Struct blink_alloc::BlinkAlloc
source · pub struct BlinkAlloc<A: Allocator = Global> { /* private fields */ }
Expand description
Single-threaded blink allocator.
Blink-allocator is arena-based allocator that allocates memory in growing chunks and serve allocations from them. When chunk is exhausted a new larger chunk is allocated.
Deallocation is no-op. BlinkAlloc
can be reset
to free all chunks except the last one, that will be reused.
Blink allocator aims to allocate a chunk large enough to serve all allocations between resets.
A shared and mutable reference to the BlinkAlloc
implement
Allocator
trait.
When “nightly” feature is enabled, Allocator
trait is
core::alloc::Allocator
. Otherwise it is duplicated trait defined
in this crate.
Resetting blink allocator requires mutable borrow, so it is not possible
to do while shared borrow is alive. That matches requirement of
Allocator
trait - while Allocator
instance
(a shared reference to BlinkAlloc
) or any of its clones are alive,
allocated memory must be valid.
This version of blink-allocator is single-threaded. It is possible
to send to another thread, but cannot be shared.
Internally it uses Cell
for interior mutability and requires
that state cannot be changed from another thread.
For multi-threaded version see SyncBlinkAlloc
.
Requires "sync"
feature.
Example
let mut blink = BlinkAlloc::new();
let layout = std::alloc::Layout::new::<[u32; 8]>();
let ptr = blink.allocate(layout).unwrap();
let ptr = NonNull::new(ptr.as_ptr() as *mut u8).unwrap(); // Method for this is unstable.
unsafe {
std::ptr::write(ptr.as_ptr().cast(), [1, 2, 3, 4, 5, 6, 7, 8]);
blink.deallocate(ptr, layout);
}
blink.reset();
Example that uses nightly’s allocator_api
let mut blink = BlinkAlloc::new();
let mut vec = Vec::new_in(&blink);
vec.push(1);
vec.extend(1..3);
vec.extend(3..10);
drop(vec);
blink.reset();
Implementations§
source§impl BlinkAlloc<Global>
impl BlinkAlloc<Global>
sourcepub const fn new() -> Self
pub const fn new() -> Self
Creates new blink allocator that uses global allocator to allocate memory chunks.
See BlinkAlloc::new_in
for using custom allocator.
sourcepub const fn with_chunk_size(chunk_size: usize) -> Self
pub const fn with_chunk_size(chunk_size: usize) -> Self
Creates new blink allocator that uses global allocator to allocate memory chunks. With this method you can specify initial chunk size.
See BlinkAlloc::new_in
for using custom allocator.
source§impl<A> BlinkAlloc<A>where
A: Allocator,
impl<A> BlinkAlloc<A>where A: Allocator,
sourcepub const fn new_in(allocator: A) -> Self
pub const fn new_in(allocator: A) -> Self
Creates new blink allocator that uses provided allocator to allocate memory chunks.
See BlinkAlloc::new
for using global allocator.
sourcepub const fn with_chunk_size_in(chunk_size: usize, allocator: A) -> Self
pub const fn with_chunk_size_in(chunk_size: usize, allocator: A) -> Self
Creates new blink allocator that uses global allocator to allocate memory chunks. With this method you can specify initial chunk size.
See BlinkAlloc::new_in
for using custom allocator.
Trait Implementations§
source§impl<A> Allocator for &mut BlinkAlloc<A>where
A: Allocator,
impl<A> Allocator for &mut BlinkAlloc<A>where A: Allocator,
source§fn allocate(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
fn allocate(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
source§unsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout)
unsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout)
ptr
. Read moresource§fn allocate_zeroed(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
fn allocate_zeroed(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
allocate
, but also ensures that the returned memory is zero-initialized. Read moresource§unsafe fn grow(
&self,
ptr: NonNull<u8>,
old_layout: Layout,
new_layout: Layout
) -> Result<NonNull<[u8]>, AllocError>
unsafe fn grow( &self, ptr: NonNull<u8>, old_layout: Layout, new_layout: Layout ) -> Result<NonNull<[u8]>, AllocError>
source§unsafe fn grow_zeroed(
&self,
ptr: NonNull<u8>,
old_layout: Layout,
new_layout: Layout
) -> Result<NonNull<[u8]>, AllocError>
unsafe fn grow_zeroed( &self, ptr: NonNull<u8>, old_layout: Layout, new_layout: Layout ) -> Result<NonNull<[u8]>, AllocError>
grow
, but also ensures that the new contents are set to zero before being
returned. Read moresource§impl<A> Allocator for BlinkAlloc<A>where
A: Allocator,
impl<A> Allocator for BlinkAlloc<A>where A: Allocator,
source§fn allocate(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
fn allocate(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
source§unsafe fn grow(
&self,
ptr: NonNull<u8>,
old_layout: Layout,
new_layout: Layout
) -> Result<NonNull<[u8]>, AllocError>
unsafe fn grow( &self, ptr: NonNull<u8>, old_layout: Layout, new_layout: Layout ) -> Result<NonNull<[u8]>, AllocError>
source§unsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout)
unsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout)
ptr
. Read moresource§fn allocate_zeroed(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
fn allocate_zeroed(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
allocate
, but also ensures that the returned memory is zero-initialized. Read moresource§unsafe fn grow_zeroed(
&self,
ptr: NonNull<u8>,
old_layout: Layout,
new_layout: Layout
) -> Result<NonNull<[u8]>, AllocError>
unsafe fn grow_zeroed( &self, ptr: NonNull<u8>, old_layout: Layout, new_layout: Layout ) -> Result<NonNull<[u8]>, AllocError>
grow
, but also ensures that the new contents are set to zero before being
returned. Read more