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//! Animation context trait for platform-agnostic animation management
//!
//! This module provides the `AnimationContext` trait which abstracts animation
//! scheduling and management from platform-specific implementations. This enables
//! components and component libraries to use animations without depending on
//! platform-specific code like `WindowedContext`.
//!
//! # Usage
//!
//! ```ignore
//! use blinc_animation::context::AnimationContext;
//! use blinc_animation::SpringConfig;
//!
//! fn animated_component(ctx: &impl AnimationContext) {
//! // Create a persistent animated value
//! let scale = ctx.use_animated_value(1.0, SpringConfig::snappy());
//!
//! // Use in a motion binding
//! motion().scale(scale.clone()).child(content)
//! }
//! ```
//!
//! # Combining with BlincContext
//!
//! For full context functionality, combine both traits:
//!
//! ```ignore
//! use blinc_core::BlincContext;
//! use blinc_animation::AnimationContext;
//!
//! fn my_component<C: BlincContext + AnimationContext>(ctx: &C) {
//! let count = ctx.use_state_keyed("count", || 0);
//! let scale = ctx.use_animated_value(1.0, SpringConfig::snappy());
//! // ...
//! }
//! ```
use Hash;
use ;
use crate;
use crateSpringConfig;
/// Shared animated value for persisting across UI rebuilds (thread-safe)
pub type SharedAnimatedValue = ;
/// Shared animated timeline for persisting across UI rebuilds (thread-safe)
pub type SharedAnimatedTimeline = ;
/// Platform-agnostic context trait for animation management
///
/// This trait abstracts the animation-related methods from platform-specific
/// contexts (like `WindowedContext`) and provides a common interface for:
/// - Creating and managing spring-based animated values
/// - Creating and managing keyframe timelines
/// - Accessing the animation scheduler
///
/// # Implementors
///
/// - `WindowedContext` (desktop/Android windowed apps)
/// - Future: `HeadlessContext` (testing), `WebContext` (WASM), etc.
/// Extension trait for AnimationContext with convenience methods
///
/// This trait provides auto-keyed versions of animation methods that use
/// `#[track_caller]` to automatically generate unique keys based on call site.
// Blanket implementation for all AnimationContext implementors