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use parley::{AlignmentOptions, IndentOptions};
use style::values::{computed::CSSPixelLength, generics::text::GenericTextIndent};
use taffy::{
AvailableSpace, BlockContext, BlockFormattingContext, BoxSizing, CollapsibleMarginSet,
CoreStyle as _, LayoutInput, LayoutOutput, LayoutPartialTree as _, MaybeMath as _,
MaybeResolve as _, NodeId, Overflow, Point, Position, ResolveOrZero as _, RunMode, Size,
SizingMode,
};
#[cfg(feature = "floats")]
use parley::YieldData;
#[cfg(feature = "floats")]
use taffy::{Clear, Float, prelude::TaffyMaxContent};
use super::resolve_calc_value;
use crate::BaseDocument;
impl BaseDocument {
pub(crate) fn compute_inline_layout(
&mut self,
node_id: usize,
inputs: taffy::tree::LayoutInput,
block_ctx: Option<&mut BlockContext<'_>>,
) -> taffy::LayoutOutput {
let LayoutInput {
known_dimensions,
parent_size,
run_mode,
..
} = inputs;
let style = &self.nodes[node_id].style;
// Pull these out earlier to avoid borrowing issues
let is_scroll_container =
style.overflow.x.is_scroll_container() || style.overflow.y.is_scroll_container();
let padding = style
.padding()
.resolve_or_zero(parent_size.width, resolve_calc_value);
let border = style
.border()
.resolve_or_zero(parent_size.width, resolve_calc_value);
let padding_border_size = (padding + border).sum_axes();
let box_sizing_adjustment = if style.box_sizing() == BoxSizing::ContentBox {
padding_border_size
} else {
Size::ZERO
};
// Resolve node's preferred/min/max sizes (width/heights) against the available space (percentages resolve to pixel values)
// For ContentSize mode, we pretend that the node has no size styles as these should be ignored.
let (clamped_style_size, min_size, max_size, _aspect_ratio) = match inputs.sizing_mode {
SizingMode::ContentSize => {
let node_size = known_dimensions;
let node_min_size = Size::NONE;
let node_max_size = Size::NONE;
(node_size, node_min_size, node_max_size, None)
}
SizingMode::InherentSize => {
let aspect_ratio = style.aspect_ratio();
let style_size = style
.size()
.maybe_resolve(parent_size, resolve_calc_value)
.maybe_apply_aspect_ratio(aspect_ratio)
.maybe_add(box_sizing_adjustment);
let style_min_size = style
.min_size()
.maybe_resolve(parent_size, resolve_calc_value)
.maybe_apply_aspect_ratio(aspect_ratio)
.maybe_add(box_sizing_adjustment);
let style_max_size = style
.max_size()
.maybe_resolve(parent_size, resolve_calc_value)
.maybe_add(box_sizing_adjustment);
let node_size =
known_dimensions.or(style_size.maybe_clamp(style_min_size, style_max_size));
(node_size, style_min_size, style_max_size, aspect_ratio)
}
};
// If both min and max in a given axis are set and max <= min then this determines the size in that axis
let min_max_definite_size = min_size.zip_map(max_size, |min, max| match (min, max) {
(Some(min), Some(max)) if max <= min => Some(min),
_ => None,
});
let styled_based_known_dimensions = known_dimensions
.or(min_max_definite_size)
.or(clamped_style_size)
.maybe_max(padding_border_size);
// Short-circuit layout if the container's size is fully determined by the container's size and the run mode
// is ComputeSize (and thus the container's size is all that we're interested in)
if run_mode == RunMode::ComputeSize {
if let Size {
width: Some(width),
height: Some(height),
} = styled_based_known_dimensions
{
return LayoutOutput::from_outer_size(Size { width, height });
}
}
// Unwrap the block formatting context if one was passed, or else create a new one
match block_ctx {
Some(inherited_bfc) if !is_scroll_container => self.compute_inline_layout_inner(
node_id,
LayoutInput {
known_dimensions: styled_based_known_dimensions,
..inputs
},
inherited_bfc,
),
_ => {
let mut root_bfc = BlockFormattingContext::new();
let mut root_ctx = root_bfc.root_block_context();
self.compute_inline_layout_inner(
node_id,
LayoutInput {
known_dimensions: styled_based_known_dimensions,
..inputs
},
&mut root_ctx,
)
}
}
}
fn compute_inline_layout_inner(
&mut self,
node_id: usize,
inputs: taffy::tree::LayoutInput,
block_ctx: &mut BlockContext<'_>,
) -> taffy::LayoutOutput {
let scale = self.viewport.scale();
let LayoutInput {
known_dimensions,
parent_size,
available_space,
sizing_mode,
..
} = inputs;
// Take inline layout to satisfy borrow checker
let mut inline_layout = self.nodes[node_id]
.data
.downcast_element_mut()
.unwrap()
.take_inline_layout()
.unwrap();
let style = &self.nodes[node_id].style;
// Note: both horizontal and vertical percentage padding/borders are resolved against the container's inline size (i.e. width).
// This is not a bug, but is how CSS is specified (see: https://developer.mozilla.org/en-US/docs/Web/CSS/padding#values)
let margin = style
.margin()
.resolve_or_zero(parent_size.width, resolve_calc_value);
let padding = style
.padding()
.resolve_or_zero(parent_size.width, resolve_calc_value);
let border = style
.border()
.resolve_or_zero(parent_size.width, resolve_calc_value);
let container_pb = padding + border;
let pb_sum = container_pb.sum_axes();
let box_sizing_adjustment = if style.box_sizing() == BoxSizing::ContentBox {
pb_sum
} else {
Size::ZERO
};
// Scrollbar gutters are reserved when the `overflow` property is set to `Overflow::Scroll`.
// However, the axis are switched (transposed) because a node that scrolls vertically needs
// *horizontal* space to be reserved for a scrollbar
let scrollbar_gutter = style.overflow().transpose().map(|overflow| match overflow {
Overflow::Scroll => style.scrollbar_width(),
_ => 0.0,
});
// TODO: make side configurable based on the `direction` property
let mut content_box_inset = container_pb;
content_box_inset.right += scrollbar_gutter.x;
content_box_inset.bottom += scrollbar_gutter.y;
let has_styles_preventing_being_collapsed_through = !style.is_block()
|| style.overflow().x.is_scroll_container()
|| style.overflow().y.is_scroll_container()
|| style.position() == Position::Absolute
|| padding.top > 0.0
|| padding.bottom > 0.0
|| border.top > 0.0
|| border.bottom > 0.0;
// || matches!(node_size.height, Some(h) if h > 0.0)
// || matches!(node_min_size.height, Some(h) if h > 0.0)
// || !inline_layout.text.is_empty();
// || !inline_layout.layout.inline_boxes().is_empty();
// Short circuit if inline context contains no text or inline boxes
if !has_styles_preventing_being_collapsed_through
&& inline_layout.text.is_empty()
&& inline_layout.layout.inline_boxes().is_empty()
{
// Put layout back
self.nodes[node_id]
.data
.downcast_element_mut()
.unwrap()
.inline_layout_data = Some(inline_layout);
return LayoutOutput::from_outer_size(
Size::ZERO.maybe_max(container_pb.sum_axes().map(Some)),
);
}
// Resolve node's preferred/min/max sizes (width/heights) against the available space (percentages resolve to pixel values)
// For ContentSize mode, we pretend that the node has no size styles as these should be ignored.
let (node_size, node_min_size, node_max_size, aspect_ratio) = match sizing_mode {
SizingMode::ContentSize => {
let node_size = known_dimensions;
let node_min_size = Size::NONE;
let node_max_size = Size::NONE;
(node_size, node_min_size, node_max_size, None)
}
SizingMode::InherentSize => {
let aspect_ratio = style.aspect_ratio();
let style_size = style
.size()
.maybe_resolve(parent_size, resolve_calc_value)
.maybe_apply_aspect_ratio(aspect_ratio)
.maybe_add(box_sizing_adjustment);
let style_min_size = style
.min_size()
.maybe_resolve(parent_size, resolve_calc_value)
.maybe_apply_aspect_ratio(aspect_ratio)
.maybe_add(box_sizing_adjustment);
let style_max_size = style
.max_size()
.maybe_resolve(parent_size, resolve_calc_value)
.maybe_add(box_sizing_adjustment);
let node_size =
known_dimensions.or(style_size.maybe_clamp(style_min_size, style_max_size));
(node_size, style_min_size, style_max_size, aspect_ratio)
}
};
// Compute available space
let available_space = Size {
width: known_dimensions
.width
.map(AvailableSpace::from)
.unwrap_or(available_space.width)
.maybe_sub(margin.horizontal_axis_sum())
.maybe_set(known_dimensions.width)
.maybe_set(node_size.width)
.map_definite_value(|size| {
size.maybe_clamp(node_min_size.width, node_max_size.width)
- content_box_inset.horizontal_axis_sum()
}),
height: known_dimensions
.height
.map(AvailableSpace::from)
.unwrap_or(available_space.height)
.maybe_sub(margin.vertical_axis_sum())
.maybe_set(known_dimensions.height)
.maybe_set(node_size.height)
.map_definite_value(|size| {
size.maybe_clamp(node_min_size.height, node_max_size.height)
- content_box_inset.vertical_axis_sum()
}),
};
// Compute size of inline boxes
let child_inputs = taffy::tree::LayoutInput {
known_dimensions: Size::NONE,
available_space,
sizing_mode: SizingMode::InherentSize,
parent_size: available_space.into_options(),
..inputs
};
#[cfg(feature = "floats")]
let float_child_inputs = taffy::tree::LayoutInput {
available_space: Size::MAX_CONTENT,
..child_inputs
};
// Update inline boxes
for ibox in inline_layout.layout.inline_boxes_mut() {
let style = &self.nodes[ibox.id as usize].style;
let margin = style
.margin
.resolve_or_zero(inputs.parent_size, resolve_calc_value);
#[cfg(feature = "floats")]
let is_floated = style.float.is_floated();
#[cfg(not(feature = "floats"))]
let is_floated = false;
if style.position == Position::Absolute || is_floated {
ibox.width = 0.0;
ibox.height = 0.0;
} else {
let output = self.compute_child_layout(NodeId::from(ibox.id), child_inputs);
ibox.width = (margin.left + margin.right + output.size.width) * scale;
ibox.height = (margin.top + margin.bottom + output.size.height) * scale;
}
}
// TODO: Resolve against style widths as well as known dimensions
let text_indent = self.nodes[node_id]
.primary_styles()
.map(|s| s.clone_text_indent())
.unwrap_or_else(GenericTextIndent::zero);
let resolved_text_indent = text_indent
.length
.resolve(CSSPixelLength::new(known_dimensions.width.unwrap_or(0.0)))
.px();
inline_layout.layout.set_text_indent(
resolved_text_indent,
// NOTE: hanging and each_line don't current work because parsing them is cfg'd out in Stylo
// due to Servo not yet supporting those features. They should start to "just work" in Blitz
// once support is enabled in Stylo.
IndentOptions {
each_line: text_indent.each_line,
hanging: text_indent.hanging,
},
);
let pbw = container_pb.horizontal_components().sum() * scale;
let width = known_dimensions
.width
.map(|w| (w * scale) - pbw)
.unwrap_or_else(|| {
// TODO: Cache content widths.
//
// This is a little tricky as the size of the inline boxes may depend on whether we are sizing under
// and a min-content or max-content constraint. So if we want to compute both widths in one pass then
// we need to store both a min-content and max-content size on each box.
let content_sizes = inline_layout.layout.calculate_content_widths();
let min_content_width = content_sizes.min;
let max_content_width = content_sizes.max;
#[cfg(feature = "floats")]
let float_width = match available_space.width {
AvailableSpace::Definite(_) => 0.0,
AvailableSpace::MinContent => {
let mut width: f32 = 0.0;
for ibox in inline_layout.layout.inline_boxes_mut() {
let style = &self.nodes[ibox.id as usize].style;
if style.float.is_floated() {
let margin = style
.margin
.resolve_or_zero(inputs.parent_size, resolve_calc_value);
let output =
self.compute_child_layout(NodeId::from(ibox.id), child_inputs);
width = width.max(output.size.width + margin.left + margin.right);
}
}
width * scale
}
AvailableSpace::MaxContent => {
let mut width: f32 = 0.0;
for ibox in inline_layout.layout.inline_boxes_mut() {
let style = &self.nodes[ibox.id as usize].style;
if style.float.is_floated() {
let margin = style
.margin
.resolve_or_zero(inputs.parent_size, resolve_calc_value);
let output =
self.compute_child_layout(NodeId::from(ibox.id), child_inputs);
width += output.size.width + margin.left + margin.right;
}
}
width * scale
}
};
#[cfg(not(feature = "floats"))]
let float_width = 0.0;
let computed_width = match available_space.width {
AvailableSpace::MinContent => min_content_width.max(float_width),
AvailableSpace::MaxContent => max_content_width + float_width,
AvailableSpace::Definite(limit) => (limit * scale)
.min(max_content_width + float_width)
.max(min_content_width),
}
.ceil();
let style_width = node_size.width.map(|w| w * scale);
let min_width = node_min_size.width.map(|w| w * scale);
let max_width = node_max_size.width.map(|w| w * scale);
(style_width)
.unwrap_or(computed_width + pbw)
.max(computed_width)
.maybe_clamp(min_width, max_width)
- pbw
});
#[cfg(not(feature = "floats"))]
let _ = block_ctx; // Suppress unused variable warning
// Set block context width if this is a block context root
#[cfg(feature = "floats")]
let is_bfc_root = block_ctx.is_bfc_root();
#[cfg(feature = "floats")]
if is_bfc_root {
block_ctx.set_width((width + pbw) / scale);
}
// Create sub-context to account for the inline layout's padding/border
#[cfg(feature = "floats")]
let mut block_ctx =
block_ctx.sub_context(container_pb.top, [container_pb.left, container_pb.right]);
// block_ctx.apply_content_box_inset([container_pb.left, container_pb.right]);
// if inputs.run_mode == taffy::RunMode::ComputeSize {
// // Height SHOULD be ignored if RequestedAxis is Horizontal, but currently that doesn't
// // always seem to be the case. So we perform layout to obtain a height every time. We
// // perform layout on a clone of the Layout to avoid clobbering the actual layout which
// // was causing https://github.com/DioxusLabs/blitz/pull/247#issuecomment-3235111617
// //
// // Doing this does seem to be as slow as one might expect, and if it enables correct
// // incremental layout then that is overall a big performance win.
// //
// // FIXME: avoid the need to clone the layout each time
// let mut layout = inline_layout.clone();
// layout.layout.break_all_lines(Some(width));
// return taffy::Size {
// width: width.ceil() / scale,
// height: layout.layout.height() / scale,
// };
// }
#[cfg(not(feature = "floats"))]
{
inline_layout.layout.break_all_lines(Some(width));
}
// Perform inline layout
#[cfg(feature = "floats")]
{
let mut breaker = inline_layout.layout.break_lines();
let initial_slot = block_ctx.find_content_slot(0.0, Clear::None, None);
let mut has_active_floats = initial_slot.segment_id.is_some();
let state = breaker.state_mut();
state.set_layout_max_advance(width);
state.set_line_max_advance(initial_slot.width * scale);
state.set_line_x(initial_slot.x * scale);
state.set_line_y((initial_slot.y * scale) as f64);
// TODO: revert state and retry layout if a line doesn't fit
//
// Save initial state. Saved state is used to revert the layout to a previous state if needed
// (e.g. to revert a line that doesn't fit in the space it was laid out into)
//
// let mut saved_state = breaker.state().clone();
while let Some(yield_data) = breaker.break_next() {
match yield_data {
YieldData::LineBreak(_line_break_data) => {
let state = breaker.state_mut();
if has_active_floats {
// TODO: revert state and retry layout if a line doesn't fit
// saved_state = state.clone();
let min_y = state.line_y() / scale as f64;
let next_slot =
block_ctx.find_content_slot(min_y as f32, Clear::None, None);
has_active_floats = next_slot.segment_id.is_some();
state.set_line_max_advance(next_slot.width * scale);
state.set_line_x(next_slot.x * scale);
state.set_line_y((next_slot.y * scale) as f64);
} else {
state.set_line_x(0.0);
state.set_line_max_advance(width);
}
continue;
}
YieldData::MaxHeightExceeded(_data) => {
// TODO
continue;
}
YieldData::InlineBoxBreak(box_break_data) => {
let state = breaker.state_mut();
let node_id = box_break_data.inline_box_id as usize;
let node = &mut self.nodes[node_id];
// We can assume that the box is a float because we only set `break_on_box: true` for floats
let direction = match node.style.float {
Float::Left => taffy::FloatDirection::Left,
Float::Right => taffy::FloatDirection::Right,
Float::None => unreachable!(),
};
let clear = node.style.clear;
let margin = node
.style
.margin
.resolve_or_zero(inputs.parent_size, resolve_calc_value);
let margin_sum = margin.sum_axes();
let output =
self.compute_child_layout(NodeId::from(node_id), float_child_inputs);
let min_y = state.line_y() as f32 / scale;
let mut pos = block_ctx.place_floated_box(
output.size + margin_sum,
min_y,
direction,
clear,
);
pos.x += container_pb.left;
pos.y += container_pb.top;
let min_y = state.line_y() / scale as f64; //.max(pos.y as f64);
let next_slot =
block_ctx.find_content_slot(min_y as f32, Clear::None, None);
has_active_floats = next_slot.segment_id.is_some();
state.set_line_max_advance(next_slot.width * scale);
state.set_line_x(next_slot.x * scale);
state.set_line_y((next_slot.y * scale) as f64);
let layout = &mut self.nodes[node_id].unrounded_layout;
layout.size = output.size;
layout.location.x = pos.x + margin.left + container_pb.left;
layout.location.y = pos.y + margin.top + container_pb.top;
// dbg!(&layout.size);
// dbg!(&layout.location);
state.append_inline_box_to_line(box_break_data.advance, 0.0);
// if float.is_floated() {
// println!("INLINE FLOATED BOX ({}) {:?}", ibox.id, float);
// println!(
// "w:{} h:{} x:{}, y:{}",
// layout.size.width, layout.size.height, 0, 0
// );
// }
}
}
}
breaker.finish();
}
let alignment = self.nodes[node_id]
.primary_styles()
.map(|s| {
use parley::layout::Alignment;
use style::values::specified::TextAlignKeyword;
match s.clone_text_align() {
TextAlignKeyword::Start => Alignment::Start,
TextAlignKeyword::Left => Alignment::Left,
TextAlignKeyword::Right => Alignment::Right,
TextAlignKeyword::Center => Alignment::Center,
TextAlignKeyword::Justify => Alignment::Justify,
TextAlignKeyword::End => Alignment::End,
TextAlignKeyword::MozCenter => Alignment::Center,
TextAlignKeyword::MozLeft => Alignment::Left,
TextAlignKeyword::MozRight => Alignment::Right,
}
})
.unwrap_or(parley::layout::Alignment::Start);
inline_layout.layout.align(
alignment,
AlignmentOptions {
align_when_overflowing: false,
},
);
#[allow(unused_mut)]
let mut height = inline_layout.layout.height();
#[cfg(feature = "floats")]
{
let contains_floats = is_bfc_root;
if contains_floats {
height = height.max(
(block_ctx.floated_content_height_contribution() + container_pb.top) * scale,
)
};
}
let final_size = inputs.known_dimensions.unwrap_or(taffy::Size {
width: width / scale,
height: height / scale,
});
// Store sizes and positions of inline boxes
for line in inline_layout.layout.lines() {
for item in line.items() {
if let parley::layout::PositionedLayoutItem::InlineBox(ibox) = item {
let node = &mut self.nodes[ibox.id as usize];
let padding = node
.style
.padding
.resolve_or_zero(child_inputs.parent_size, resolve_calc_value);
let border = node
.style
.border
.resolve_or_zero(child_inputs.parent_size, resolve_calc_value);
let margin = node
.style
.margin
.resolve_or_zero(child_inputs.parent_size, resolve_calc_value);
// Resolve inset
let left = node
.style
.inset
.left
.maybe_resolve(final_size.width, resolve_calc_value);
let right = node
.style
.inset
.right
.maybe_resolve(final_size.width, resolve_calc_value);
let top = node
.style
.inset
.top
.maybe_resolve(final_size.height, resolve_calc_value);
let bottom = node
.style
.inset
.bottom
.maybe_resolve(final_size.height, resolve_calc_value);
#[cfg(feature = "floats")]
let is_floated = node.style.float != Float::None;
#[cfg(not(feature = "floats"))]
let is_floated = false;
if node.style.position == Position::Absolute {
let output = self.compute_child_layout(NodeId::from(ibox.id), child_inputs);
let layout = &mut self.nodes[ibox.id as usize].unrounded_layout;
layout.size = output.size;
// TODO: Implement absolute positioning
layout.location.x = left
.map(|left| left + margin.left)
.or_else(|| {
right.map(|right| {
final_size.width - right - output.size.width - margin.right
})
})
.unwrap_or((ibox.x / scale) + margin.left + container_pb.left);
layout.location.y = top
.map(|top| top + margin.top)
.or_else(|| {
bottom.map(|bottom| {
final_size.height - bottom - output.size.height - margin.bottom
})
})
.unwrap_or((ibox.y / scale) + margin.top + container_pb.top);
layout.padding = padding; //.map(|p| p / scale);
layout.border = border; //.map(|p| p / scale);
} else if is_floated {
let layout = &mut self.nodes[ibox.id as usize].unrounded_layout;
layout.padding = padding; //.map(|p| p / scale);
layout.border = border; //.map(|p| p / scale);
} else {
let layout = &mut node.unrounded_layout;
layout.size.width = (ibox.width / scale) - margin.left - margin.right;
layout.size.height = (ibox.height / scale) - margin.top - margin.bottom;
layout.location.x = (ibox.x / scale) + margin.left + container_pb.left;
layout.location.y = (ibox.y / scale) + margin.top + container_pb.top;
layout.padding = padding; //.map(|p| p / scale);
layout.border = border; //.map(|p| p / scale);
}
}
}
}
// println!("INLINE LAYOUT FOR {:?}. max_advance: {:?}", node_id, max_advance);
// dbg!(&inline_layout.text);
// println!("Computed: w: {} h: {}", inline_layout.layout.width(), inline_layout.layout.height());
// println!("known_dimensions: w: {:?} h: {:?}", inputs.known_dimensions.width, inputs.known_dimensions.height);
// println!("\n");
// Put layout back
self.nodes[node_id]
.data
.downcast_element_mut()
.unwrap()
.inline_layout_data = Some(inline_layout);
let measured_size = final_size;
let clamped_size = inputs
.known_dimensions
.or(node_size)
.unwrap_or(measured_size + content_box_inset.sum_axes())
.maybe_clamp(node_min_size, node_max_size);
let size = Size {
width: clamped_size.width,
height: f32_max(
clamped_size.height,
aspect_ratio
.map(|ratio| clamped_size.width / ratio)
.unwrap_or(0.0),
),
};
let size = size.maybe_max(container_pb.sum_axes().map(Some));
LayoutOutput {
size,
content_size: measured_size + padding.sum_axes(),
first_baselines: Point::NONE,
top_margin: CollapsibleMarginSet::ZERO,
bottom_margin: CollapsibleMarginSet::ZERO,
margins_can_collapse_through: !has_styles_preventing_being_collapsed_through
&& size.height == 0.0
&& measured_size.height == 0.0,
}
}
}
#[inline(always)]
fn f32_max(a: f32, b: f32) -> f32 {
a.max(b)
}