.com/en-us/windows/win32/gdi/bitmap-structures), 
/// but there are also some undocumented versions [see wikipedia](https://en.wikipedia.org/wiki/BMP_file_format#DIB_header_(bitmap_information_header)).
/// 
/// Find out what version header is being used by accessing the `size` property of the DIB header (returns length of DIB header in bytes), 
/// since different versions of the DIB headers are all different lengths.
/// 
/// Depending on what DIB header version is being used (BITMAPV5HEADER is the most modern and common), fields that are `Option`s may or may not exist.
/// 
#[allow(non_snake_case)]
#[derive(Clone)]
pub struct DIBHEADER {
  pub size: u32,
  pub width: u32,
  pub height: i32,
  pub planes: u16,
  pub bitcount: u16,
  pub compression: Option<String>,
  pub sizeimage: Option<u32>,
  pub XPelsPerMeter: Option<u32>,
  pub YPelsPerMeter: Option<u32>,
  pub ClrUsed: Option<u32>,
  pub ClrImportant: Option<u32>,
  pub RedMask: Option<u32>,
  pub GreenMask: Option<u32>,
  pub BlueMask: Option<u32>,
  pub AlphaMask: Option<u32>,
  pub CSType: Option<String>,
  pub Endpoints: Option<[[i32; 3]; 3]>,
  pub GammaRed: Option<u32>,
  pub GammaGreen: Option<u32>,
  pub GammaBlue: Option<u32>,
  pub Intent: Option<String>,
  pub ProfileData: Option<u16>,
  pub ProfileSize: Option<u16>,
  pub Reserved: Option<Vec<u8>>,
}

//for non 124 byte dib headers, cut off excess bytes
impl IntoIterator for DIBHEADER {
  //DIBHEADER example: line 504ish
  type Item = u8;
  type IntoIter = std::array::IntoIter<u8, 124>;

  fn into_iter(self) -> Self::IntoIter {
    //let bytes_vec = [self.bfType.as_bytes(), &self.bfSize.to_le_bytes(), &BMP::vec_to_2u8_array(self.bfReserved1), &BMP::vec_to_2u8_array(self.bfReserved2), &self.bfOffBits.to_le_bytes()].concat();
    let mut bytes_vec = [&self.size.to_le_bytes()[..], &self.width.to_le_bytes(), &self.height.to_le_bytes(), &self.planes.to_le_bytes(), &self.bitcount.to_le_bytes()].concat();
    if self.size > 12 {
      let compression_table: HashMap<String, u32> = HashMap::from([
        ("BI_RGB".to_string(), 0),
        ("BI_RLE8".to_string(), 1),
        ("BI_RLE4".to_string(), 2),
        ("BI_BITFIELDS".to_string(), 3),
        ("BI_JPEG".to_string(), 4),
        ("BI_PNG".to_string(), 5),
        ("BI_ALPHABITFIELDS".to_string(), 6)
      ]);
      let compression: u32 = *compression_table.get(&self.compression.unwrap()).unwrap();
      bytes_vec.append(&mut [&compression.to_le_bytes()[..], &self.sizeimage.unwrap().to_le_bytes(), &self.XPelsPerMeter.unwrap().to_le_bytes(), &self.YPelsPerMeter.unwrap().to_le_bytes(), &self.ClrUsed.unwrap().to_le_bytes(), &self.ClrImportant.unwrap().to_le_bytes()].concat());
    }
    if self.size > 40 {
      let mut endpoints_l: [u8; 36] = [0u8; 36];
      let endpoints = self.Endpoints.unwrap();
      //create endpoints list
      for i in 0..3 {
        for ii in 0..3 {
          //4 bytes
          endpoints_l[(i*3+ii*4) as usize] = endpoints[i as usize][ii as usize].to_le_bytes()[0];
          endpoints_l[(i*3+ii*4+1) as usize] = endpoints[i as usize][ii as usize].to_le_bytes()[1];
          endpoints_l[(i*3+ii*4+2) as usize] = endpoints[i as usize][ii as usize].to_le_bytes()[2];
          endpoints_l[(i*3+ii*4+3) as usize] = endpoints[i as usize][ii as usize].to_le_bytes()[3];
        }
      }
      //println!("{:?}", endpoints_l);
      //wip
      bytes_vec.append(&mut [&self.RedMask.unwrap().to_le_bytes(), &self.GreenMask.unwrap().to_le_bytes(), &self.BlueMask.unwrap().to_le_bytes(), &self.AlphaMask.unwrap().to_le_bytes(), self.CSType.unwrap().as_bytes(), &endpoints_l[..], &self.GammaRed.unwrap().to_le_bytes(), &self.GammaGreen.unwrap().to_le_bytes(), &self.GammaBlue.unwrap().to_le_bytes()].concat());
    }
    if self.size > 108 {
      //Reserved
      let mut reserved_l: [u8; 4] = [0u8; 4];
      let reserved = self.Reserved.unwrap();
      for i in 0..4 {
        reserved_l[i as usize] = reserved[i as usize];
      }
      //Intent
      let intent_table: HashMap<String, u32> = HashMap::from([
        ("LCS_GM_ABS_COLORIMETRIC".to_string(), 0),
        ("LCS_GM_BUSINESS".to_string(), 1),
        ("LCS_WINDOWS_COLOR_SPACE".to_string(), 2),
        ("LCS_GM_GRAPHICS".to_string(), 3),
        ("LCS_GM_IMAGES".to_string(), 4)
      ]);
      let intent: u32 = *intent_table.get(&self.Intent.unwrap()).unwrap();
      bytes_vec.append(&mut [&intent.to_le_bytes()[..], &self.ProfileData.unwrap().to_le_bytes(), &self.ProfileSize.unwrap().to_le_bytes(), &reserved_l[..]].concat());
    }
    let mut bytes_array: [u8; 124] = [0u8; 124];
    //vector.len() should be 124
    for i in 0..bytes_vec.len() {
      bytes_array[i] = bytes_vec[i];
    }
    //DEPRECATED
    //return std::array::IntoIter::new(bytes_array);
    return IntoIterator::into_iter(bytes_array);
  }
}
  
//rgbtriple and rgbquad
/// Color table used in some versions of the format. Can be either an array of RGB (`RGBTRIPLE`) or RGBA (`RGBQUAD`) colors.
pub enum ColorTable {
  RGBTRIPLE(Vec<[u8; 3]>),
  RGBQUAD(Vec<[u8; 4]>),
}

//extra bit masks, these are unofficial names
#[allow(non_camel_case_types)]
pub struct BI_BITFIELDS_MASKS {
  pub red: u32,
  pub green: u32,
  pub blue: u32,
}

#[allow(non_camel_case_types)]
pub struct BI_ALPHABITFIELDS_MASKS {
  pub red: u32,
  pub green: u32,
  pub blue: u32,
  pub alpha: u32,
}

#[allow(non_camel_case_types)]
enum EXTRA_BIT_MASKS {
  BI_BITFIELDS_MASKS(BI_BITFIELDS_MASKS),
  BI_ALPHABITFIELDS_MASKS(BI_ALPHABITFIELDS_MASKS),
}

/// Represents loaded BMP file, the `contents` is a vector of the file bytes.
/// 
/// Also contains many useful utility functions.
/// 
pub struct BMP {
  pub contents: Vec<u8>,
  from_file: bool,
  //bitmap_file_header: BITMAPFILEHEADER,
  //dib_header: DIBHEADER,
}

impl PartialEq for BMP {
  fn eq(&self, other: &BMP) -> bool {
    self.contents == other.contents
  }
}

impl Clone for BMP {
  fn clone(&self) -> BMP {
    let mut clone_bmp = BMP::new(1, 1, None);
    clone_bmp.contents = self.contents.to_vec();
    return clone_bmp;
  }
}

impl BMP {
  //have a file header, generate (40 bytes? 108 bytes? 124 bytes?) dib header, load in [0, 0, 0, 0] for pixels in pixel data in bgra
  pub fn new(height: i32, width: u32, default_color: Option<[u8; 4]>) -> BMP {
    let mut contents = Vec::new();
    //file header
    let offset: u32 = 14+124;
    let size: u32 = offset+(height.abs() as u32 * width)*4;
    let file_header = BITMAPFILEHEADER {
      bfType: "BM".to_string(),
      bfSize: size,
      bfReserved1: vec![0, 0],
      bfReserved2: vec![0, 0],
      bfOffBits: offset,
    };
    //turns into bytes, and adds it
    contents.extend(file_header);
    //use v5: 124 bytes
    let dib_header = DIBHEADER {
      size: 124,
      width: width,
      height: height,
      planes: 1,
      bitcount: 32,
      compression: Some("BI_BITFIELDS".to_string()),
      sizeimage: Some(size),
      //96 dpi
      XPelsPerMeter: Some(3780),
      YPelsPerMeter: Some(3780),
      //no color table, so ClrUsed and ClrImportant are 0
      ClrUsed: Some(0),
      ClrImportant: Some(0),
      //ARGB?
      RedMask: Some(16711680),
      GreenMask: Some(65280),
      BlueMask: Some(255),
      AlphaMask: Some(4278190080),
      //"BGRs" why? I don't know and I will not question
      CSType: Some("BGRs".to_string()),
      //I don't know what these numbers mean :)
      Endpoints: Some([[687194752, 354334816, 32212256], [322122560, 644245120, 107374144], [161061280, 64424508, 848256036]]),
      GammaRed: Some(0),
      GammaGreen: Some(0),
      GammaBlue: Some(0),
      Intent: Some("LCS_GM_IMAGES".to_string()),
      ProfileData: Some(0),
      ProfileSize: Some(0),
      Reserved: Some(vec![0, 0, 0, 0]),
    };
    contents.extend(dib_header);
    //pixels, turn it into the bytes
    //no rounding is needed, because each row is rounded up to a multiple of u32, which all our pixels are
    for _pixel_num in 0..(width*height as u32) {
      //white by default
      if default_color.is_some() {
        //change rgb to bgr
        let mut bgr_default_color = default_color.unwrap().clone();
        bgr_default_color[0] = default_color.unwrap()[2];
        bgr_default_color[2] = default_color.unwrap()[0];
        contents.extend(bgr_default_color);
      } else {
        contents.extend([255, 255, 255, 255]);
      }
    }
    //println!("{:?}", contents);
    return BMP { contents: contents, from_file: false };
  }
  /// Load BMP from file.
  pub fn new_from_file(file_path: &str) -> Result<BMP, ErrorKind> {
    let contents = fs::read(file_path).map_err(|_| ErrorKind::NotFound)?;
    Ok(BMP { contents: contents, from_file: true })
  }
  //utilities
  fn bytes_to_int(bytes: [u8; 4]) -> u32 {
    u32::from_le_bytes(bytes)
  }
  fn two_bytes_to_int(bytes: [u8; 2]) -> u16 {
    u16::from_le_bytes(bytes)
  }
  fn byte_to_int(byte: u8) -> u8 {
    u8::from_le_bytes([byte])
  }
  fn two_bytes_to_signed_int(bytes: [u8; 2]) -> i16 {
    i16::from_le_bytes(bytes)
  }
  fn bytes_to_signed_int(bytes: [u8; 4]) -> i32 {
    i32::from_le_bytes(bytes)
  }
  fn bytes_to_string(bytes: &[u8]) -> String {
    String::from_utf8_lossy(&bytes).to_string()
  }
  /// Converts bytes to kilobytes (1024 bytes per kilobyte).
  pub fn num_bytes_to_kilobytes(bytes: u32) -> u32 {
    //1024 bytes per kilobyte
    bytes/1024
  }
  fn vec_to_4u8_array(vector: Vec<u8>) -> [u8; 4] {
    let mut array: [u8; 4] = [0u8; 4];
    //vector.len() should be 4
    for i in 0..vector.len() {
      array[i] = vector[i];
    }
    return array;
  }
  fn vec_to_2u8_array(vector: Vec<u8>) -> [u8; 2] {
    let mut array: [u8; 2] = [0u8; 2];
    //vector.len() should be 2
    for i in 0..vector.len() {
      array[i] = vector[i];
    }
    return array;
  }
  fn vec_to_1u8_array(vector: Vec<u8>) -> [u8; 1] {
    let mut array: [u8; 1] = [0u8; 1];
    //vector.len() should be 1
    for i in 0..vector.len() {
      array[i] = vector[i];
    }
    return array;
  }
  fn int_to_compression(int: u32) -> String {
    let compression_table: HashMap<u32, String> = HashMap::from([
      (0, "BI_RGB".to_string()),
      (1, "BI_RLE8".to_string()),
      (2, "BI_RLE4".to_string()),
      (3, "BI_BITFIELDS".to_string()),
      (4, "BI_JPEG".to_string()),
      (5, "BI_PNG".to_string()),
      (6, "BI_ALPHABITFIELDS".to_string())
    ]);
    return compression_table.get(&int).unwrap().to_string();
  }
  fn int_to_intent(int: u32) -> String {
    let intent_table: HashMap<u32, String> = HashMap::from([
      (0, "LCS_GM_ABS_COLORIMETRIC".to_string()),
      (1, "LCS_GM_BUSINESS".to_string()),
      (2, "LCS_WINDOWS_COLOR_SPACE".to_string()),
      (3, "LCS_GM_GRAPHICS".to_string()),
      (4, "LCS_GM_IMAGES".to_string())
    ]);
    return intent_table.get(&int).unwrap().to_string();
  }
  //coordinate utilities
  fn deg_to_rad(deg: f64) -> f64 {
    return deg/180.0*PI;
  }
  fn rotate_point(rad: f64, point: [u16; 2], center: [u16; 2]) -> (i32, i32) {
    //x2 = x cos - y sin
    let x2: i32 = ((f64::from(point[0])-f64::from(center[0])) * rad.cos() - (f64::from(point[1])-f64::from(center[1])) * rad.sin()).round() as i32 + i32::from(center[0]);
    //y2 = y cos + x sin
    let y2: i32 = ((f64::from(point[1])-f64::from(center[1])) * rad.cos() + (f64::from(point[0])-f64::from(center[0])) * rad.sin()).round() as i32 + i32::from(center[1]);
    return (x2, y2);
  }
  /// Check if a point is in an enclosure of points, using the even-odd rule.
  pub fn point_in_enclosure(point: [u16; 2], enclosure: &Vec<[u16; 2]>) -> bool {
    //implement even odd rule
    //return false if point is on the border
    if enclosure.contains(&point) {
      return false;
    }
    //see how many points in enclosure have same y as our point, casting a ray to the right (arbitrary, could be to the left)
    let same_y_count_right = enclosure.into_iter().filter(|item| {
      item[1] == point[1] && item[0] > point[0]
    }).count();
    //if even, false, if odd, true
    return same_y_count_right % 2 == 1;
  }
  //color related utilities
  fn alpha_to_percentage(alpha: u8) -> f64 {
    //.into() turns the u8 into f64 (expected return type)
    return (f64::from(alpha)/255.0).into();
  }
  fn percentage_to_alpha(percentage: f64) -> u8 {
    return (percentage * 255.0).round() as u8;
  }
  /*
  fn rgb_to_color(rgb: [u8; 3]) -> String {
    //changes rgb to readable color. (takes rgba) eg: black
    //finds closest color and returns
    //colors.keys()
    //([0, 49, 83], "prussian blue")
    let colors: HashMap<[u8; 3], String> = HashMap::from([
      ([255, 255, 255], "white".to_string()),
      ([0, 0, 0], "black".to_string()),
      ([255, 0, 0], "red".to_string()),
      ([0, 255, 0], "green".to_string()),
      ([0, 0, 255], "blue".to_string()),
      ([255, 128, 0], "orange".to_string()),
      ([128, 64, 0], "brown".to_string()),
      ([0, 128, 0], "dark green".to_string()),
      ([255, 255, 0], "yellow".to_string()),
      ([128, 128, 128], "gray".to_string()),
      ([255, 192, 203], "pink".to_string()),
      ([128, 0, 128], "purple".to_string()),
      ([0, 128, 255], "azure".to_string()),
      ([183, 65, 14], "rust".to_string()),
      ([0, 128, 128], "teal".to_string()),
      ([192, 192, 192], "silver".to_string()),
      ([0, 255, 191], "aquamarine".to_string()),
      ([128, 0, 0], "maroon".to_string())
    ]);
    if colors.contains_key(&rgb) {
      return colors.get(&rgb).unwrap().to_string();
    } else {
      //by default lets say its white
      let mut closest: [u8; 3] = [255, 255, 255];
      for c in colors.keys() {
        let r_diff = (c[0] as i8-rgb[0] as i8).abs() as u16;
        let g_diff = (c[1] as i8-rgb[1] as i8).abs() as u16;
        let b_diff = (c[2] as i8-rgb[2] as i8).abs() as u16;
        let total_diff: u16 = r_diff+g_diff+b_diff;
        let r2_diff = (closest[0] as i8-rgb[0] as i8).abs() as u16;
        let g2_diff = (closest[1] as i8-rgb[1] as i8).abs() as u16;
        let b2_diff = (closest[2] as i8-rgb[2] as i8).abs() as u16;
        let total_diff2: u16 = r2_diff+g2_diff+b2_diff;
        if total_diff > total_diff2 {
          closest = *c;
        }
      }
      return "Similar to ".to_string()+colors.get(&closest).unwrap();
    }
  }
  */
  /// Converts RGBA to hexadecimal string.
  pub fn rgba_to_hex(rgba: [u8; 4]) -> String {
    let hex_chars: [char; 16] = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'];
    let mut hex: String = String::new();
    //each u8 is two hex chars
    for i in 0..rgba.len() {
      let num = rgba[i];
      hex += &hex_chars[(f64::from(num) / 16.0).floor() as usize].to_string();
      hex += &hex_chars[(num % 16) as usize].to_string();
    }
    return hex;
  }
  /// Converts hexadecimal string to RGBA.
  pub fn hex_to_rgba(hex: String) -> [u8; 4] {
    let hex_chars: [char; 16] = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'];
    let mut rgba: [u8; 4] = [0; 4];
    let mut current_num: u8 = 0;
    for (i, c) in hex.chars().enumerate() {
      if i%2 == 0 {
        current_num += 16*hex_chars.iter().position(|c_h| c_h == &c).unwrap() as u8;
      } else {
        current_num += hex_chars.iter().position(|c_h| c_h == &c).unwrap() as u8;
        rgba[(i as f64 / 2.0).floor() as usize] = current_num;
        current_num = 0;
      }
    }
    return rgba;
  }
  /// Convert HSL (hue, saturation, lightness) to RGB.
  pub fn hsl_to_rgb(hsl: [f64; 3]) -> Result<[u8; 3], ErrorKind> {
    //https://en.wikipedia.org/wiki/HSL_and_HSV#HSL_to_RGB
    let hue = hsl[0];
    let sat = hsl[1];
    let lig = hsl[2];
    if hue > 360.0 || hue < 0.0 {
      return Err(ErrorKind::InvalidParameter("Hue cannot be greater than 360 or less than 0".to_string()));
    } else if sat > 1.0 || sat < 0.0 {
      return Err(ErrorKind::InvalidParameter("Saturation cannot be greater than 1 or less than 0".to_string()));
    } else if lig > 1.0 || lig < 0.0 {
      return Err(ErrorKind::InvalidParameter("Lightness cannot be greater than 1 or less than 0".to_string()));
    }
    //chroma = (1 - |2 * light - 1|) * sat
    let chroma: f64 = (1.0 - (2.0 * lig - 1.0).abs()) * sat;
    //h' = h / 60 deg
    let hprime: f64 = hue / 60.0;
    //x = chroma * (1 - |h' % 2 - 1|)
    let x: f64 = chroma * (1.0 - (hprime % 2.0 - 1.0).abs());
    let color1: [f64; 3];
    if hprime < 1.0 {
      //(c, x, 0)
      color1 = [chroma, x, 0.0];
    } else if hprime < 2.0 {
      //(x, c, 0)
      color1 = [x, chroma, 0.0];
    } else if hprime < 3.0 {
      //(0, c, x)
      color1 = [0.0, chroma, x];
    } else if hprime < 4.0 {
      //(0, x, c)
      color1 = [0.0, x, chroma];
    } else if hprime < 5.0 {
      //(x, 0, c)
      color1 = [x, 0.0, chroma];
    } else {
      //same as `else if hprime < 6.0`
      //(c, 0, x)
      color1 = [chroma, 0.0, x];
    }
    //[136.0, 0.95, 0.38]
    let m: f64 = lig - chroma / 2.0;
    let rgb_color: [u8; 3] = [(255.0 * (color1[0] + m)).round() as u8, (255.0 * (color1[1] + m)).round() as u8, (255.0 * (color1[2] + m)).round() as u8];
    return Ok(rgb_color);
  }
  pub fn composite_colors(color1: [u8; 4], color2: [u8; 4]) -> [u8; 4] {
    //convert the a from range 0-255 to range 0-1 (alpha_to_percentage)
    let a1 = BMP::alpha_to_percentage(color1[3]);
    let a2 = BMP::alpha_to_percentage(color2[3]);
    //alpha equation: a0 = a1 + a2(1-a1)
    let a0 = a1+a2*(1.0 - a1);
    //c0 = (c1a1 + c2a2(1 - a1)) / a0
    let c0_0: f64 = (f64::from(color1[0])*a1 + f64::from(color2[0])*a2*(1.0-a1))/a0;
    let c0_1: f64 = (f64::from(color1[1])*a1 + f64::from(color2[1])*a2*(1.0-a1))/a0;
    let c0_2: f64 = (f64::from(color1[2])*a1 + f64::from(color2[2])*a2*(1.0-a1))/a0;
    return [c0_0.round() as u8, c0_1.round() as u8, c0_2.round() as u8, BMP::percentage_to_alpha(a0)];
  }
  pub fn rgb_to_grayscale(rgba: [u8; 4]) -> [u8; 4] {
    //alpha channel ignored
    //0.2126R + 0.7152G + 0.0722B
    let gray: u8 = (0.2126*f64::from(rgba[0]) + 0.7152*f64::from(rgba[1]) + 0.0722*f64::from(rgba[2])).round() as u8;
    return [gray, gray, gray, rgba[3]];
  }
  //file header related
  fn get_header_bytes(&self) -> &[u8; 14] {
    //turn slice into array
    self.contents[..14].try_into().unwrap()
  }
  /// Gets the file header. The file header contains the size of the file and offset in bytes to pixel array.
  pub fn get_header(&self) -> BITMAPFILEHEADER {
    let header_bytes: &[u8; 14] = self.get_header_bytes();
    return BITMAPFILEHEADER {
      bfType: BMP::bytes_to_string(&header_bytes[..2]),
      bfSize: BMP::bytes_to_int(header_bytes[2..6].try_into().unwrap()),
      bfReserved1: header_bytes[6..8].try_into().unwrap(),
      bfReserved2: header_bytes[8..10].try_into().unwrap(),
      bfOffBits: BMP::bytes_to_int(header_bytes[10..14].try_into().unwrap()),
    };
  }
  /// Get the offset in bytes to pixel array from the file header.
  pub fn get_offset(&self) -> u32 {
    self.get_header().bfOffBits
  }
  /// Get file size, either from the file header or by actually checking the length in bytes of the file
  pub fn get_size(&self, use_header: bool) -> u32 {
    if use_header {
      return self.get_header().bfSize;
    } else {
      return self.contents.len().try_into().unwrap();
    }
  }
  //diff util
  /// Returns the difference between two loaded BMP files. Works even if the two files are different height and width.
  pub fn diff(bmp1: &BMP, bmp2: &BMP) -> Result<ImageDiff, ErrorKind> {
    //compare two bmps, should work even if the two bmps are different sizes
    //find the largest height and width of the two bmps
    let dib_header1 = bmp1.get_dib_header();
    let dib_header1 = match dib_header1 {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    let dib_header2 = bmp2.get_dib_header();
    let dib_header2 = match dib_header2 {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    let pixel_data1 = bmp1.get_pixel_data();
    let pixel_data1 = match pixel_data1 {
      Ok(returned_pixel_data) => returned_pixel_data,
      Err(e) => return Err(e),
    };
    let pixel_data2 = bmp2.get_pixel_data();
    let pixel_data2 = match pixel_data2 {
      Ok(returned_pixel_data) => returned_pixel_data,
      Err(e) => return Err(e),
    };
    let largest_height: u32;
    if dib_header1.height.abs() > dib_header2.height.abs() {
      largest_height = dib_header1.height.abs() as u32;
    } else {
      //will trigger not only if bmp2 has more height, but also if both are same height
      //but if both are same height, doesn't matter which we pick
      largest_height = dib_header2.height.abs() as u32;
    }
    let largest_width: u32;
    if dib_header1.width > dib_header2.width {
      largest_width = dib_header1.width;
    } else {
      largest_width = dib_header2.width;
    }
    //find the different pixels
    let mut diff_pixels: Vec<PixelDiff> = Vec::new();
    for y in 0..largest_height {
      for x in 0..largest_width {
        let color1: Option<[u8; 4]>;
        let color2: Option<[u8; 4]>;
        if x >= dib_header1.width || y >= dib_header1.height.abs() as u32 {
          color1 = None;
        } else {
          color1 = Some(bmp1.get_color_of_px_efficient(x as usize, y as usize, &dib_header1, &pixel_data1).unwrap());
        }
        if x >= dib_header2.width || y >= dib_header2.height.abs() as u32 {
          color2 = None;
        } else {
          color2 = Some(bmp2.get_color_of_px_efficient(x as usize, y as usize, &dib_header2, &pixel_data2).unwrap());
        }
        if color1 != color2 {
          diff_pixels.push(PixelDiff {
            coord: [x as u16, y as u16],
            color1,
            color2,
          });
        }
      }
    }
    return Ok(ImageDiff {
      image1_size: [dib_header1.width, dib_header1.height.abs() as u32],
      image2_size: [dib_header2.width, dib_header2.height.abs() as u32],
      diff: diff_pixels,
    });
  }
  //is from file
  /// See if BMP was originally loaded from file or not
  pub fn is_from_file(&self) -> bool {
    self.from_file
  }
  //dib header related
  /// Get the DIB header for the BMP file. There are several different versions of the DIB header, documented [here](https://learn.microsoft.com/en-us/windows/win32/gdi/bitmap-header-types).
  /// 
  /// The BITMAPV5HEADER is the most recent and most common version, and the documentation for that can be found [here](https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapv5header).
  /// 
  pub fn get_dib_header(&self) -> Result<DIBHEADER, ErrorKind> {
    //this will not work because there may be other data besides the DIB header
    //let dib_size: i32 = self.get_offset()-14;
    //instead we will read the first 4 bytes after the header, which *should* specify the DIB header size, so we can figure out what kind of header it is
    let dib_size: u32 = BMP::bytes_to_int(self.contents[HEADER_OFFSET..HEADER_OFFSET+4].try_into().unwrap());
    let dib_header: DIBHEADER;
    match dib_size {
      12 => {
        //"BITMAPCOREHEADER"
        dib_header = DIBHEADER {
          size: dib_size,
          width: u32::from(BMP::two_bytes_to_int(self.contents[HEADER_OFFSET+4..HEADER_OFFSET+6].try_into().unwrap())),
          height: i32::from(BMP::two_bytes_to_signed_int(self.contents[HEADER_OFFSET+6..HEADER_OFFSET+8].try_into().unwrap())),
          planes: BMP::two_bytes_to_int(self.contents[HEADER_OFFSET+8..HEADER_OFFSET+10].try_into().unwrap()),
          bitcount: BMP::two_bytes_to_int(self.contents[HEADER_OFFSET+10..HEADER_OFFSET+12].try_into().unwrap()),
          compression: None,
          sizeimage: None,
          XPelsPerMeter: None,
          YPelsPerMeter: None,
          ClrUsed: None,
          ClrImportant: None,
          RedMask: None,
          GreenMask: None,
          BlueMask: None,
          AlphaMask: None,
          CSType: None,
          Endpoints: None,
          GammaRed: None,
          GammaGreen: None,
          GammaBlue: None,
          Intent: None,
          ProfileData: None,
          ProfileSize: None,
          Reserved: None,
        };
      },
      40 => {
        //"BITMAPINFOHEADER"
        dib_header = DIBHEADER {
          size: dib_size,
          width: BMP::bytes_to_int(self.contents[HEADER_OFFSET+4..HEADER_OFFSET+8].try_into().unwrap()),
          height: BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+8..HEADER_OFFSET+12].try_into().unwrap()),
          planes: BMP::two_bytes_to_int(self.contents[HEADER_OFFSET+12..HEADER_OFFSET+14].try_into().unwrap()),
          bitcount: BMP::two_bytes_to_int(self.contents[HEADER_OFFSET+14..HEADER_OFFSET+16].try_into().unwrap()),
          compression: Some(BMP::int_to_compression(BMP::bytes_to_int(self.contents[HEADER_OFFSET+16..HEADER_OFFSET+20].try_into().unwrap()))),
          sizeimage: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+20..HEADER_OFFSET+24].try_into().unwrap())),
          XPelsPerMeter: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+24..HEADER_OFFSET+28].try_into().unwrap())),
          YPelsPerMeter: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+28..HEADER_OFFSET+32].try_into().unwrap())),
          ClrUsed: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+32..HEADER_OFFSET+36].try_into().unwrap())),
          ClrImportant: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+36..HEADER_OFFSET+40].try_into().unwrap())),
          RedMask: None,
          GreenMask: None,
          BlueMask: None,
          AlphaMask: None,
          CSType: None,
          Endpoints: None,
          GammaRed: None,
          GammaGreen: None,
          GammaBlue: None,
          Intent: None,
          ProfileData: None,
          ProfileSize: None,
          Reserved: None,
        };
      },
      108 => {
        //"BITMAPV4HEADER"
        dib_header = DIBHEADER {
          size: dib_size,
          width: BMP::bytes_to_int(self.contents[HEADER_OFFSET+4..HEADER_OFFSET+8].try_into().unwrap()),
          height: BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+8..HEADER_OFFSET+12].try_into().unwrap()),
          planes: BMP::two_bytes_to_int(self.contents[HEADER_OFFSET+12..HEADER_OFFSET+14].try_into().unwrap()),
          bitcount: BMP::two_bytes_to_int(self.contents[HEADER_OFFSET+14..HEADER_OFFSET+16].try_into().unwrap()),
          compression: Some(BMP::int_to_compression(BMP::bytes_to_int(self.contents[HEADER_OFFSET+16..HEADER_OFFSET+20].try_into().unwrap()))),
          sizeimage: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+20..HEADER_OFFSET+24].try_into().unwrap())),
          XPelsPerMeter: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+24..HEADER_OFFSET+28].try_into().unwrap())),
          YPelsPerMeter: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+28..HEADER_OFFSET+32].try_into().unwrap())),
          ClrUsed: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+32..HEADER_OFFSET+36].try_into().unwrap())),
          ClrImportant: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+36..HEADER_OFFSET+40].try_into().unwrap())),
          RedMask: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+40..HEADER_OFFSET+44].try_into().unwrap())),
          GreenMask: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+44..HEADER_OFFSET+48].try_into().unwrap())),
          BlueMask: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+48..HEADER_OFFSET+52].try_into().unwrap())),
          AlphaMask: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+52..HEADER_OFFSET+56].try_into().unwrap())),
          CSType: Some(BMP::bytes_to_string(&self.contents[HEADER_OFFSET+56..HEADER_OFFSET+60])),
          //rgb
          Endpoints: Some([[BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+60..HEADER_OFFSET+64].try_into().unwrap()), BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+64..HEADER_OFFSET+68].try_into().unwrap()), BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+68..HEADER_OFFSET+72].try_into().unwrap())], [BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+72..HEADER_OFFSET+76].try_into().unwrap()), BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+76..HEADER_OFFSET+80].try_into().unwrap()), BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+80..HEADER_OFFSET+84].try_into().unwrap())], [BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+84..HEADER_OFFSET+88].try_into().unwrap()), BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+88..HEADER_OFFSET+92].try_into().unwrap()), BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+92..HEADER_OFFSET+96].try_into().unwrap())]]),
          GammaRed: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+96..HEADER_OFFSET+100].try_into().unwrap())),
          GammaGreen: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+100..HEADER_OFFSET+104].try_into().unwrap())),
          GammaBlue: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+104..HEADER_OFFSET+108].try_into().unwrap())),
          Intent: None,
          ProfileData: None,
          ProfileSize: None,
          Reserved: None,
        };
      },
      124 => {
        //"BITMAPV5HEADER"
        //dword 4 bytes
        //long 4 bytes
        //CIEXYZTRIPLE 36 bytes
        dib_header = DIBHEADER {
          size: dib_size,
          width: BMP::bytes_to_int(self.contents[HEADER_OFFSET+4..HEADER_OFFSET+8].try_into().unwrap()),
          height: BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+8..HEADER_OFFSET+12].try_into().unwrap()),
          planes: BMP::two_bytes_to_int(self.contents[HEADER_OFFSET+12..HEADER_OFFSET+14].try_into().unwrap()),
          bitcount: BMP::two_bytes_to_int(self.contents[HEADER_OFFSET+14..HEADER_OFFSET+16].try_into().unwrap()),
          compression: Some(BMP::int_to_compression(BMP::bytes_to_int(self.contents[HEADER_OFFSET+16..HEADER_OFFSET+20].try_into().unwrap()))),
          sizeimage: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+20..HEADER_OFFSET+24].try_into().unwrap())),
          XPelsPerMeter: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+24..HEADER_OFFSET+28].try_into().unwrap())),
          YPelsPerMeter: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+28..HEADER_OFFSET+32].try_into().unwrap())),
          ClrUsed: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+32..HEADER_OFFSET+36].try_into().unwrap())),
          ClrImportant: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+36..HEADER_OFFSET+40].try_into().unwrap())),
          RedMask: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+40..HEADER_OFFSET+44].try_into().unwrap())),
          GreenMask: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+44..HEADER_OFFSET+48].try_into().unwrap())),
          BlueMask: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+48..HEADER_OFFSET+52].try_into().unwrap())),
          AlphaMask: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+52..HEADER_OFFSET+56].try_into().unwrap())),
          CSType: Some(BMP::bytes_to_string(&self.contents[HEADER_OFFSET+56..HEADER_OFFSET+60])),
          //rgb
          Endpoints: Some([[BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+60..HEADER_OFFSET+64].try_into().unwrap()), BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+64..HEADER_OFFSET+68].try_into().unwrap()), BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+68..HEADER_OFFSET+72].try_into().unwrap())],  [BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+72..HEADER_OFFSET+76].try_into().unwrap()), BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+76..HEADER_OFFSET+80].try_into().unwrap()), BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+80..HEADER_OFFSET+84].try_into().unwrap())], [BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+84..HEADER_OFFSET+88].try_into().unwrap()), BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+88..HEADER_OFFSET+92].try_into().unwrap()), BMP::bytes_to_signed_int(self.contents[HEADER_OFFSET+92..HEADER_OFFSET+96].try_into().unwrap())]]),
          GammaRed: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+96..HEADER_OFFSET+100].try_into().unwrap())),
          GammaGreen: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+100..HEADER_OFFSET+104].try_into().unwrap())),
          GammaBlue: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+104..HEADER_OFFSET+108].try_into().unwrap())),
          Intent: Some(BMP::int_to_intent(BMP::bytes_to_int(self.contents[HEADER_OFFSET+108..HEADER_OFFSET+112].try_into().unwrap()))),
          //Some(BMP::bytes_to_string(&self.contents[HEADER_OFFSET+108..HEADER_OFFSET+112]))
          ProfileData: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+112..HEADER_OFFSET+116].try_into().unwrap()) as u16),
          ProfileSize: Some(BMP::bytes_to_int(self.contents[HEADER_OFFSET+116..HEADER_OFFSET+120].try_into().unwrap()) as u16),
          Reserved: Some(self.contents[HEADER_OFFSET+120..HEADER_OFFSET+124].try_into().unwrap()),
        };
      },
      _ => {
        //"unsupported"
        return Err(ErrorKind::Unsupported);
      },
    }
    return Ok(dib_header);
  }
  //extra bit masks
  fn get_extra_bit_masks(&self) -> Result<EXTRA_BIT_MASKS, ErrorKind> {
    //should be mutable instead of redefined, maybe
    let dib_header = self.get_dib_header();
    let dib_header = match dib_header {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    match dib_header.size {
      40 => {
        //see previous comment, should be mutable instead of redefined, maybe
        //offset should be 14+40
        const TOTAL_OFFSET: usize = 54;
        let compression = dib_header.compression.unwrap();
        if compression == "BI_BITFIELDS" {
          return Ok(EXTRA_BIT_MASKS::BI_BITFIELDS_MASKS(BI_BITFIELDS_MASKS {
            red: BMP::bytes_to_int(self.contents[TOTAL_OFFSET..TOTAL_OFFSET+4].try_into().unwrap()),
            green: BMP::bytes_to_int(self.contents[TOTAL_OFFSET+4..TOTAL_OFFSET+8].try_into().unwrap()),
            blue: BMP::bytes_to_int(self.contents[TOTAL_OFFSET+8..TOTAL_OFFSET+12].try_into().unwrap()),
          }));
        } else if compression == "BI_ALPHABITFIELDS" {
          return Ok(EXTRA_BIT_MASKS::BI_ALPHABITFIELDS_MASKS(BI_ALPHABITFIELDS_MASKS {
            red: BMP::bytes_to_int(self.contents[TOTAL_OFFSET..TOTAL_OFFSET+4].try_into().unwrap()),
            green: BMP::bytes_to_int(self.contents[TOTAL_OFFSET+4..TOTAL_OFFSET+8].try_into().unwrap()),
            blue: BMP::bytes_to_int(self.contents[TOTAL_OFFSET+8..TOTAL_OFFSET+12].try_into().unwrap()),
            alpha: BMP::bytes_to_int(self.contents[TOTAL_OFFSET+12..TOTAL_OFFSET+16].try_into().unwrap()),
          }));
        } else {
          return Err(ErrorKind::DoesNotExist);
        }
      },
      _ => return Err(ErrorKind::DoesNotExist),
    }
  }
  //color table
  //in between pixel array and everything else, I guess?
  //update: use the dib header's 'size' attribute - the actual size
  //return some kind of vector/array
  fn get_color_table(&self) -> Result<ColorTable, ErrorKind> {
    let dib_header = self.get_dib_header();
    let dib_header = match dib_header {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    //match (?) and extract header, get size
    //14 is the file header size
    let mut offset: u32 = 14;
    //where the actual pixel data starts, so the color table must end sometime before
    let end: u32;
    //either rgbtriple or masks or 
    let data_type: &str;
    //12, 40, 108, 124
    match dib_header.size {
      /*DIBHEADER::BITMAPCOREHEADER(b) | DIBHEADER::BITMAPINFOHEADER(b) | DIBHEADER::BITMAPV4HEADER(b) | DIBHEADER::BITMAPV5HEADER(b) => {
        size = b.size;
      }*/
      12 => {
        //https://docs.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapcoreinfo
        offset += dib_header.size;
        end = self.get_header().bfOffBits;
        //RGBTRIPLE, 3 bytes
        data_type = "rgbtriple";
      },
      40 | 108 | 124 => {
        //16 bit array instead of rgbquad is possible, but should not be used if file is "stored in a file or transferred to another application" https://www.digicamsoft.com/bmp/bmp.html
        offset += dib_header.size;
        end = self.get_header().bfOffBits;
        //https://docs.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapinfo
        //if compression is BI_RGB, using RGBQUAD 
        //size of array is biClrUsed
        let compression = dib_header.compression.unwrap();
        if compression == "BI_BITFIELDS" && (dib_header.bitcount == 16 || dib_header.bitcount == 32) {
          //extra bit masks, not color table. return error, or maybe extra bit masks? hmm
          return Err(ErrorKind::UseExtraBitMasks);
        } else if compression == "BI_RGB" && dib_header.bitcount >= 16 {
          //no color table
          //color table used for optimizing color palette or something instead, idk
          return Err(ErrorKind::DoesNotExist);
        } else {
          data_type = "rgbquad";
        }
      },
      _ => {
        return Err(ErrorKind::DoesNotExist);
      },
    };
    let color_table: ColorTable;
    if data_type == "rgbtriple" {
      let mut color_table_vec: Vec::<[u8; 3]> = Vec::new();
      //3 bytes
      for i in 0..(f64::from((end-offset)/3).floor() as i64) {
        let ii = i as u32;
        color_table_vec.push([BMP::byte_to_int(self.contents[(offset+ii*3) as usize]) as u8, BMP::byte_to_int(self.contents[(offset+ii*3+1) as usize]) as u8, BMP::byte_to_int(self.contents[(offset+ii*3+2) as usize]) as u8]);
      }
      color_table = ColorTable::RGBTRIPLE(color_table_vec);
    } else /*if "rgbquad" == data_type*/ {
      let mut color_table_vec: Vec::<[u8; 4]> = Vec::new();
      //4 bytes
      for i in 0..(f64::from((end-offset)/4).floor() as i64) {
        let ii = i as u32;
        color_table_vec.push([BMP::byte_to_int(self.contents[(offset+ii*4) as usize]) as u8, BMP::byte_to_int(self.contents[(offset+ii*4+1) as usize]) as u8, BMP::byte_to_int(self.contents[(offset+ii*4+2) as usize]) as u8, BMP::byte_to_int(self.contents[(offset+ii*4+3) as usize]) as u8]);
      }
      color_table = ColorTable::RGBQUAD(color_table_vec);
    }
    return Ok(color_table);
  }
  //pixel array
  /// Get the pixel array.
  /// Returned as a `VecDeque<Vec<Vec<u8>>`.
  /// The `VecDeque` stores rows of pixels. The outer `Vec` contains one row of pixels, and the inner `Vec` represents the actual pixel color.
  pub fn get_pixel_data(&self) -> Result<VecDeque<Vec<Vec<u8>>>, ErrorKind> {
    //figure out if top down or bottom up
    //let it panic if it is an error
    let dib_header = self.get_dib_header();
    let dib_header = match dib_header {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    //figure out row size and image height
    //figure out pixel format
    //figure out is padded
    //monochrome is 1 bit per pixel. lets not support that for now
    //Vec<[[u8; dib_header.bitcount/4]; dib_header.width]>
    //then change to array (must change to vector first since array size cannot be dynamic)
    let mut rows: VecDeque<Vec<Vec<u8>>> = VecDeque::new();
    let header = self.get_header();
    if dib_header.height < 0 {
      //top down (starts from top left)
      //add rows as normal, to the back of vector
      //header.bfOffBits
      //https://en.wikipedia.org/wiki/BMP_file_format#Pixel_storage
      let row_length = f64::from(dib_header.bitcount*dib_header.width as u16/32).ceil() as u32 * 4;
      //this may not work if there is profile data or other stuff after image?
      let rows_num = (self.contents.len() as u32-header.bfOffBits)/row_length;
      for row_num in 0..rows_num {
        //let row: Vec<[u8; dib_header.bitcount/4]> = Vec::new();
        let mut row: Vec<Vec<u8>> = Vec::new();
        for pixel in 0..dib_header.width {
          if dib_header.bitcount >= 8 {
            let start: u32 = (header.bfOffBits)+(row_num)*row_length+(pixel)*((dib_header.bitcount/8) as u32);
            row.push(self.contents[start as usize..(start+(dib_header.bitcount/8) as u32) as usize].to_vec());
          } else {
            //we need to do bitwise operators if the pixels are smaller than 1 byte size (1 bit, 2 bit, 4 bit)
            let start: u32 = (header.bfOffBits)+(row_num)*row_length+(pixel)*(((dib_header.bitcount/8) as f64).ceil() as u32);
            let byte: u8 = self.contents[start as usize];
            if dib_header.bitcount == 1 {
              let split_bits: [u8; 8] = [byte >> 7, (byte & 0b01000000) >> 6, (byte & 0b00100000) >> 5, (byte & 0b00010000) >> 4, (byte & 0b00001000) >> 3, (byte & 0b00000100) >> 2, (byte & 0b00000010) >> 1, byte & 0b00000001];
              row.push(vec![split_bits[(pixel % ((8/dib_header.bitcount) as u32)) as usize]]);
            } else if dib_header.bitcount == 2 {
              let split_bits: [u8; 4] = [byte >> 6, (byte & 0b00110000) >> 4, (byte & 0b00001100) >> 2, byte & 0b00000011];
              row.push(vec![split_bits[(pixel % ((8/dib_header.bitcount) as u32)) as usize]]);
            } else if dib_header.bitcount == 4 {
              let split_bits: [u8; 2] = [byte >> 4, byte & 0b00001111];
              row.push(vec![split_bits[(pixel % ((8/dib_header.bitcount) as u32)) as usize]]);
            }
          }
        }
        rows.push_back(row);
      }
      //self.contents[]
    } else if dib_header.height > 0 {
      //bottom up (starts from lower left)
      //add rows to front of vector
      //let start: u32 = header.bfOffBits+row_num*row_length+pixel*((dib_header.bitcount/8) as u32);
      let row_length = f64::from(dib_header.bitcount*dib_header.width as u16/32).ceil() as u32 * 4;
      let rows_num: u32 = (self.contents.len() as u32-header.bfOffBits)/row_length;
      for row_num in 0..rows_num {
        let mut row: Vec<Vec<u8>> = Vec::new();
        for pixel in 0..dib_header.width {
          if dib_header.bitcount >= 8 {
            let start: u32 = (header.bfOffBits)+row_num*row_length+pixel*((dib_header.bitcount/8) as u32);
            row.push(self.contents[start as usize..(start+(dib_header.bitcount/8) as u32) as usize].to_vec());
          } else {
            //we need to do bitwise operators if the pixels are smaller than 1 byte size (1 bit, 2 bit, 4 bit)
            let start: u32 = (header.bfOffBits)+row_num*row_length+pixel*(((dib_header.bitcount/8) as f64).ceil() as u32);
            let byte: u8 = self.contents[start as usize];
            if dib_header.bitcount == 1 {
              let split_bits: [u8; 8] = [byte >> 7, (byte & 0b01000000) >> 6, (byte & 0b00100000) >> 5, (byte & 0b00010000) >> 4, (byte & 0b00001000) >> 3, (byte & 0b00000100) >> 2, (byte & 0b00000010) >> 1, byte & 0b00000001];
              row.push(vec![split_bits[(pixel % ((8/dib_header.bitcount) as u32)) as usize]]);
            } else if dib_header.bitcount == 2 {
              let split_bits: [u8; 4] = [byte >> 6, (byte & 0b00110000) >> 4, (byte & 0b00001100) >> 2, byte & 0b00000011];
              row.push(vec![split_bits[(pixel % ((8/dib_header.bitcount) as u32)) as usize]]);
            } else if dib_header.bitcount == 4 {
              let split_bits: [u8; 2] = [byte >> 4, byte & 0b00001111];
              row.push(vec![split_bits[(pixel % ((8/dib_header.bitcount) as u32)) as usize]]);
            }
          }
        }
        rows.push_front(row);
      }
    }
    return Ok(rows);
  }
  //location here is told
  //ICC color profile
  fn get_color_profile(&self) -> Result<Vec<u8>, ErrorKind> {
    //https://en.wikipedia.org/wiki/Color_management
    //CIEXYZTRIPLE ?
    //https://www.color.org/ICC_Minor_Revision_for_Web.pdf
    //seems pretty complex, and niche. We'll check if it exists, if so, return raw bytes data, otherwise return error
    let dib_header = self.get_dib_header();
    let dib_header = match dib_header {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    match dib_header.size {
      124 => {
        let cstype = dib_header.CSType.unwrap();
        if cstype == "PROFILE_EMBEDDED" || cstype == "PROFILE_LINKED" {
          return Ok(self.contents[dib_header.ProfileData.unwrap() as usize..].to_vec());
          //dib_header.ProfileData.unwrap()..dib_header.ProfileData.unwrap()+dib_header.ProfileSize.unwrap()
        } else {
          return Err(ErrorKind::DoesNotExist);
        }
      },
      _ => return Err(ErrorKind::DoesNotExist),
    }
    //Intent: String,
    //ProfileData: u16,
    //ProfileSize: u16,
    //CSType: String
  }
  //interpret color data
  //returns an array rgba (4 u8)
  /// Given x and y coordinates (`(0, 0)` is the upper left corner of the image), get the RGB/RGBA color at that location.
  pub fn get_color_of_pixel(&self, x: usize, y: usize) -> Result<[u8; 4], ErrorKind> {
    let dib_header = self.get_dib_header();
    let dib_header = match dib_header {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    if x >= (dib_header.width as usize) || y >= (dib_header.height as usize) {
      return Err(ErrorKind::OutOfBounds);
    }
    //need to check if error
    let pixel_data = self.get_pixel_data();
    let pixel_data = match pixel_data {
      Ok(returned_pixel_data) => returned_pixel_data,
      Err(e) => return Err(e),
    };
    let pixel: &Vec<u8> = &pixel_data[y][x];
    let pixel: Vec<u8> = pixel.to_vec();
    //TODO: incorporate masks
    //if more than 12 bytes dib header, there are masks
    //RedMask, GreenMask, BlueMask, AlphaMask
    //if BI_BITFIELDS and 16 or 24 bits
    //also for smaller dib header (info), check to see if there are extra bit masks
    if dib_header.bitcount == 16 {
      let compression = dib_header.compression.unwrap();
      if compression == "BI_BITFIELDS" && (dib_header.RedMask.is_some() && dib_header.GreenMask.is_some() && dib_header.BlueMask.is_some()) {
        //check masks
        //due to complexity we dont actually use the masks, we convert them into integer, and then compare size. Bigger it is, the more the one is to the left
        let rgba: [u8; 4];
        //these should be from extra bit masks!
        let red_mask: u32 = dib_header.RedMask.unwrap();
        //let green_mask: u32 = dib_header.GreenMask.unwrap();
        let blue_mask: u32 = dib_header.BlueMask.unwrap();
        if red_mask < blue_mask {
          //assume rgb
          rgba = [BMP::byte_to_int(pixel[0]), BMP::byte_to_int(pixel[1]), BMP::byte_to_int(pixel[2]), 255];
        } else {
          //assume brg
          rgba = [BMP::byte_to_int(pixel[2]), BMP::byte_to_int(pixel[1]), BMP::byte_to_int(pixel[0]), 255];
        }
        return Ok(rgba);
      } else {
        //compression is "BI_RGB"
        //5 for each r,g,b (15 bits + 1 per pixel)
        //currently placeholder
        return Ok([0, 0, 0, 255]);
      }
    } else if dib_header.bitcount == 24 {
      //if 24 bit, no need to look at color table because it is rgb.
      //there is no alpha value, so it is 100 (nontransparent/opaque)
      //order is BGR not RGB
      let rgba: [u8; 4] = [BMP::byte_to_int(pixel[2]), BMP::byte_to_int(pixel[1]), BMP::byte_to_int(pixel[0]), 255];
      return Ok(rgba);
    } else if dib_header.bitcount == 32 {
      //32 means rgba
      let compression = dib_header.compression.unwrap();
      if (compression == "BI_BITFIELDS" || compression == "BI_ALPHABITFIELDS") && (dib_header.RedMask.is_some() && dib_header.GreenMask.is_some() && dib_header.BlueMask.is_some()) {
        //check masks
        //due to complexity we dont actually use the masks, we convert them into integer, and then compare size. Bigger it is, the more the one is to the left
        //placeholder
        //determine if alpha is in front or back. determine is rgb or brg
        let rgba: [u8; 4];
        let red_mask: u32 = dib_header.RedMask.unwrap();
        //let green_mask: u32 = dib_header.GreenMask.unwrap();
        let blue_mask: u32 = dib_header.BlueMask.unwrap();
        let alpha_mask: u32 = dib_header.AlphaMask.unwrap();
        if alpha_mask < red_mask {
          //alpha is in front
          if red_mask < blue_mask {
            //argb
            rgba = [BMP::byte_to_int(pixel[1]), BMP::byte_to_int(pixel[2]), BMP::byte_to_int(pixel[3]), BMP::byte_to_int(pixel[0])];
          } else {
            //abgr
            rgba = [BMP::byte_to_int(pixel[3]), BMP::byte_to_int(pixel[2]), BMP::byte_to_int(pixel[1]), BMP::byte_to_int(pixel[0])];
          }
        } else {
          //alpha is in back
          if red_mask < blue_mask {
            //rgba
            rgba = [BMP::byte_to_int(pixel[0]), BMP::byte_to_int(pixel[1]), BMP::byte_to_int(pixel[2]), BMP::byte_to_int(pixel[3])];
          } else {
            //bgra
            rgba = [BMP::byte_to_int(pixel[2]), BMP::byte_to_int(pixel[1]), BMP::byte_to_int(pixel[0]), BMP::byte_to_int(pixel[3])];
          }
        }
        return Ok(rgba);
      } else {
        let rgba: [u8; 4] = [BMP::byte_to_int(pixel[0]), BMP::byte_to_int(pixel[1]), BMP::byte_to_int(pixel[2]), BMP::byte_to_int(pixel[3])];
        return Ok(rgba);
      }
    } else {
      //otherwise look at color table for corresponding color. The bit (s) in the pixel data are indexes. We look up the index in the color table to find the color
      let color_table = self.get_color_table();
      let color_table = match color_table {
        Ok(returned_color_table) => returned_color_table,
        Err(e) => return Err(e),
      };
      //1, 2, 4 (half byte), 8 (1 bytes), 16 (2 bytes)
      let index;
      if dib_header.bitcount == 16 {
        index = BMP::two_bytes_to_int(BMP::vec_to_2u8_array(pixel));
      } else {
        index = u16::from(BMP::byte_to_int(pixel[0]));
      }
      let rgba: [u8; 4];
      match color_table {
        ColorTable::RGBTRIPLE(vec) => {
          let rgb: [u8; 3] = vec[index as usize];
          //the array is fixed size [u8; 3] we want to turn it into [u8; 4] with the 4th being 255
          let mut rgb = rgb.to_vec();
          rgb.push(255);
          rgba = BMP::vec_to_4u8_array(rgb);
        },
        ColorTable::RGBQUAD(vec) => {
          rgba = vec[index as usize];
        }
      }
      return Ok(rgba);
    }
  }
  pub fn get_color_of_px(&self, x: usize, y: usize) -> Result<[u8; 4], ErrorKind> {
    self.get_color_of_pixel(x, y)
  }
  /// More efficient version of `get_color_of_pixel` that accepts the DIB header and pixel array as references to prevent unnecessary and slow copying of data.
  pub fn get_color_of_pixel_efficient(&self, x: usize, y: usize, dib_header: &DIBHEADER, pixel_data: &VecDeque<Vec<Vec<u8>>>) -> Result<[u8; 4], ErrorKind> {
    if x >= (dib_header.width as usize) || y >= (dib_header.height as usize) {
      return Err(ErrorKind::OutOfBounds);
    }
    let pixel: &Vec<u8> = &pixel_data[y][x];
    let pixel: Vec<u8> = pixel.to_vec();
    //TODO: incorporate masks
    //if more than 12 bytes dib header, there are masks
    //RedMask, GreenMask, BlueMask, AlphaMask
    //if BI_BITFIELDS and 16 or 24 bits
    //also for smaller dib header (info), check to see if there are extra bit masks
    if dib_header.bitcount == 16 {
      let compression = dib_header.compression.as_ref().unwrap();
      if compression == "BI_BITFIELDS" && (dib_header.RedMask.is_some() && dib_header.GreenMask.is_some() && dib_header.BlueMask.is_some()) {
        //check masks
        //due to complexity we dont actually use the masks, we convert them into integer, and then compare size. Bigger it is, the more the one is to the left
        let rgba: [u8; 4];
        //these should be from extra bit masks!
        let red_mask: u32 = dib_header.RedMask.unwrap();
        //let green_mask: u32 = dib_header.GreenMask.unwrap();
        let blue_mask: u32 = dib_header.BlueMask.unwrap();
        if red_mask < blue_mask {
          //assume rgb
          rgba = [BMP::byte_to_int(pixel[0]), BMP::byte_to_int(pixel[1]), BMP::byte_to_int(pixel[2]), 255];
        } else {
          //assume brg
          rgba = [BMP::byte_to_int(pixel[2]), BMP::byte_to_int(pixel[1]), BMP::byte_to_int(pixel[0]), 255];
        }
        return Ok(rgba);
      } else {
        //compression is "BI_RGB"
        //5 for each r,g,b (15 bits + 1 per pixel)
        //currently placeholder
        return Ok([0, 0, 0, 255]);
      }
    } else if dib_header.bitcount == 24 {
      //if 24 bit, no need to look at color table because it is rgb.
      //there is no alpha value, so it is 100 (nontransparent/opaque)
      //order is BGR not RGB
      let rgba: [u8; 4] = [BMP::byte_to_int(pixel[2]), BMP::byte_to_int(pixel[1]), BMP::byte_to_int(pixel[0]), 255];
      return Ok(rgba);
    } else if dib_header.bitcount == 32 {
      //32 means rgba
      let compression = dib_header.compression.as_ref().unwrap();
      if (compression == "BI_BITFIELDS" || compression == "BI_ALPHABITFIELDS") && (dib_header.RedMask.is_some() && dib_header.GreenMask.is_some() && dib_header.BlueMask.is_some()) {
        //check masks
        //due to complexity we dont actually use the masks, we convert them into integer, and then compare size. Bigger it is, the more the one is to the left
        //placeholder
        //determine if alpha is in front or back. determine is rgb or brg
        let rgba: [u8; 4];
        let red_mask: u32 = dib_header.RedMask.unwrap();
        //let green_mask: u32 = dib_header.GreenMask.unwrap();
        let blue_mask: u32 = dib_header.BlueMask.unwrap();
        let alpha_mask: u32 = dib_header.AlphaMask.unwrap();
        if alpha_mask < red_mask {
          //alpha is in front
          if red_mask < blue_mask {
            //argb
            rgba = [BMP::byte_to_int(pixel[1]), BMP::byte_to_int(pixel[2]), BMP::byte_to_int(pixel[3]), BMP::byte_to_int(pixel[0])];
          } else {
            //abgr
            rgba = [BMP::byte_to_int(pixel[3]), BMP::byte_to_int(pixel[2]), BMP::byte_to_int(pixel[1]), BMP::byte_to_int(pixel[0])];
          }
        } else {
          //alpha is in back
          if red_mask < blue_mask {
            //rgba
            rgba = [BMP::byte_to_int(pixel[0]), BMP::byte_to_int(pixel[1]), BMP::byte_to_int(pixel[2]), BMP::byte_to_int(pixel[3])];
          } else {
            //bgra
            rgba = [BMP::byte_to_int(pixel[2]), BMP::byte_to_int(pixel[1]), BMP::byte_to_int(pixel[0]), BMP::byte_to_int(pixel[3])];
          }
        }
        return Ok(rgba);
      } else {
        let rgba: [u8; 4] = [BMP::byte_to_int(pixel[0]), BMP::byte_to_int(pixel[1]), BMP::byte_to_int(pixel[2]), BMP::byte_to_int(pixel[3])];
        return Ok(rgba);
      }
    } else {
      //otherwise look at color table for corresponding color. The bit (s) in the pixel data are indexes. We look up the index in the color table to find the color
      let color_table = self.get_color_table();
      let color_table = match color_table {
        Ok(returned_color_table) => returned_color_table,
        Err(e) => return Err(e),
      };
      //1, 2, 4 (half byte), 8 (1 bytes), 16 (2 bytes)
      let index;
      if dib_header.bitcount == 16 {
        index = BMP::two_bytes_to_int(BMP::vec_to_2u8_array(pixel));
      } else {
        index = u16::from(BMP::byte_to_int(pixel[0]));
      }
      let rgba: [u8; 4];
      match color_table {
        ColorTable::RGBTRIPLE(vec) => {
          let rgb: [u8; 3] = vec[index as usize];
          //the array is fixed size [u8; 3] we want to turn it into [u8; 4] with the 4th being 255
          let mut rgb = rgb.to_vec();
          rgb.push(255);
          rgba = BMP::vec_to_4u8_array(rgb);
        },
        ColorTable::RGBQUAD(vec) => {
          rgba = vec[index as usize];
        }
      }
      return Ok(rgba);
    }
  }
  pub fn get_color_of_px_efficient(&self, x: usize, y: usize, dib_header: &DIBHEADER, pixel_data: &VecDeque<Vec<Vec<u8>>>) -> Result<[u8; 4], ErrorKind> {
    self.get_color_of_pixel_efficient(x, y, dib_header, pixel_data)
  }
  //rgba, bgra, etc
  /// See what color format the pixels are stored in.
  /// Will return one of the following: rgb, bgr, rgba, bgra, argb, abgr, color table.
  pub fn get_format(&self) -> String {
    let dib_header = self.get_dib_header().unwrap();
    if dib_header.bitcount == 16 {
      let compression = dib_header.compression.unwrap();
      if compression == "BI_BITFIELDS" && (dib_header.RedMask.is_some() && dib_header.GreenMask.is_some() && dib_header.BlueMask.is_some()) {
        //check masks
        //due to complexity we dont actually use the masks, we convert them into integer, and then compare size. Bigger it is, the more the one is to the left
        //these should be from extra bit masks!
        let red_mask: u32 = dib_header.RedMask.unwrap();
        //let green_mask: u32 = dib_header.GreenMask.unwrap();
        let blue_mask: u32 = dib_header.BlueMask.unwrap();
        if red_mask < blue_mask {
          //assume rgb
          return "rgb".to_string();
        } else {
          //assume brg
          return "brg".to_string();
        }
      } else {
        //compression is "BI_RGB"
        //5 for each r,g,b (15 bits + 1 per pixel)
        //currently placeholder
        return "rgb".to_string();
      }
    } else if dib_header.bitcount == 24 {
      return "bgr".to_string();
    } else if dib_header.bitcount == 32 {
      //32 means rgba
      let compression = dib_header.compression.unwrap();
      if (compression == "BI_BITFIELDS" || compression == "BI_ALPHABITFIELDS") && (dib_header.RedMask.is_some() && dib_header.GreenMask.is_some() && dib_header.BlueMask.is_some()) {
        let red_mask: u32 = dib_header.RedMask.unwrap();
        //let green_mask: u32 = dib_header.GreenMask.unwrap();
        let blue_mask: u32 = dib_header.BlueMask.unwrap();
        let alpha_mask: u32 = dib_header.AlphaMask.unwrap();
        if alpha_mask < red_mask {
          //alpha is in front
          if red_mask < blue_mask {
            //argb
            return "argb".to_string();
          } else {
            //abgr
            return "abgr".to_string();
          }
        } else {
          //alpha is in back
          if red_mask < blue_mask {
            //rgba
            return "rgba".to_string();
          } else {
            //bgra
            return "bgra".to_string();
          }
        }
      } else {
        return "rgba".to_string();
      }
    } else {
      return "color table".to_string();
    }
  }
  //edit color pixels, only supports 24 and 32 bit
  /// Given x and y coordinates (`(0, 0)` is the upper left corner of the image), change the RGB/RGBA color at that location.
  /// 
  /// Note: Currently only supports files where pixel color is stored as 24 or 32 bits, which should be most BMP files.
  /// 
  pub fn change_color_of_pixel(&mut self, x: u16, mut y: u16, new_color: [u8; 4]) -> Result<(), ErrorKind> {
    //NEW_COLOR IS FLIPPED! See get color from pixel and get the correct order like in get_color_of_px
    //todo: top down or bottom down?
    let dib_header = self.get_dib_header();
    let dib_header = match dib_header {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    if u32::from(x) >= dib_header.width || i32::from(y) >= dib_header.height {
      return Err(ErrorKind::OutOfBounds);
    }
    let header = self.get_header();
    //bits per pixel
    let bitcount = dib_header.bitcount;
    //only 24 and 32 bit
    if bitcount != 24 && bitcount != 32 {
      //return error
      return Err(ErrorKind::Unsupported);
    }
    //depending on if top down or bottom up, adjust  y
    if dib_header.height > 0 {
      //bottom up
      y = dib_header.height as u16 - y - 1;
    }
    //calculate row width (bytes)
    let row_length = (f64::from((bitcount/8) as u16*dib_header.width as u16/4).ceil() as u32 * 4) as u16;
    //amount of rows in front = y
    //add offset bits: header.bfOffBits (actually bytes)
    let start = u32::from(y)*u32::from(row_length)+header.bfOffBits+(bitcount/8) as u32*u32::from(x);
    //get indexes to change
    //self.contents
    //change the contents
    if bitcount == 24 {
      //order is BGR not RGB
      //3 bytes
      self.contents[start as usize] = new_color[2];
      self.contents[(start+1) as usize] = new_color[1];
      self.contents[(start+2) as usize] = new_color[0];
    } else if bitcount == 32 {
      let red_mask: u32 = dib_header.RedMask.unwrap();
      //let green_mask: u32 = dib_header.RedMask.unwrap();
      let blue_mask: u32 = dib_header.BlueMask.unwrap();
      let alpha_mask: u32 = dib_header.AlphaMask.unwrap();
      //4 bytes
      if alpha_mask < red_mask {
        //alpha in front
        if red_mask < blue_mask {
          //argb
          self.contents[start as usize] = new_color[3];
          self.contents[(start+1) as usize] = new_color[0];
          self.contents[(start+2) as usize] = new_color[1];
          self.contents[(start+3) as usize] = new_color[2];
        } else {
          //abgr
          self.contents[start as usize] = new_color[3];
          self.contents[(start+1) as usize] = new_color[2];
          self.contents[(start+2) as usize] = new_color[1];
          self.contents[(start+3) as usize] = new_color[0];
        }
      } else {
        //alpha in back
        if red_mask < blue_mask {
          //rgba
          self.contents[start as usize] = new_color[0];
          self.contents[(start+1) as usize] = new_color[1];
          self.contents[(start+2) as usize] = new_color[2];
          self.contents[(start+3) as usize] = new_color[3];
        } else {
          //bgra
          self.contents[start as usize] = new_color[2];
          self.contents[(start+1) as usize] = new_color[1];
          self.contents[(start+2) as usize] = new_color[0];
          self.contents[(start+3) as usize] = new_color[3];
        }
      }
    }
    return Ok(());
  }
  /// More efficient version of `change_color_of_pixel` that accepts the DIB header and file header as references to prevent unnecessary and slow copying of data.
  pub fn change_color_of_pixel_efficient(&mut self, x: u16, mut y: u16, new_color: [u8; 4], dib_header: &DIBHEADER, header: &BITMAPFILEHEADER) -> Result<(), ErrorKind> {
    if u32::from(x) >= dib_header.width || i32::from(y) >= dib_header.height {
      return Err(ErrorKind::OutOfBounds);
    }
    //bits per pixel
    let bitcount = dib_header.bitcount;
    //only 24 and 32 bit
    if bitcount != 24 && bitcount != 32 {
      //return error
      return Err(ErrorKind::Unsupported);
    }
    //depending on if top down or bottom up, adjust  y
    if dib_header.height > 0 {
      //bottom up
      y = dib_header.height as u16 - y - 1;
    }
    //calculate row width (bytes)
    let row_length = (f64::from((bitcount/8) as u16*dib_header.width as u16/4).ceil() as u32 * 4) as u16;
    //amount of rows in front = y
    //add offset bits: header.bfOffBits (actually bytes)
    let start = u32::from(y)*u32::from(row_length)+header.bfOffBits+(bitcount/8) as u32*x as u32;
    //get indexes to change
    //self.contents
    //change the contents
    if bitcount == 24 {
      //order is BGR not RGB
      //3 bytes
      self.contents[start as usize] = new_color[2];
      self.contents[(start+1) as usize] = new_color[1];
      self.contents[(start+2) as usize] = new_color[0];
    } else if bitcount == 32 {
      let red_mask: u32 = dib_header.RedMask.unwrap();
      //let green_mask: u32 = dib_header.RedMask.unwrap();
      let blue_mask: u32 = dib_header.BlueMask.unwrap();
      let alpha_mask: u32 = dib_header.AlphaMask.unwrap();
      //4 bytes
      if alpha_mask < red_mask {
        //alpha in front
        if red_mask < blue_mask {
          //argb
          self.contents[start as usize] = new_color[3];
          self.contents[(start+1) as usize] = new_color[0];
          self.contents[(start+2) as usize] = new_color[1];
          self.contents[(start+3) as usize] = new_color[2];
        } else {
          //abgr
          self.contents[start as usize] = new_color[3];
          self.contents[(start+1) as usize] = new_color[2];
          self.contents[(start+2) as usize] = new_color[1];
          self.contents[(start+3) as usize] = new_color[0];
        }
      } else {
        //alpha in back
        if red_mask < blue_mask {
          //rgba
          self.contents[start as usize] = new_color[0];
          self.contents[(start+1) as usize] = new_color[1];
          self.contents[(start+2) as usize] = new_color[2];
          self.contents[(start+3) as usize] = new_color[3];
        } else {
          //bgra
          self.contents[start as usize] = new_color[2];
          self.contents[(start+1) as usize] = new_color[1];
          self.contents[(start+2) as usize] = new_color[0];
          self.contents[(start+3) as usize] = new_color[3];
        }
      }
    }
    return Ok(());
  }
  /// Batch change color of pixels. Pass in a vector of coordinates, and a new color.
  /// Useful if wanting to changing many pixels to the same color.
  pub fn change_color_of_pixels(&mut self, pixels: Vec<[u16; 2]>, new_color: [u8; 4]) -> Result<(), ErrorKind> {
    //same as change_color_of_pixel but more efficient
    //see comments in that function for explanations
    let dib_header = self.get_dib_header();
    let dib_header = match dib_header {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    let header = self.get_header();
    let bitcount = dib_header.bitcount;
    if bitcount != 24 && bitcount != 32 {
      return Err(ErrorKind::Unsupported);
    }
    let row_length = (f64::from((bitcount/8) as u16*dib_header.width as u16/4).ceil() as u32 * 4) as u16;
    for pixel in pixels {
      let x = pixel[0];
      let mut y = pixel[1];
      if dib_header.height > 0 {
        y = dib_header.height as u16 - y - 1;
      }
      let start = y*row_length+header.bfOffBits as u16+(bitcount/8)*x;
      if bitcount == 24 {
        self.contents[start as usize] = new_color[2];
        self.contents[(start+1) as usize] = new_color[1];
        self.contents[(start+2) as usize] = new_color[0];
      } else if bitcount == 32 {
        let red_mask: u32 = dib_header.RedMask.unwrap();
        let blue_mask: u32 = dib_header.BlueMask.unwrap();
        let alpha_mask: u32 = dib_header.AlphaMask.unwrap();
        if alpha_mask < red_mask {
          if red_mask < blue_mask {
            //argb
            self.contents[start as usize] = new_color[3];
            self.contents[(start+1) as usize] = new_color[0];
            self.contents[(start+2) as usize] = new_color[1];
            self.contents[(start+3) as usize] = new_color[2];
          } else {
            //abgr
            self.contents[start as usize] = new_color[3];
            self.contents[(start+1) as usize] = new_color[2];
            self.contents[(start+2) as usize] = new_color[1];
            self.contents[(start+3) as usize] = new_color[0];
          }
        } else {
          if red_mask < blue_mask {
            //rgba
            self.contents[start as usize] = new_color[0];
            self.contents[(start+1) as usize] = new_color[1];
            self.contents[(start+2) as usize] = new_color[2];
            self.contents[(start+3) as usize] = new_color[3];
          } else {
            //bgra
            self.contents[start as usize] = new_color[2];
            self.contents[(start+1) as usize] = new_color[1];
            self.contents[(start+2) as usize] = new_color[0];
            self.contents[(start+3) as usize] = new_color[3];
          }
        }
      }
    }
    return Ok(());
  }
  //image editing functions
  /// Draw another loaded BMP file on the current BMP file, with upper left corner of the drawn on file at the given x and y coordinates.
  pub fn draw_image(&mut self, x: u16, y: u16, bmp2: BMP)  -> Result<(), ErrorKind> {
    let dib_header = self.get_dib_header().unwrap();
    let pixel_data = self.get_pixel_data();
    let pixel_data = match pixel_data {
      Ok(returned_pixel_data) => returned_pixel_data,
      Err(e) => return Err(e),
    };
    //get height and width
    let bmp2_dib_header = bmp2.get_dib_header().unwrap();
    let bmp2_height = (bmp2_dib_header.height).abs();
    let bmp2_width = bmp2_dib_header.width;
    let bmp2_pixel_data = bmp2.get_pixel_data();
    let bmp2_pixel_data = match bmp2_pixel_data {
      Ok(returned_pixel_data) => returned_pixel_data,
      Err(e) => return Err(e),
    };
    for i in 0..bmp2_height {
      for j in 0..bmp2_width {
        let new_pixel = [x+j as u16, y+i as u16];
        let old_color = self.get_color_of_px_efficient(i as usize, j as usize, &dib_header, &pixel_data).unwrap();
        let new_color = bmp2.get_color_of_px_efficient(i as usize, j as usize, &bmp2_dib_header, &bmp2_pixel_data).unwrap();
        if old_color[3] == 255 && new_color[3] == 255 {
          self.change_color_of_pixel(new_pixel[0], new_pixel[1], new_color)?;
        } else {
          self.change_color_of_pixel(new_pixel[0], new_pixel[1], BMP::composite_colors(new_color, old_color))?;
        }
      }
    }
    return Ok(());
  }
  /// Change opacity of the whole image.
  pub fn change_opacity(&mut self, opacity: u8) -> Result<(), ErrorKind> {
    //todo: option to not change opacity if the alpha channel is 0, and color is 255, 255, 255 or 0, 0, 0
    let dib_header = self.get_dib_header();
    let dib_header = match dib_header {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    let height: u16 = dib_header.height.abs() as u16;
    let width: u16 = dib_header.width as u16;
    let pixel_data = self.get_pixel_data();
    let pixel_data = match pixel_data {
      Ok(returned_pixel_data) => returned_pixel_data,
      Err(e) => return Err(e),
    };
    //change every pixel
    for y in 0..height {
      for x in 0..width {
        //get pixel color
        let old_color = self.get_color_of_px_efficient(x as usize, y as usize, &dib_header, &pixel_data);
        let old_color: [u8; 4] = match old_color {
          Ok(returned_color) => returned_color,
          Err(e) => return Err(e),
        };
        let new_fill: [u8; 4] = [old_color[0], old_color[1], old_color[2], opacity];
        //change pixel color
        self.change_color_of_pixel(x, y, new_fill)?;
      }
    }
    return Ok(());
  }
  /// Invert the colors of the image.
  pub fn invert(&mut self, invert_alpha: Option<bool>) -> Result<(), ErrorKind> {
    //invert colors of image
    let dib_header = self.get_dib_header();
    let dib_header = match dib_header {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    let height: u16 = dib_header.height.abs() as u16;
    let width: u16 = dib_header.width as u16;
    let pixel_data = self.get_pixel_data();
    let pixel_data = match pixel_data {
      Ok(returned_pixel_data) => returned_pixel_data,
      Err(e) => return Err(e),
    };
    let header = self.get_header();
    //change every pixel
    for y in 0..height {
      for x in 0..width {
        //get pixel color
        //although we are actively changing the pixel data, because we query the color before it is changed, we can use the old one for efficiency
        let old_color = self.get_color_of_px_efficient(x as usize, y as usize, &dib_header, &pixel_data);
        let old_color: [u8; 4] = match old_color {
          Ok(returned_color) => returned_color,
          Err(e) => return Err(e),
        };
        let mut new_fill: [u8; 4] = [255 - old_color[0], 255 - old_color[1], 255 - old_color[2], old_color[3]];
        if invert_alpha.is_some() {
          let invert_alpha_unwrapped = invert_alpha.unwrap();
          if invert_alpha_unwrapped {
            new_fill = [255 - old_color[0], 255 - old_color[1], 255 - old_color[2], 255 - old_color[3]];
          }
        }
        //change pixel color
        self.change_color_of_pixel_efficient(x, y, new_fill, &dib_header, &header)?;
      }
    }
    return Ok(());
  }
  //translate, rotate
  /// Translate the image in the horizontal and/or vertical directions.
  pub fn translate(&mut self, x: i16, y: i16) -> Result<(), ErrorKind> {
    let dib_header = self.get_dib_header();
    let dib_header = match dib_header {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    //copy self, to get original colors, iterate through and put new colors
    let og_bmp: BMP = self.clone();
    let height = dib_header.height.abs() as i16;
    let width = dib_header.width as i16;
    let og_pixel_data = self.get_pixel_data();
    let og_pixel_data = match og_pixel_data {
      Ok(returned_pixel_data) => returned_pixel_data,
      Err(e) => return Err(e),
    };
    //empty self
    self.contents = BMP::new(dib_header.height, dib_header.width, Some([255, 255, 255, 0])).contents;
    for row in 0..height {
      for column in 0..width {
        let temp_x: i16 = column+x;
        let temp_y: i16 = row+y;
        if temp_y < 0 || temp_y >= height || temp_x < 0 || temp_x >= width {
          continue;
        }
        let color = og_bmp.get_color_of_px_efficient(column as usize, row as usize, &dib_header, &og_pixel_data).unwrap();
        self.change_color_of_pixel(temp_x as u16, temp_y as u16, color)?;
      }
    }
    return Ok(());
  }
  /// Rotate the image. If no center coordinate provided, defaults to `(0, 0)` (top left corner of image). 
  pub fn rotate(&mut self, deg: f64, center_option: Option<[u16; 2]>) -> Result<(), ErrorKind> {
    let center: [u16; 2];
    if center_option.is_none() {
      center = [0, 0];
    } else {
      center = center_option.unwrap();
    }
    //change deg ro radians
    let rad: f64 = BMP::deg_to_rad(deg);
    let dib_header = self.get_dib_header();
    let dib_header = match dib_header {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    let og_bmp: BMP = self.clone();
    let height = dib_header.height.abs() as u16;
    let width = dib_header.width as u16;
    let og_pixel_data = self.get_pixel_data();
    let og_pixel_data = match og_pixel_data {
      Ok(returned_pixel_data) => returned_pixel_data,
      Err(e) => return Err(e),
    };
    self.contents = BMP::new(dib_header.height, dib_header.width, Some([255, 255, 255, 0])).contents;
    for row in 0..height {
      for column in 0..width {
        let (x2, y2) = BMP::rotate_point(rad, [column, row], center);
        //check to make sure coords are in bounds
        if y2 < 0 || y2 >= i32::from(height) || x2 < 0 || x2 >= i32::from(width) {
          continue;
        }
        //round, then color? make sure there are no gaps
        let color = og_bmp.get_color_of_px_efficient(column as usize, row as usize, &dib_header, &og_pixel_data).unwrap();
        //also color floor/ceil?
        self.change_color_of_pixel(x2 as u16, y2 as u16, color)?;
      }
      //fill in holes
    }
    return Ok(());
  }
  //blurs
  pub fn separable_blur(&mut self, radius: u8, gen_distribution: impl Fn(u8, u8) -> u16, horizontal: Option<bool>, vertical: Option<bool>) -> Result<(), ErrorKind> {
    //a separable blur can be separated into two passes, horizontal and vertical, instead of applying the whole square, meaning much more efficient
    //gen_distribution is a closure that, based on radius and 1d distance from center, spits out a weighting
    //all the weightings will be added up, and the color of that pixel will be multiplied by weighting/all weightings,
    //and added together with all other pixels in row/column, and be the new pixel color
    let mut do_horizontal: bool = true;
    let mut do_vertical: bool = true;
    if horizontal.is_some() {
      do_horizontal = horizontal.unwrap();
    }
    if vertical.is_some() {
      do_vertical = vertical.unwrap();
    }
    let dib_header = self.get_dib_header();
    let dib_header = match dib_header {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    let height: u16 = dib_header.height.abs() as u16;
    let width: u16 = dib_header.width as u16;
    if radius > 16 || radius == 0 {
      return Err(ErrorKind::InvalidParameter("Blur/filter radius is invalid since bigger than 16 or is 0".to_string()));
    }
    //change every pixel
    //vertical blur
    let pixel_data = self.get_pixel_data();
    let pixel_data = match pixel_data {
      Ok(returned_pixel_data) => returned_pixel_data,
      Err(e) => return Err(e),
    };
    if do_horizontal {
      //calculate weights
      let mut weights: Vec<u16> = Vec::new();
      for l in 0..radius {
        //calculate weights to the left
        weights.push(gen_distribution(radius, radius-l));
      }
      weights.push(gen_distribution(radius, 0));
      for r in 0..radius {
        //calculate weights to the right
        weights.push(gen_distribution(radius, r+1));
      }
      for y in 0..height {
        for x in 0..width {
          let mut total_weight: u16 = 0;
          for w in &weights {
            total_weight += w;
          }
          let mut total_weight_h = total_weight;
          //check if out of bounds, calculate horizontal weights
          for hl_b in 1..radius+1 {
            if x < u16::from(hl_b) {
              //out of bounds
              total_weight_h -= weights[(radius-hl_b) as usize];
            }
          }
          for hr_b in 1..radius+1 {
            if x+u16::from(hr_b) >= width {
              //out of bounds
              total_weight_h -= weights[(radius+hr_b) as usize];
            }
          }
          //get pixel values, multiply and add them together
          let mut new_r_h: f64 = 0.0;
          let mut new_g_h: f64 = 0.0;
          let mut new_b_h: f64 = 0.0;
          let mut new_a_h: f64 = 0.0;
          for hl in 1..radius+1 {
            if x >= u16::from(hl) {
              //not out of bounds
              let hl_color = self.get_color_of_px_efficient((x-u16::from(hl)) as usize, y as usize, &dib_header, &pixel_data).unwrap();
              new_r_h += hl_color[0] as f64 * (weights[(radius-hl) as usize] as f64) / total_weight_h as f64;
              new_g_h += hl_color[1] as f64 * (weights[(radius-hl) as usize] as f64) / total_weight_h as f64;
              new_b_h += hl_color[2] as f64 * (weights[(radius-hl) as usize] as f64) / total_weight_h as f64;
              new_a_h += hl_color[3] as f64 * (weights[(radius-hl) as usize] as f64) / total_weight_h as f64;
            }
          }
          let center_color = self.get_color_of_px_efficient(x as usize, y as usize, &dib_header, &pixel_data).unwrap();
          new_r_h += center_color[0] as f64 * (weights[(radius) as usize] as f64) / total_weight_h as f64;
          new_g_h += center_color[1] as f64 * (weights[(radius) as usize] as f64) / total_weight_h as f64;
          new_b_h += center_color[2] as f64 * (weights[(radius) as usize] as f64) / total_weight_h as f64;
          new_a_h += center_color[3] as f64 * (weights[(radius) as usize] as f64) / total_weight_h as f64;
          for hr in 1..radius+1 {
            if x+u16::from(hr) < width {
              //not out of bounds
              let hr_color = self.get_color_of_px_efficient((x+u16::from(hr)) as usize, y as usize, &dib_header, &pixel_data).unwrap();
              new_r_h += hr_color[0] as f64 * (weights[(radius-hr) as usize] as f64) / total_weight_h as f64;
              new_g_h += hr_color[1] as f64 * (weights[(radius-hr) as usize] as f64) / total_weight_h as f64;
              new_b_h += hr_color[2] as f64 * (weights[(radius-hr) as usize] as f64) / total_weight_h as f64;
              new_a_h += hr_color[3] as f64 * (weights[(radius-hr) as usize] as f64) / total_weight_h as f64;
            }
          }
          //round values
          let new_color: [u8; 4] = [new_r_h.round() as u8, new_g_h.round() as u8, new_b_h.round() as u8, new_a_h.round() as u8];
          //write to pixel
          self.change_color_of_pixel(x, y, new_color).unwrap();
        }
      }
    }
    //repeat for vertical blur
    //regenerate pixel data since it has changed
    let pixel_data = self.get_pixel_data();
    let pixel_data = match pixel_data {
      Ok(returned_pixel_data) => returned_pixel_data,
      Err(e) => return Err(e),
    };
    if do_vertical {
      //calculate weights
      let mut weights: Vec<u16> = Vec::new();
      for l in 0..radius {
        //calculate weights to the left
        weights.push(gen_distribution(radius, radius-l));
      }
      weights.push(gen_distribution(radius, 0));
      for r in 0..radius {
        //calculate weights to the right
        weights.push(gen_distribution(radius, r+1));
      }
      for y in 0..height {
        for x in 0..width {
          let mut total_weight: u16 = 0;
          for w in &weights {
            total_weight += w;
          }
          let mut total_weight_v = total_weight;
          //check if out of bounds, calculate horizontal weights
          for vu_b in 1..radius+1 {
            if y < u16::from(vu_b) {
              //out of bounds
              total_weight_v -= weights[(radius-vu_b) as usize];
            }
          }
          for vd_b in 1..radius+1 {
            if y+u16::from(vd_b) >= height {
              //out of bounds
              total_weight_v -= weights[(radius+vd_b) as usize];
            }
          }
          //get pixel values, multiply and add them together
          let mut new_r_h: f64 = 0.0;
          let mut new_g_h: f64 = 0.0;
          let mut new_b_h: f64 = 0.0;
          let mut new_a_h: f64 = 0.0;
          for vu in 1..radius+1 {
            if y >= u16::from(vu) {
              //not out of bounds
              let vu_color = self.get_color_of_px_efficient(x as usize, (y-u16::from(vu)) as usize, &dib_header, &pixel_data).unwrap();
              new_r_h += f64::from(vu_color[0]) * f64::from(weights[(radius-vu) as usize]) / f64::from(total_weight_v);
              new_g_h += f64::from(vu_color[1]) * f64::from(weights[(radius-vu) as usize]) / f64::from(total_weight_v);
              new_b_h += f64::from(vu_color[2]) * f64::from(weights[(radius-vu) as usize]) / f64::from(total_weight_v);
              new_a_h += f64::from(vu_color[3]) * f64::from(weights[(radius-vu) as usize]) / f64::from(total_weight_v);
            }
          }
          //
          let center_color = self.get_color_of_px_efficient(x as usize, y as usize, &dib_header, &pixel_data).unwrap();
          new_r_h += f64::from(center_color[0]) * f64::from(weights[(radius) as usize]) / f64::from(total_weight_v);
          new_g_h += f64::from(center_color[1]) * f64::from(weights[(radius) as usize]) / f64::from(total_weight_v);
          new_b_h += f64::from(center_color[2]) * f64::from(weights[(radius) as usize]) / f64::from(total_weight_v);
          new_a_h += f64::from(center_color[3]) * f64::from(weights[(radius) as usize]) / f64::from(total_weight_v);
          for vd in 1..radius+1 {
            if y+u16::from(vd) < height {
              //not out of bounds
              let vd_color = self.get_color_of_px_efficient(x as usize, (y+u16::from(vd)) as usize, &dib_header, &pixel_data).unwrap();
              new_r_h += f64::from(vd_color[0]) * f64::from(weights[(radius-vd) as usize]) / f64::from(total_weight_v);
              new_g_h += f64::from(vd_color[1]) * f64::from(weights[(radius-vd) as usize]) / f64::from(total_weight_v);
              new_b_h += f64::from(vd_color[2]) * f64::from(weights[(radius-vd) as usize]) / f64::from(total_weight_v);
              new_a_h += f64::from(vd_color[3]) * f64::from(weights[(radius-vd) as usize]) / f64::from(total_weight_v);
            }
          }
          //round values
          let new_color: [u8; 4] = [new_r_h.round() as u8, new_g_h.round() as u8, new_b_h.round() as u8, new_a_h.round() as u8];
          //write to pixel
          self.change_color_of_pixel(x, y, new_color).unwrap();
        }
      }
    }
    return Ok(());
  }
  /// Apply box blur with given radius.
  /// The larger the radius, the more it will blur, since the radius determines how many neighbouring pixels will be considered.
  /// 
  /// A box blur essentially averages the color value of every pixel with the neighbours' color values.
  /// 
  /// Since a box blur is a separable filter, unlike the mean filter, but has the same effect, it is recommended to use `box_blur` instead of `mean_filter`.
  /// 
  pub fn box_blur(&mut self, radius: u8) -> Result<(), ErrorKind> {
    //in box blur the kernel is just the same for all pixels
    let gen_box_distribution = |_radius: u8, _distance: u8| -> u16 {
      1u16
    };
    return self.separable_blur(radius, gen_box_distribution, None, None);
  }
  /// Apply gaussian blur with given radius.
  /// The larger the radius, the more it will blur, since the radius determines how many neighbouring pixels will be considered.
  /// 
  /// Learn more about gaussian blurs [here](https://en.wikipedia.org/wiki/Gaussian_blur).
  /// 
  pub fn gaussian_blur(&mut self, radius: u8) -> Result<(), ErrorKind> {
    //cheat and use pascal's triangle for distribution
    let gen_gaussian_distribution = |radius: u8, distance: u8| -> u16 {
      //https://en.wikipedia.org/wiki/Pascal%27s_triangle#Calculating_a_row_or_diagonal_by_itself
      if distance == radius {
        //endpoints are always 1
        return 1u16;
      }
      //add one for the center point, subtract one since rows start at 0
      let n = radius*2+1-1;
      let k = radius-distance;
      let mut term: f64 = 1.0;
      for i in 1..radius+2 {
        term = term * ((n+1-i) as f64/f64::from(i));
        if i == k {
          break;
        }
      }
      return term as u16;
    };
    return self.separable_blur(radius, gen_gaussian_distribution, None, None);
  }
  //filters
  /// Turn the image into grayscale
  pub fn grayscale(&mut self) -> Result<(), ErrorKind> {
    let dib_header = self.get_dib_header();
    let dib_header = match dib_header {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    let height: u16 = dib_header.height.abs() as u16;
    let width: u16 = dib_header.width as u16;
    let pixel_data = self.get_pixel_data();
    let pixel_data = match pixel_data {
      Ok(returned_pixel_data) => returned_pixel_data,
      Err(e) => return Err(e),
    };
    let header = self.get_header();
    //change every pixel
    for y in 0..height {
      for x in 0..width {
        //get pixel color
        //although we are actively changing the pixel data, because we query the color before it is changed, we can use the old one for efficiency
        let old_color = self.get_color_of_px_efficient(x as usize, y as usize, &dib_header, &pixel_data);
        let old_color: [u8; 4] = match old_color {
          Ok(returned_color) => returned_color,
          Err(e) => return Err(e),
        };
        //change pixel color, preserving alpha channel
        self.change_color_of_pixel_efficient(x, y, BMP::rgb_to_grayscale(old_color), &dib_header, &header)?;
      }
    }
    return Ok(());
  }
  pub fn greyscale(&mut self) -> Result<(), ErrorKind> {
    //just an alias function with 'grey' instead of 'gray'
    self.grayscale()
  }
  /// Only considers the value of a specific channel (red, green, alpha) when turning the image grayscale.
  pub fn channel_grayscale(&mut self, channel: RGBAChannel) -> Result<(), ErrorKind> {
    //use r, g, b, or a channel to turn into gray scale image
    let dib_header = self.get_dib_header();
    let dib_header = match dib_header {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    let height: u16 = dib_header.height.abs() as u16;
    let width: u16 = dib_header.width as u16;
    let pixel_data = self.get_pixel_data();
    let pixel_data = match pixel_data {
      Ok(returned_pixel_data) => returned_pixel_data,
      Err(e) => return Err(e),
    };
    let header = self.get_header();
    //change every pixel
    for y in 0..height {
      for x in 0..width {
        //get pixel color
        //although we are actively changing the pixel data, because we query the color before it is changed, we can use the old one for efficiency
        let old_color = self.get_color_of_px_efficient(x as usize, y as usize, &dib_header, &pixel_data);
        let old_color: [u8; 4] = match old_color {
          Ok(returned_color) => returned_color,
          Err(e) => return Err(e),
        };
        let use_color: u8;
        match channel {
          RGBAChannel::Red => use_color = old_color[0],
          RGBAChannel::Green => use_color = old_color[1],
          RGBAChannel::Blue => use_color = old_color[2],
          RGBAChannel::Alpha => {
            use_color = old_color[3];
            self.change_color_of_pixel_efficient(x, y, [use_color, use_color, use_color, use_color], &dib_header, &header)?;
            return Ok(());
          },
        }
        //change pixel color, preserving alpha channel
        self.change_color_of_pixel_efficient(x, y, [use_color, use_color, use_color, old_color[3]], &dib_header, &header)?;
      }
    }
    return Ok(());
  }
  pub fn surround_filter(&mut self, radius: u8, get_new_pixel: impl Fn(Vec<[u8; 4]>) -> [u8; 4]) -> Result<(), ErrorKind> {
    //non separable filter that requires the surrounding pixels
    let dib_header = self.get_dib_header();
    let dib_header = match dib_header {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    let height: u16 = dib_header.height.abs() as u16;
    let width: u16 = dib_header.width as u16;
    if radius > 16 || radius == 0 {
      return Err(ErrorKind::InvalidParameter("Blur/filter radius is invalid since bigger than 16 or is 0".to_string()));
    }
    let pixel_data = self.get_pixel_data();
    let pixel_data = match pixel_data {
      Ok(returned_pixel_data) => returned_pixel_data,
      Err(e) => return Err(e),
    };
    let header = self.get_header();
    for y in 0..height {
      for x in 0..width {
        let mut surrounding_colors: Vec<[u8; 4]> = Vec::new();
        //get surrounding colors and own color
        let rows: i16 = i16::from(radius*2+1);
        for row in 0..rows {
          let row_y = y as i16-(i16::from(radius)-row);
          if row_y < 0 {
            continue;
          } else if row_y as u16 >= height {
            continue;
          }
          //to the left of the center x
          for left_num in 1..u16::from(radius+1) {
            if (i32::from(x)-i32::from(left_num)) < 0 {
              continue;
            }
            let left_pixel_color = self.get_color_of_pixel_efficient((x-left_num) as usize, row_y as usize, &dib_header, &pixel_data)?;
            surrounding_colors.push(left_pixel_color);
          }
          //the same column as the center x
          let center_pixel_color = self.get_color_of_pixel_efficient(x as usize, row_y as usize, &dib_header, &pixel_data)?;
          surrounding_colors.push(center_pixel_color);
          //to the right of the center x
          for right_num in 1..u16::from(radius+1) {
            if (x+right_num) >= width {
              continue;
            }
            let right_pixel_color = self.get_color_of_pixel_efficient((x+right_num) as usize, row_y as usize, &dib_header, &pixel_data)?;
            surrounding_colors.push(right_pixel_color);
          }
        }
        self.change_color_of_pixel_efficient(x, y, get_new_pixel(surrounding_colors), &dib_header, &header)?;
      }
    }
    return Ok(());
  }
  /// A median filter changes the color a value of a pixel to the median color value of all of the pixel's neighbours.
  /// The larger the radius, the more neighbouring pixels will be considered.
  /// 
  /// Median filters are great at filtering out noise.
  /// 
  pub fn median_filter(&mut self, radius: u8) -> Result<(), ErrorKind> {
    //good for filtering out noise
    let get_median_pixel = |surrounding_pixels: Vec<[u8; 4]>| -> [u8; 4] {
      let iter_surrounding = (&surrounding_pixels).into_iter();
      let mut r_vec = iter_surrounding.clone().map(|item| item[0]).collect::<Vec<u8>>();
      r_vec.sort();
      let mut g_vec = iter_surrounding.clone().map(|item| item[1]).collect::<Vec<u8>>();
      g_vec.sort();
      let mut b_vec = iter_surrounding.clone().map(|item| item[2]).collect::<Vec<u8>>();
      b_vec.sort();
      let mut a_vec = iter_surrounding.clone().map(|item| item[3]).collect::<Vec<u8>>();
      a_vec.sort();
      //vector[vector.len()/2] will return the middle element in the vector, the length of the vector is odd
      //length of vector/2 will be a decimal, but rounded down
      [r_vec[r_vec.len()/2], g_vec[g_vec.len()/2], b_vec[b_vec.len()/2], a_vec[a_vec.len()/2]]
    };
    return self.surround_filter(radius, get_median_pixel);
  }
  /// A less efficient version of the `box_blur`, use that instead.
  pub fn mean_filter(&mut self, radius: u8) -> Result<(), ErrorKind> {
    let get_mean_pixel = |surrounding_pixels: Vec<[u8; 4]>| -> [u8; 4] {
      let iter_surrounding = (&surrounding_pixels).into_iter();
      let total_r: f64 = f64::from(iter_surrounding.clone().map(|item| u16::from(item[0])).reduce(|prev_total, current| prev_total+current).unwrap());
      let total_g: f64 = f64::from(iter_surrounding.clone().map(|item| u16::from(item[1])).reduce(|prev_total, current| prev_total+current).unwrap());
      let total_b: f64 = f64::from(iter_surrounding.clone().map(|item| u16::from(item[2])).reduce(|prev_total, current| prev_total+current).unwrap());
      let total_a: f64 = f64::from(iter_surrounding.clone().map(|item| u16::from(item[3])).reduce(|prev_total, current| prev_total+current).unwrap());
      let average_r: u8 = (total_r/(&surrounding_pixels).len() as f64).round() as u8;
      let average_g: u8 = (total_g/(&surrounding_pixels).len() as f64).round() as u8;
      let average_b: u8 = (total_b/(&surrounding_pixels).len() as f64).round() as u8;
      let average_a: u8 = (total_a/(&surrounding_pixels).len() as f64).round() as u8;
      [average_r, average_g, average_b, average_a]
    };
    return self.surround_filter(radius, get_mean_pixel);
  }
  //shape, line making functions
  /// Draw a line specifying color fill, start point and end point.
  pub fn draw_line(&mut self, fill: [u8; 4], p1: [u16; 2], p2: [u16; 2]) -> Result<(), ErrorKind> {
    if p1[0] == p2[0] {
      //x matches x, straight vertical line
      for ay in 0..(p2[1] as i16 - p1[1] as i16 + 1).abs() as u16 {
        //if p1 is below p2
        if p1[1] < p2[1] {
          self.change_color_of_pixel(p1[0], p1[1]+ay, fill)?;
        } else {
          self.change_color_of_pixel(p2[0], p2[1]+ay, fill)?;
        }
      }
    } else if p1[1] == p2[1] {
      //y matches y, straight horizontal line
      for ax in 0..(p2[0] as i16 - p1[0] as i16 + 1).abs() as u16 {
        //if p1 is to the left of p2
        if p1[0] < p2[0] {
          self.change_color_of_pixel(p1[0]+ax, p1[1], fill)?;
        } else {
          self.change_color_of_pixel(p2[0]+ax, p2[1], fill)?;
        }
      }
    } else {
      let vertical_diff: u16 = ((p2[1] as i16 - p1[1] as i16).abs() + 1) as u16;
      let horizontal_diff: u16 = ((p2[0] as i16 - p1[0] as i16).abs() + 1) as u16;
      //get left most point
      let leftmost_p;
      let rightmost_p;
      if p1[0] < p2[0] {
        leftmost_p = p1;
        rightmost_p = p2;
      } else {
        leftmost_p = p2;
        rightmost_p = p1;
      }
      let highest_p;
      let lowest_p;
      if p1[1] < p2[1] {
        highest_p = p1;
        lowest_p = p2;
      } else {
        highest_p = p2;
        lowest_p = p1;
      }
      //if vertical equal or more than 2, there will be middle segments
      if vertical_diff >= 2 {
        let middle_segment_length: u16;
        let two_ends_combined_length;
        if horizontal_diff >= vertical_diff {
          // middle segments = floor horizontal/vertical
          middle_segment_length = f64::from((horizontal_diff)/(vertical_diff)).floor() as u16;
          // two ends = horizontal - (middle segments * (vertical-2))
          two_ends_combined_length = horizontal_diff - (middle_segment_length*(vertical_diff-2));
        } else {
          //else vertical_diff > horizontal_diff
          // middle segments = floor vertical/horizontal
          middle_segment_length = f64::from((vertical_diff)/(horizontal_diff)).floor() as u16;
          // two ends = vertical - (middle segments * (horizontal-2))
          two_ends_combined_length = vertical_diff - (middle_segment_length*(horizontal_diff-2));
        }
        // each end should be two ends / 2
        // if two ends = 1, make first end 1 and subtract 1 from last segment and give to last end
        if two_ends_combined_length == 1 {
          //let end_segment_length = two_ends_combined_length/2;
          //first segment
          //leftmost_p
          self.change_color_of_pixel(leftmost_p[0], leftmost_p[1], fill)?;
          //middle segments
          for j in 0..(vertical_diff-2) {
            for ji in 0..middle_segment_length {
              //if last pixel of last segment
              if j == vertical_diff-3 && ji == middle_segment_length-1 {
                continue;
              }
              if highest_p == leftmost_p {
                self.change_color_of_pixel(leftmost_p[0]+ji+j*middle_segment_length, rightmost_p[1]+j, fill)?;
              } else {
                self.change_color_of_pixel(leftmost_p[0]+ji+j*middle_segment_length, rightmost_p[1]-j, fill)?;
              }
            }
          }
          //last segment
          self.change_color_of_pixel(rightmost_p[0], rightmost_p[1], fill)?;
        } else if horizontal_diff >= vertical_diff {
          let end_segment_length = two_ends_combined_length/2;
          //first segment
          //leftmost_p
          for i in 0..end_segment_length {
            self.change_color_of_pixel(leftmost_p[0]+i, leftmost_p[1], fill)?;
          }
          //middle segments
          for j in 0..(vertical_diff-2) {
            for ji in 0..middle_segment_length {
              if highest_p == leftmost_p {
                self.change_color_of_pixel(leftmost_p[0]+ji+j*middle_segment_length+end_segment_length, leftmost_p[1]+j+1, fill)?;
              } else {
                self.change_color_of_pixel(leftmost_p[0]+ji+j*middle_segment_length, rightmost_p[1]-j, fill)?;
              }
            }
          }
          //last segment
          for k in 0..end_segment_length {
            self.change_color_of_pixel(rightmost_p[0]-k, rightmost_p[1], fill)?;
          }
        } else if horizontal_diff < vertical_diff {
          let end_segment_length = two_ends_combined_length/2;
          //first segment
          //leftmost_p
          for i in 0..end_segment_length {
            self.change_color_of_pixel(leftmost_p[0], leftmost_p[1]+i, fill)?;
          }
          //middle segments
          for j in 0..(horizontal_diff-2) {
            for ji in 0..middle_segment_length {
              if highest_p == leftmost_p {
                //self.change_color_of_pixel(leftmost_p[0]+ji+j*middle_segment_length+end_segment_length, leftmost_p[1]+j+1, fill);
                self.change_color_of_pixel(leftmost_p[0]+j+1, leftmost_p[1]+ji+j*middle_segment_length+end_segment_length, fill)?;
              } else {
                //self.change_color_of_pixel(leftmost_p[0]+ji+j*middle_segment_length, rightmost_p[1]-j, fill);
                self.change_color_of_pixel(leftmost_p[0]-j, rightmost_p[1]+ji+j*middle_segment_length, fill)?;
              }
            }
          }
          //last segment
          for k in 0..end_segment_length {
            self.change_color_of_pixel(lowest_p[0], lowest_p[1]-k, fill)?;
          }
        }
      } else {
        //if vertical diff is 1, divide in half. if decimal, floor and ceil, those are the two segments. else, two segments are equal length
        let first_segment: u16 = (f64::from(horizontal_diff/2)).floor() as u16;
        let second_segment: u16 = (f64::from(horizontal_diff/2)).ceil() as u16;
        for i in 0..first_segment {
          self.change_color_of_pixel(leftmost_p[0]+i, leftmost_p[1], fill)?;
        }
        for j in 0..second_segment {
          self.change_color_of_pixel(rightmost_p[0]-j, rightmost_p[1], fill)?;
        }
      }
    }
    return Ok(());
  }
  //p1 is top left, p2 is top right
  /// Draw rectangle, specifying fill color and/or stroke color, and upper left and lower right corners.
  pub fn draw_rectangle(&mut self, fill: Option<[u8; 4]>, stroke: Option<[u8; 4]>, p1: [u16; 2], p2: [u16; 2]) -> Result<(), ErrorKind> {
    if stroke.is_some() {
      let unwrapped_stroke = stroke.unwrap();
      //top left to top right
      self.draw_line(unwrapped_stroke, p1, [p2[0], p1[1]])?;
      //bottom left to bottom right
      self.draw_line(unwrapped_stroke, [p1[0], p2[1]], [p2[0], p2[1]])?;
      //top left to bottom left
      self.draw_line(unwrapped_stroke, p1, [p1[0], p2[1]])?;
      //top right to bottom right
      self.draw_line(unwrapped_stroke, [p2[0], p1[1]], [p2[0], p2[1]])?;
    }
    //todo: rewrite to not use bucket
    if fill.is_some() {
      let dib_header = self.get_dib_header();
      let dib_header = match dib_header {
        Ok(returned_dib_header) => returned_dib_header,
        Err(e) => return Err(e),
      };
      let header = self.get_header();
      let unwrapped_fill = fill.unwrap();
      let p1_mod = [p1[0]+1, p1[1]+1];
      let p2_mod = [p2[0]-1, p2[1]-1];
      for y in 0..(p2_mod[1]-p1_mod[1]+1) {
        for x in 0..(p2_mod[0]-p1_mod[0]+1) {
          self.change_color_of_pixel_efficient(p1_mod[0]+x, p1_mod[1]+y, unwrapped_fill, &dib_header, &header)?;
        }
      }
    }
    return Ok(());
  }
  /// Draw an ellipse specifying the center coordinates, horizontal radius, vertical radius, stroke color and optionally fill color.
  /// 
  /// If `guess` is `true`, the function will guess missing parts of the ellipse, so there are no gaps in the ellipse outline.
  /// 
  pub fn draw_ellipse(&mut self, center: [u16; 2], xlength: u16, ylength: u16, stroke: [u8; 4], fill: Option<[u8; 4]>, guess: bool) -> Result<(), ErrorKind> {
    //todo: add bounds checking when changing the pixels
    let mut enclosure_all: Vec<[u16; 2]> = Vec::new();
    //x^2/a^2 + y^2/b^2 = 1
    //y = sqroot((1 - x^2 / a^2) * b^2)
    //plug in values from x-xlength to x+xlength and find y value, fill inside
    //aka a^2
    let xlength_2: f64 = i32::pow(xlength.into(), 2) as f64;
    //aka b^2
    let ylength_2: f64 = i32::pow(ylength.into(), 2) as f64;
    let mut prev_y = 0;
    for il in 1..xlength+1 {
      let c_x = il;
      let c_x_2: f64 = i32::pow(c_x.into(), 2) as f64;
      let y = (((1 as f64-c_x_2/xlength_2)*ylength_2) as f64).sqrt().round() as u16;
      self.change_color_of_pixel(center[0]-c_x, center[1]+y, stroke)?;
      self.change_color_of_pixel(center[0]-c_x, center[1]-y, stroke)?;
      enclosure_all.extend([[center[0]-c_x, center[1]+y], [center[0]-c_x, center[1]-y]]);
      let diff = (prev_y as i16-y as i16).abs() as u16;
      if diff > 1 && il != 1 && guess {
        for d in 1..diff+1 {
          self.change_color_of_pixel(center[0]-c_x+1, center[1]+y+d, stroke)?;
          self.change_color_of_pixel(center[0]-c_x+1, center[1]-y-d, stroke)?;
          enclosure_all.extend([[center[0]-c_x+1, center[1]+y+d], [center[0]-c_x+1, center[1]-y-d]]);
        }
      }
      prev_y = y;
    }
    for ir in 1..xlength+1 {
      let c_x = ir;
      let c_x_2: f64 = i32::pow(c_x.into(), 2) as f64;
      let y = (((1.0-c_x_2/xlength_2)*ylength_2) as f64).sqrt().round() as u16;
      self.change_color_of_pixel(center[0]+c_x, center[1]+y, stroke)?;
      self.change_color_of_pixel(center[0]+c_x, center[1]-y, stroke)?;
      enclosure_all.extend([[center[0]+c_x, center[1]+y], [center[0]+c_x, center[1]-y]]);
      let diff = (prev_y as i16-y as i16).abs() as u16;
      if diff > 1 && ir != 1 && guess {
        for d in 1..diff+1 {
          self.change_color_of_pixel(center[0]+c_x-1, center[1]+y+d, stroke)?;
          self.change_color_of_pixel(center[0]+c_x-1, center[1]-y-d, stroke)?;
          enclosure_all.extend([[center[0]+c_x-1, center[1]+y+d], [center[0]+c_x-1, center[1]-y-d]]);
        }
      }
      prev_y = y;
    }
    self.change_color_of_pixel(center[0], center[1]+ylength, stroke)?;
    self.change_color_of_pixel(center[0], center[1]-ylength, stroke)?;
    enclosure_all.extend([[center[0], center[1]+ylength], [center[0], center[1]-ylength]]);
    if fill.is_some() {
      //remove duplicates
      let mut enclosure: Vec<[u16; 2]> = Vec::new();
      for coord in enclosure_all {
        if !enclosure.contains(&coord) {
          if coord[0] != 0 {
            if enclosure.contains(&[coord[0]-1, coord[1]]) {
              continue;
            }
          }
          if enclosure.contains(&[coord[0]+1, coord[1]]) {
            continue;
          }
          enclosure.push(coord);
        }
      }
      let unwrapped_fill = fill.unwrap();
      //self.fill_bucket(unwrapped_fill, center[0] as usize, center[1] as usize)?;
      for y1 in 0..ylength*2+1 {
        for x1 in 0..xlength*2+1 {
          let point1: [i32; 2] = [i32::from(center[0])+i32::from(x1)-i32::from(xlength), i32::from(center[1])+i32::from(y1)-i32::from(ylength)];
          if point1[0] < 0 || point1[1] < 0 {
            continue;
          }
          let point1: [u16; 2] = [point1[0] as u16, point1[1] as u16];
          let point_inside = BMP::point_in_enclosure(point1, &enclosure);
          if point_inside {
            self.change_color_of_pixel(point1[0], point1[1], unwrapped_fill)?;
          }
        }
      }
    }
    return Ok(());
  }
  /// Equivalent to the bucket fill tool in many image editors. Specify the starting coordinates and the new fill color.
  pub fn fill_bucket(&mut self, fill: [u8; 4], x: usize, y: usize) -> Result<Vec<[u16; 2]>, ErrorKind> {
    //todo: have parameter allowing fill if the color only deviates a certain small percentage
    //fill same color connected to the (x,y) with new paint
    //check up, down, left, right. If same color as initial square, add to queue. Iterate through queue, after iterating add to visit and repeat
    let dib_header = self.get_dib_header();
    let dib_header = match dib_header {
      Ok(returned_dib_header) => returned_dib_header,
      Err(e) => return Err(e),
    };
    let pixel_data = self.get_pixel_data();
    let pixel_data = match pixel_data {
      Ok(returned_pixel_data) => returned_pixel_data,
      Err(e) => return Err(e),
    };
    let replace_color = self.get_color_of_px(x, y);
    let replace_color: [u8; 4] = match replace_color {
      Ok(returned_replace_color) => returned_replace_color,
      Err(e) => return Err(e),
    };
    let mut visited: Vec<[u16; 2]> = Vec::new();
    let mut queue: Vec<[u16; 2]> = Vec::new();
    //let mut i = 0;
    queue.push([x as u16, y as u16]);
    while queue.len() > 0 {
      //i += 1;
      //println!("{} {}", i, queue.len());
      let x2: u16 = queue[0][0];
      let y2: u16 = queue[0][1];
      //turn current coords into fill color
      //self.change_color_of_pixel(x2, y2, fill);
      //check is surrounding (up, down, left, right) are same color
      //check to make sure these coords exist. (get height, width)
      //remember, indexes start at 0
      if y2+1 < dib_header.height as u16 {
        if !visited.contains(&[x2, y2+1]) && !queue.contains(&[x2, y2+1]) {
          let down_color = self.get_color_of_px_efficient(x2 as usize, (y2+1) as usize, &dib_header, &pixel_data)?;
          if down_color == replace_color {
            queue.push([x2, y2+1]);
          }
        }
      }
      if y2 != 0 {
        if !visited.contains(&[x2, y2-1]) && !queue.contains(&[x2, y2-1]) {
          //does not go all the way to up color
          let up_color = self.get_color_of_px_efficient(x2 as usize, (y2-1) as usize, &dib_header, &pixel_data)?;
          if up_color == replace_color {
            queue.push([x2, y2-1]);
          }
        }
      }
      if x2 != 0 {
        if !visited.contains(&[x2-1, y2]) && !queue.contains(&[x2-1, y2]) {
          let left_color = self.get_color_of_px_efficient((x2-1) as usize, y2 as usize, &dib_header, &pixel_data)?;
          if left_color == replace_color {
            queue.push([x2-1, y2]);
          }
        }
      }
      if x2+1 < dib_header.width as u16 {
        if !visited.contains(&[x2+1, y2]) && !queue.contains(&[x2+1, y2]) {
          let right_color = self.get_color_of_px_efficient((x2+1) as usize, y2 as usize, &dib_header, &pixel_data)?;
          if right_color == replace_color {
            queue.push([x2+1, y2]);
          }
        }
      }
      //end
      visited.push(queue[0]);
      queue.remove(0);
    }
    //loop through visited
    let header = self.get_header();
    for px in &visited {
      self.change_color_of_pixel_efficient(px[0], px[1], fill, &dib_header, &header)?;
    }
    //&self.save_to_new("src/images/e2.bmp");
    return Ok(visited);
  }
  //save image functions
  /// Save the image to a new file.
  pub fn save_to_new(self, file_path: &str) -> Result<(), ErrorKind> {
    let mut new_file = fs::File::create(&std::path::Path::new(file_path)).unwrap();
    let write_op = new_file.write_all(&self.contents);
    match write_op {
      Ok(_file) => return Ok(()),
      Err(_e) => return Err(ErrorKind::FailedToWrite),
    };
  }
}

//https://docs.microsoft.com/en-us/windows/win32/wcs/basic-color-management-concepts

/*RGB to written color hash table*/

#[test]
fn non_existent_file() {
  assert!(BMP::new_from_file("doesnotexist.bmp") == Err(ErrorKind::NotFound));
}

#[test]
fn out_of_bounds_access() {
  let mut b = BMP::new(150, 150, None);
  assert!(b.get_color_of_pixel(0, 150) == Err(ErrorKind::OutOfBounds));
  assert!(b.get_color_of_pixel(150, 0).is_err());
  assert!(b.get_color_of_pixel(150, 150).is_err());
  assert!(b.get_color_of_pixel(149, 149).is_ok());
  assert!(b.change_color_of_pixel(149, 149, [128, 128, 128, 255]).is_ok());
  assert!(b.change_color_of_pixel(150, 150, [128, 128, 128, 255]).is_err());
}