use crate::BlenderMesh;
impl BlenderMesh {
pub(crate) fn vertex_pos_at_idx(&self, vertex_pos_idx: u16) -> (f32, f32, f32) {
let vertex_pos_idx = vertex_pos_idx as usize;
(
self.vertex_positions[vertex_pos_idx * 3],
self.vertex_positions[vertex_pos_idx * 3 + 1],
self.vertex_positions[vertex_pos_idx * 3 + 2],
)
}
}
impl BlenderMesh {
pub(crate) fn vertex_normal_at_idx(&self, vertex_normal_idx: u16) -> (f32, f32, f32) {
let vertex_normal_idx = vertex_normal_idx as usize;
(
self.vertex_normals[vertex_normal_idx * 3],
self.vertex_normals[vertex_normal_idx * 3 + 1],
self.vertex_normals[vertex_normal_idx * 3 + 2],
)
}
}
impl BlenderMesh {
pub(crate) fn vertex_uv_at_idx(&self, vertex_uv_idx: u16) -> (f32, f32) {
let vertex_uv_idx = vertex_uv_idx as usize;
let uvs = self.vertex_uvs.as_ref().unwrap();
(uvs[vertex_uv_idx * 2], uvs[vertex_uv_idx * 2 + 1])
}
}