use std::sync::Arc;
use winit::window::Window;
pub struct WgpuBase {
pub surface: wgpu::Surface<'static>,
pub device: wgpu::Device,
pub queue: wgpu::Queue,
pub surface_conf: wgpu::SurfaceConfiguration,
pub is_surface_configured: bool,
pub window: Arc<Window>,
}
impl WgpuBase {
pub async fn new(window: Arc<Window>) -> anyhow::Result<WgpuBase> {
let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
#[cfg(not(target_arch = "wasm32"))]
backends: wgpu::Backends::PRIMARY,
#[cfg(target_arch = "wasm32")]
backends: wgpu::Backends::GL,
flags: Default::default(),
memory_budget_thresholds: Default::default(),
backend_options: Default::default(),
display: None,
});
let surface = instance.create_surface(window.clone()).unwrap();
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await?;
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
experimental_features: wgpu::ExperimentalFeatures::disabled(),
required_limits: if cfg!(target_arch = "wasm32") {
wgpu::Limits::downlevel_webgl2_defaults()
} else {
wgpu::Limits::default()
},
memory_hints: Default::default(),
trace: wgpu::Trace::Off, })
.await?;
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps
.formats
.iter()
.copied()
.find(|f| f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: size.width,
height: size.height,
present_mode: surface_caps.present_modes[0],
alpha_mode: surface_caps.alpha_modes[0],
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
Ok(WgpuBase {
surface,
device,
queue,
surface_conf: config,
is_surface_configured: false,
window,
})
}
pub fn resize(&mut self, width: u32, height: u32) {
if width > 0 && height > 0 {
self.surface_conf.width = width;
self.surface_conf.height = height;
self.surface.configure(&self.device, &self.surface_conf);
self.is_surface_configured = true;
}
}
pub fn begin_render(&self) -> anyhow::Result<Option<wgpu::SurfaceTexture>> {
self.window.request_redraw();
if !self.is_surface_configured {
return Ok(None);
}
let output = match self.surface.get_current_texture() {
wgpu::CurrentSurfaceTexture::Success(surface_texture) => surface_texture,
wgpu::CurrentSurfaceTexture::Suboptimal(surface_texture) => {
self.surface.configure(&self.device, &self.surface_conf);
surface_texture
}
wgpu::CurrentSurfaceTexture::Timeout
| wgpu::CurrentSurfaceTexture::Occluded
| wgpu::CurrentSurfaceTexture::Validation => {
return Ok(None);
}
wgpu::CurrentSurfaceTexture::Outdated => {
self.surface.configure(&self.device, &self.surface_conf);
return Ok(None);
}
wgpu::CurrentSurfaceTexture::Lost => {
anyhow::bail!("Lost device");
}
};
return Ok(Some(output));
}
pub fn end_render(&self, output: wgpu::SurfaceTexture) -> anyhow::Result<()> {
output.present();
Ok(())
}
}