SpaceSeq

Struct SpaceSeq 

Source
#[repr(C, packed(4))]
pub struct SpaceSeq {
Show 28 fields pub next: Pointer<SpaceLink>, pub prev: Pointer<SpaceLink>, pub regionbase: ListBase, pub spacetype: i8, pub link_flag: i8, pub _pad0: [i8; 6], pub v2d: View2D, pub xof: f32, pub yof: f32, pub mainb: i16, pub render_size: i16, pub chanshown: i16, pub zebra: i16, pub flag: i32, pub zoom: f32, pub view: i8, pub overlay_type: i8, pub draw_flag: i8, pub gizmo_flag: i8, pub _pad: [i8; 4], pub cursor: [f32; 2], pub gpd: Pointer<bGPdata>, pub scopes: SequencerScopes, pub preview_overlay: SequencerPreviewOverlay, pub timeline_overlay: SequencerTimelineOverlay, pub multiview_eye: i8, pub _pad2: [i8; 7], pub runtime: SpaceSeqRuntime,
}

Fields§

§next: Pointer<SpaceLink>§prev: Pointer<SpaceLink>§regionbase: ListBase§spacetype: i8§link_flag: i8§_pad0: [i8; 6]§v2d: View2D§xof: f32§yof: f32§mainb: i16§render_size: i16§chanshown: i16§zebra: i16§flag: i32§zoom: f32§view: i8§overlay_type: i8§draw_flag: i8§gizmo_flag: i8§_pad: [i8; 4]§cursor: [f32; 2]§gpd: Pointer<bGPdata>§scopes: SequencerScopes§preview_overlay: SequencerPreviewOverlay§timeline_overlay: SequencerTimelineOverlay§multiview_eye: i8§_pad2: [i8; 7]§runtime: SpaceSeqRuntime

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