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//! WebSocket handler
use std::{
io::{self, Read, Write},
mem::replace,
};
use crate::{
error::{CapacityError, Error, ProtocolError, Result},
protocol::{
config::WebSocketConfig,
frame::{
codec::{CloseCode, Control, Data, OpCode},
core::FrameCodec,
CloseFrame, Frame, Utf8Bytes,
},
message::{IncompleteMessage, IncompleteMessageType, Message},
},
MAX_CONTROL_FRAME_PAYLOAD,
};
/// WebSocket operation mode
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum OperationMode {
/// Client mode
Client,
/// Server mode
Server,
}
/// WebSocket input-output stream.
///
/// This is THE structure you want to create to be able to speak the WebSocket protocol.
/// It may be created by calling `connect`, `accept` or `client` functions.
///
/// Use [`WebSocket::read`], [`WebSocket::send`] to received and send messages.
#[derive(Debug)]
pub struct WebSocket<T> {
stream: T,
context: WebSocketContext,
}
impl<T: Read + Write> WebSocket<T> {
/// Convert a raw socket into a WebSocket without performing a handshake.
///
/// Call this function if you're using Tungstenite as a part of a web framework
/// or together with an existing one. If you need an initial handshake, use
/// `connect()` or `accept()` functions of the crate to construct a websocket.
///
/// # Panics
/// Panics if config is invalid e.g. `max_write_buffer_size <= write_buffer_size`.
pub fn new(stream: T, mode: OperationMode, config: Option<WebSocketConfig>) -> Self {
WebSocket { stream, context: WebSocketContext::new(mode, config) }
}
/// Convert a raw socket into a WebSocket without performing a handshake.
///
/// Call this function if you're using Tungstenite as a part of a web framework
/// or together with an existing one. If you need an initial handshake, use
/// `connect()` or `accept()` functions of the crate to construct a websocket.
///
/// # Panics
/// Panics if config is invalid e.g. `max_write_buffer_size <= write_buffer_size`.
pub fn from_partially_read(
stream: T,
part: Vec<u8>,
mode: OperationMode,
config: Option<WebSocketConfig>,
) -> Self {
WebSocket { stream, context: WebSocketContext::from_partially_read(part, mode, config) }
}
/// Returns a shared reference to the stream
pub fn get_ref(&self) -> &T {
&self.stream
}
/// Returns a mutable reference to the stream
pub fn get_mut(&mut self) -> &mut T {
&mut self.stream
}
/// Returns the inner instance of the stream
pub fn into_inner(self) -> T {
self.stream
}
/// Change the configuration.
///
/// # Panics
/// Panics if config is invalid e.g. `max_write_buffer_size <= write_buffer_size`.
pub fn set_config(&mut self, func: impl FnOnce(&mut WebSocketConfig)) {
self.context.set_config(func);
}
/// Read the configuration.
pub fn get_config(&self) -> &WebSocketConfig {
self.context.get_config()
}
/// Check if it is possible to read messages.
///
/// Reading is impossible after receiving `Message::Close`. It is still possible after
/// sending close frame since the peer still may send some data before confirming close.
pub fn can_read(&self) -> bool {
self.context.can_read()
}
/// Check if it is possible to write messages.
///
/// Writing gets impossible immediately after sending or receiving `Message::Close`.
pub fn can_write(&self) -> bool {
self.context.can_write()
}
/// Check if it is possible to read messages.
///
/// Reading is impossible after receiving `Message::Close`. It is still possible after
/// sending close frame since the peer still may send some data before confirming close.
pub fn read(&mut self) -> Result<Message> {
self.context.read(&mut self.stream)
}
/// Writes and immediately flushes a message.
/// Equivalent to calling [`write`](Self::write) then [`flush`](Self::flush).
pub fn send(&mut self, msg: Message) -> Result<()> {
self.write(msg)?;
self.flush()
}
/// Write a message to the provided stream, if possible.
///
/// A subsequent call should be made to [`flush`](Self::flush) to flush writes.
///
/// In the event of stream write failure the message frame will be stored
/// in the write buffer and will try again on the next call to [`write`](Self::write)
/// or [`flush`](Self::flush).
///
/// If the write buffer would exceed the configured [`WebSocketConfig::max_write_buffer_size`]
/// [`Err(WriteBufferFull(msg_frame))`](Error::WriteBufferFull) is returned.
///
/// This call will generally not flush. However, if there are queued automatic messages
/// they will be written and eagerly flushed.
///
/// For example, upon receiving ping messages tungstenite queues pong replies automatically.
/// The next call to [`read`](Self::read), [`write`](Self::write) or [`flush`](Self::flush)
/// will write & flush the pong reply. This means you should not respond to ping frames manually.
///
/// You can however send pong frames manually in order to indicate a unidirectional heartbeat
/// as described in [RFC 6455](https://tools.ietf.org/html/rfc6455#section-5.5.3). Note that
/// if [`read`](Self::read) returns a ping, you should [`flush`](Self::flush) before passing
/// a custom pong to [`write`](Self::write), otherwise the automatic queued response to the
/// ping will not be sent as it will be replaced by your custom pong message.
///
/// # Errors
/// - If the WebSocket's write buffer is full, [`Error::WriteBufferFull`] will be returned
/// along with the equivalent passed message frame.
/// - If the connection is closed and should be dropped, this will return [`Error::ConnectionClosed`].
/// - If you try again after [`Error::ConnectionClosed`] was returned either from here or from
/// [`read`](Self::read), [`Error::AlreadyClosed`] will be returned. This indicates a program
/// error on your part.
/// - [`Error::Io`] is returned if the underlying connection returns an error
/// (consider these fatal except for WouldBlock).
/// - [`Error::Capacity`] if your message size is bigger than the configured max message size.
pub fn write(&mut self, msg: Message) -> Result<()> {
self.context.write(&mut self.stream, msg)
}
/// Flush writes.
///
/// Ensures all messages previously passed to [`write`](Self::write) and automatic
/// queued pong responses are written & flushed into the underlying stream.
pub fn flush(&mut self) -> Result<()> {
self.context.flush(&mut self.stream)
}
/// Close the connection.
///
/// This function guarantees that the close frame will be queued.
/// There is no need to call it again. Calling this function is
/// the same as calling `write(Message::Close(..))`.
///
/// After queuing the close frame you should continue calling [`read`](Self::read) or
/// [`flush`](Self::flush) to drive the close handshake to completion.
///
/// The websocket RFC defines that the underlying connection should be closed
/// by the server. Tungstenite takes care of this asymmetry for you.
///
/// When the close handshake is finished (we have both sent and received
/// a close message), [`read`](Self::read) or [`flush`](Self::flush) will return
/// [Error::ConnectionClosed] if this endpoint is the server.
///
/// If this endpoint is a client, [Error::ConnectionClosed] will only be
/// returned after the server has closed the underlying connection.
///
/// It is thus safe to drop the underlying connection as soon as [Error::ConnectionClosed]
/// is returned from [`read`](Self::read) or [`flush`](Self::flush).
pub fn close(&mut self, code: Option<CloseFrame>) -> Result<()> {
self.context.close(&mut self.stream, code)
}
}
/// A context for managing WebSocket stream.
#[derive(Debug)]
pub struct WebSocketContext {
/// Server or client?
mode: OperationMode,
/// encoder / decoder of frame.
frame: FrameCodec,
/// The state of processing, either "active" or "closing".
state: WebSocketState,
/// Receive: an incomplete message being processed.
incomplete: Option<IncompleteMessage>,
/// Send in addition to regular messages E.g. "pong" or "close".
additional_send: Option<Frame>,
/// True indicates there is an additional message (like a pong)
/// that failed to flush previously and we should try again.
unflushed_additional: bool,
/// The configuration for the websocket session.
config: WebSocketConfig,
}
impl WebSocketContext {
/// Create a WebSocket context that manages a post-handshake stream.
///
/// # Panics
/// Panics if config is invalid e.g. `max_write_buffer_size <= write_buffer_size`.
pub fn new(mode: OperationMode, config: Option<WebSocketConfig>) -> Self {
let configuration = config.unwrap_or_default();
Self::_new(mode, FrameCodec::new(configuration.read_buffer_size), configuration)
}
/// Create a WebSocket context that manages an post-handshake stream.
///
/// # Panics
/// Panics if config is invalid e.g. `max_write_buffer_size <= write_buffer_size`.
pub fn from_partially_read(
part: Vec<u8>,
mode: OperationMode,
config: Option<WebSocketConfig>,
) -> Self {
let configuration = config.unwrap_or_default();
Self::_new(
mode,
FrameCodec::from_partially_read(part, configuration.read_buffer_size),
configuration,
)
}
fn _new(mode: OperationMode, mut frame: FrameCodec, config: WebSocketConfig) -> Self {
config.asset_valid();
frame.max_out_buffer_len(config.max_write_buffer_size);
frame.out_buffer_write_len(config.write_buffer_size);
Self {
mode,
frame,
state: WebSocketState::Active,
incomplete: None,
additional_send: None,
unflushed_additional: false,
config,
}
}
/// Change the configuration.
///
/// # Panics
/// Panics if config is invalid e.g. `max_write_buffer_size <= write_buffer_size`.
pub fn set_config(&mut self, func: impl FnOnce(&mut WebSocketConfig)) {
func(&mut self.config);
self.config.asset_valid();
self.frame.max_out_buffer_len(self.config.max_write_buffer_size);
self.frame.out_buffer_write_len(self.config.write_buffer_size);
}
/// Read the configuration.
pub fn get_config(&self) -> &WebSocketConfig {
&self.config
}
/// Check if it is possible to read messages.
///
/// Reading is impossible after receiving `Message::Close`. It is still possible after
/// sending close frame since the peer still may send some data before confirming close.
pub fn can_read(&self) -> bool {
self.state.can_read()
}
/// Check if it is possible to write messages.
///
/// Writing gets impossible immediately after sending or receiving `Message::Close`.
pub fn can_write(&self) -> bool {
self.state.is_active()
}
/// Read a message from the provided stream, if possible.
///
/// This function sends pong and close responses automatically.
/// However, it never blocks on write.
pub fn read<T: Read + Write>(&mut self, stream: &mut T) -> Result<Message> {
self.state.check_if_terminated()?;
loop {
if self.additional_send.is_some() || self.unflushed_additional {
match self.flush(stream) {
Ok(_) => {}
Err(Error::Io(e)) if e.kind() == io::ErrorKind::WouldBlock => {
self.unflushed_additional = true
}
Err(e) => return Err(e),
}
} else if self.mode == OperationMode::Server && !self.state.can_read() {
self.state = WebSocketState::Terminated;
return Err(Error::ConnectionClosed);
}
if let Some(msg) = self._read(stream)? {
return Ok(msg);
}
}
}
/// Write a message to the provided stream.
///
/// A subsequent call should be made to [`flush`](Self::flush) to flush writes.
///
/// In the event of stream write failure the message frame will be stored
/// in the write buffer and will try again on the next call to [`write`](Self::write)
/// or [`flush`](Self::flush).
///
/// If the write buffer would exceed the configured [`WebSocketConfig::max_write_buffer_size`]
/// [`Err(WriteBufferFull(msg_frame))`](Error::WriteBufferFull) is returned.
pub fn write<T: Read + Write>(&mut self, stream: &mut T, msg: Message) -> Result<()> {
self.state.check_if_terminated()?;
if !self.state.is_active() {
return Err(Error::Protocol(ProtocolError::SendAfterClose));
}
let frame = match msg {
Message::Text(data) => Frame::new_data(data, OpCode::Data(Data::Text), true),
Message::Binary(data) => Frame::new_data(data, OpCode::Data(Data::Binary), true),
Message::Ping(data) => Frame::new_ping(data),
Message::Pong(data) => {
self.set_additional(Frame::new_pong(data));
return self._write(stream, None).map(|_| ());
}
Message::Close(code) => return self.close(stream, code),
Message::Frame(f) => f,
};
let should_flush = self._write(stream, Some(frame))?;
if should_flush {
self.flush(stream)?;
}
Ok(())
}
/// Flush writes.
///
/// Ensures all messages previously passed to [`write`](Self::write) and automatically
/// queued pong responses are written & flushed into the `stream`.
#[inline]
pub fn flush<T: Read + Write>(&mut self, stream: &mut T) -> Result<()> {
self._write(stream, None)?;
self.frame.write_out(stream)?;
stream.flush()?;
self.unflushed_additional = false;
Ok(())
}
/// Close the connection.
///
/// This function guarantees that the close frame will be queued.
/// There is no need to call it again. Calling this function is
/// the same as calling `send(Message::Close(..))`.
pub fn close<T: Read + Write>(
&mut self,
stream: &mut T,
code: Option<CloseFrame>,
) -> Result<()> {
if let WebSocketState::Active = self.state {
self.state = WebSocketState::ClosedByServer;
let frame = Frame::new_close(code);
self._write(stream, Some(frame))?;
}
self.flush(stream)
}
fn _read<T: Read>(&mut self, stream: &mut T) -> Result<Option<Message>> {
if let Some(frame) = self
.frame
.read(
stream,
self.config.max_frame_size,
matches!(self.mode, OperationMode::Server),
self.config.accept_unmasked_frames,
)
.check_connection_reset(self.state)?
{
if !self.state.can_read() {
return Err(Error::Protocol(ProtocolError::ReceiveAfterClose));
}
let header = frame.header();
if header.rsv1 || header.rsv2 || header.rsv3 {
return Err(Error::Protocol(ProtocolError::NonZeroReservedBits));
}
if self.mode == OperationMode::Client && frame.is_masked() {
return Err(Error::Protocol(ProtocolError::MaskedFrameFromServer));
}
match frame.header().opcode {
OpCode::Control(ctrl) => match ctrl {
_ if !frame.header().fin => {
Err(Error::Protocol(ProtocolError::FragmentedControlFrame))
}
_ if frame.payload().len() > MAX_CONTROL_FRAME_PAYLOAD => {
Err(Error::Protocol(ProtocolError::ControlFrameTooBig))
}
Control::Close => Ok(self.try_close(frame.into_close()?).map(Message::Close)),
Control::Reserved(code) => {
Err(Error::Protocol(ProtocolError::UnknownControlOpCode(code)))
}
Control::Ping => {
let data = frame.into_payload();
if self.state.is_active() {
self.set_additional(Frame::new_pong(data.clone()));
}
Ok(Some(Message::Ping(data)))
}
Control::Pong => Ok(Some(Message::Pong(frame.into_payload()))),
},
OpCode::Data(data) => {
let fin = frame.header().fin;
match data {
Data::Continuation => {
if let Some(ref mut msg) = self.incomplete {
msg.extend(frame.into_payload(), self.config.max_message_size)?;
} else {
return Err(Error::Protocol(ProtocolError::UnexpectedContinue));
}
if fin {
Ok(Some(self.incomplete.take().unwrap().complete()?))
} else {
Ok(None)
}
}
data_frag if self.incomplete.is_some() => {
Err(Error::Protocol(ProtocolError::ExpectedFragment(data_frag)))
}
Data::Text if fin => {
check_max_size(frame.payload().len(), self.config.max_message_size)?;
Ok(Some(Message::Text(frame.into_text()?)))
}
Data::Binary if fin => {
check_max_size(frame.payload().len(), self.config.max_message_size)?;
Ok(Some(Message::Binary(frame.into_payload())))
}
Data::Text | Data::Binary => {
let msg_type = match data {
Data::Text => IncompleteMessageType::Text,
Data::Binary => IncompleteMessageType::Binary,
_ => panic!("Bug: message is neither text not binary"),
};
let mut incomplete = IncompleteMessage::new(msg_type);
incomplete
.extend(frame.into_payload(), self.config.max_message_size)?;
self.incomplete = Some(incomplete);
Ok(None)
}
Data::Reserved(code) => {
Err(Error::Protocol(ProtocolError::UnknownDataOpCode(code)))
}
}
}
}
} else {
match replace(&mut self.state, WebSocketState::Terminated) {
WebSocketState::ClosedByPeer | WebSocketState::CloseAcknowledged => {
Err(Error::ConnectionClosed)
}
_ => Err(Error::Protocol(ProtocolError::ResetWithoutClosing)),
}
}
}
fn _write<T: Read + Write>(&mut self, stream: &mut T, data: Option<Frame>) -> Result<bool> {
if let Some(data) = data {
self.buffer_frame(stream, data)?;
}
let should_flush = if let Some(msg) = self.additional_send.take() {
match self.buffer_frame(stream, msg.clone()) {
Err(Error::WriteBufferFull) => {
self.set_additional(msg);
false
}
Err(e) => return Err(e),
Ok(_) => true,
}
} else {
self.unflushed_additional
};
if self.mode == OperationMode::Server && !self.state.can_read() {
self.frame.write_out(stream)?;
self.state = WebSocketState::Terminated;
Err(Error::ConnectionClosed)
} else {
Ok(should_flush)
}
}
/// Received a close frame. Tells if we need to return a close frame to the user.
#[allow(clippy::option_option)]
fn try_close(&mut self, close: Option<CloseFrame>) -> Option<Option<CloseFrame>> {
match self.state {
WebSocketState::Active => {
self.state = WebSocketState::ClosedByPeer;
let close = close.map(|frame| {
if !frame.code.allowed() {
CloseFrame {
code: CloseCode::Protocol,
reason: Utf8Bytes::from_static("Protocol violatoin"),
}
} else {
frame
}
});
let reply = Frame::new_close(close.clone());
self.set_additional(reply);
Some(close)
}
WebSocketState::ClosedByPeer | WebSocketState::CloseAcknowledged => None,
WebSocketState::ClosedByServer => {
self.state = WebSocketState::CloseAcknowledged;
Some(close)
}
WebSocketState::Terminated => unreachable!(),
}
}
/// Write a single frame into the write-buffer.
fn buffer_frame<T>(&mut self, stream: &mut T, mut frame: Frame) -> Result<()>
where
T: Read + Write,
{
match self.mode {
OperationMode::Server => {}
OperationMode::Client => frame.set_random_mask(),
}
self.frame.write(stream, frame).check_connection_reset(self.state)
}
/// Replace `additional_send` if it is currently a `Pong` message.
fn set_additional(&mut self, additional: Frame) {
let empty_or_pong = self
.additional_send
.as_ref()
.map_or(true, |f| f.header().opcode == OpCode::Control(Control::Pong));
if empty_or_pong {
self.additional_send.replace(additional);
}
}
}
fn check_max_size(size: usize, max: Option<usize>) -> Result<()> {
if let Some(max) = max {
if size > max {
return Err(Error::Capacity(CapacityError::MessageTooLarge { size, max }));
}
}
Ok(())
}
/// The current connection state.
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
enum WebSocketState {
/// The connection is active.
Active,
/// We initiated a close handshake.
ClosedByServer,
/// The peer initiated a close handshake.
ClosedByPeer,
/// The peer replied to our close handshake.
CloseAcknowledged,
/// The connection does not exist anymore.
Terminated,
}
impl WebSocketState {
/// Tell if we're allowed to process normal messages.
fn is_active(self) -> bool {
matches!(self, Self::Active)
}
/// Tell if we should process incoming data. Note that if we send a close frame
/// but the remote hasn't confirmed, they might have sent data before they receive our
/// close frame, so we should still pass those to client code, hence ClosedByUs is valid.
fn can_read(self) -> bool {
matches!(self, Self::Active | Self::ClosedByServer)
}
/// Check if the state is active, return error if not.
fn check_if_terminated(self) -> Result<()> {
match self {
WebSocketState::Terminated => Err(Error::AlreadyClosed),
_ => Ok(()),
}
}
}
/// Translate "Connection reset by peer" into `ConnectionClosed` if appropriate.
trait CheckConnectionReset {
fn check_connection_reset(self, state: WebSocketState) -> Self;
}
impl<T> CheckConnectionReset for Result<T> {
fn check_connection_reset(self, state: WebSocketState) -> Self {
match self {
Err(Error::Io(e)) => Err({
if !state.can_read() && e.kind() == io::ErrorKind::ConnectionReset {
Error::ConnectionClosed
} else {
Error::Io(e)
}
}),
other => other,
}
}
}