/*
* Blue Engine by Elham Aryanpur
*
* Wireframe example using pre-defined shapes
*
* The license is same as the one on the root.
*/
use blue_engine::{primitive_shapes::triangle, Engine, ObjectSettings, ShaderSettings};
pub fn main() {
let mut engine = Engine::new().expect("win");
triangle(
"Triangle",
ObjectSettings {
shader_settings: ShaderSettings {
polygon_mode: wgpu::PolygonMode::Line,
..Default::default()
},
..Default::default()
},
&mut engine.renderer,
&mut engine.objects,
)
.unwrap();
engine
.update_loop(move |_, _, _, _, _, _| {})
.expect("Error during update loop");
}