Skip to main contentCrate blitzkit
Source - camera
- collision
- Shapes that can touch, and the one piece of movement the engine provides.
- geometry
- keyboard
- lighting
- One directional light, and the shading it produces.
- mesh
- 3D geometry: what a mesh is made of, the shapes that ship with the engine,
and the transform that places one in the world.
- mouse
- Mouse events, in the engine’s own terms.
- renderer
- shadow
- Shadow mapping from the one directional light.
- sound
- teapot
- The Utah teapot, from the control points Martin Newell measured in 1975.
- texture
- Images, from bytes to something a mesh can be drawn with.
- MAX_DELTA_TIME
- Longest frame time handed to
Game::update. Below 20 fps the game slows down
instead of taking one large step.
- Game
- clamp_delta_time
- Caps a frame time at
MAX_DELTA_TIME. See specs/0002-frame-timing.md. - start