use crateconcat_vecs;
/// Create a 3 dimensional vector with all three values the same.
/// Useful for quickly generating some fake vertex data.
/// v(0.0) -> vec![0.0, 0.0, 0.0]
///
/// TODO: Rename to v3
/// A vector with 2 items
/// Creates 4 sets of two numbers.
/// Useful for generating 4 uvs for a quad
/// Create 4 sets of three numbers.
/// Useful for generating 4 normals or positions for a quad.
/// Create 3 sets of three numbers.
/// Useful for generating 3 normals for a triangle.