use blink_alloc::GlobalBlinkAlloc;
#[global_allocator]
static GLOBAL_ALLOC: GlobalBlinkAlloc = GlobalBlinkAlloc::new();
fn main() {
unsafe {
GLOBAL_ALLOC.blink_mode();
}
let _ = Box::new(42);
let _ = vec![1, 2, 3];
unsafe {
GLOBAL_ALLOC.direct_mode();
}
}