/*
* Blue Engine by Elham Aryanpur
*
* Scissor example using pre-defined shapes
*
* The license is same as the one on the root.
*/
use blue_engine::{primitive_shapes::triangle, Engine, ObjectSettings};
pub fn main() {
let mut engine = Engine::new().expect("win");
triangle(
"Triangle",
ObjectSettings::default(),
&mut engine.renderer,
&mut engine.objects,
)
.unwrap();
// set scissor rect
engine.renderer.scissor_rect = Some((0, 0, 450, 350));
engine
.update_loop(move |_, _, _, _, _, _| {})
.expect("Error during update loop");
}