<img src="https://raw.githubusercontent.com/AryanpurTech/BlueEngineDocs/master/resources/logo_3d.gif" loop=infinite width="100%" />
[](https://github.com/AryanpurTech/BlueEngine/actions/workflows/build.yml)
[](https://github.com/AryanpurTech/BlueEngine/actions/workflows/rust-clippy.yml)
[](https://discord.com/invite/s7xsj9q)
[](https://docs.rs/blue_engine)
Make sure to use latest Rust version, as the engine is always kept up to date.
## About
Blue Engine is a general-purpose, easy-to-use, extendable, and portable graphics engine written in rust. The engine can run on many popular back-end APIs including Vulkan, D3D-12, GL-ES, and Metal as well as Windows, Linux, Mobile, and OSX to ensure cross-platform compatibility.
Hello World:
```rust
use blue_engine::{
prelude::{ Engine, ObjectSettings },
primitive_shapes::triangle
};
fn main() -> Result<(), blue_engine::error::Error> {
// initialize the engine
let mut engine = Engine::new()?;
// create a triangle
triangle("my triangle", ObjectSettings::default(), &mut engine.renderer, &mut engine.objects)?;
// run the engine
engine
.update_loop(move |_| {})?;
Ok(())
}
```
- [WIP] [Guide](https://docs.rs/blue_engine/latest/blue_engine/)
- Check out the [examples](https://github.com/AryanpurTech/BlueEngine/tree/master/examples) folder to get a sense of how things are done
- Check out the [utilities library](https://crates.io/crates/blue_engine_utilities) for extra functionality with the engine
_the credits to the image on top: NotPB_
_The project isn't dead, just the development might seem slow sometimes._