/// Configuration for combining multiple indices into a single index
#[derive(Debug, Default)]pubstructCreateSingleIndexConfig{/// The number of bones that influence each vertex.
////// If unset then no bone influences will be included in the final single indexed VertexData.
pubbone_influences_per_vertex:Option<u8>,
/// Whether or not to calculate the tangents for each vertex.
////// You'll want to do this when you plan to use normal mapping in your rendering pipeline.
pubcalculate_face_tangents:bool,
}