<img src="https://raw.githubusercontent.com/AryanpurTech/BlueEngineDocs/master/resources/logo_3d.gif" loop=infinite width="100%" />
[](https://github.com/AryanpurTech/BlueEngine/actions/workflows/rust-linux.yml)
[](https://github.com/AryanpurTech/BlueEngine/actions/workflows/rust-win.yml)
[](https://github.com/AryanpurTech/BlueEngine/actions/workflows/rust-osx.yml)
Make sure to use latest Rust version, as the engine is always kept up to date.
## About
Blue Engine is a general-purpose, easy-to-use, extendable, and portable graphics engine written in rust. The engine can run on many popular back-end APIs including Vulkan, D3D-12, GL-ES 3, and Metal as well as Windows, Linux, Mobile, and OSX to ensure cross-platform compatibility.
Hello World:
```rust
use blue_engine::{
header::{ Engine, ObjectSettings },
primitive_shapes::triangle
};
fn main() {
// initialize the engine
let mut engine = Engine::new().expect("engine couldn't be initialized");
// create a triangle
triangle("my triangle", ObjectSettings::default(), &mut engine.renderer, &mut engine.objects).unwrap();
// run the engine
engine
.update_loop(move |_, _, _, _, _, _| {})
.expect("Error during update loop");
}
```
* [Join our discord server](https://discord.gg/s7xsj9q)
* [WIP] [Guide](https://aryanpurtech.github.io/BlueEngineDocs/)
* Check out the [workflow](https://github.com/orgs/AryanpurTech/projects/2) for roadmap, status, ...
* Check out the [examples](https://github.com/AryanpurTech/BlueEngine/tree/master/examples) folder to get a sense of how things are done
* Check out the [utilities library](https://github.com/AryanpurTech/BlueEngineUtilities) for extra functionality with the engine
* Check out the [editor](https://github.com/rustylabs/blue_flame)
*the credits to the image on top: NotPB*
*the development might seem slow sometimes, its due to multiple repositories being handled and due to my education taking a large chunk of my time. The project isn't dead, just slow.*