ShadowShaderFxData

Struct ShadowShaderFxData 

Source
#[repr(C, packed(4))]
pub struct ShadowShaderFxData {
Show 15 fields pub shaderfx: ShaderFxData, pub object: Pointer<Object>, pub offset: [i32; 2], pub flag: i32, pub shadow_rgba: [f32; 4], pub amplitude: f32, pub period: f32, pub phase: f32, pub orientation: i32, pub scale: [f32; 2], pub rotation: f32, pub blur: [i32; 2], pub samples: i32, pub _pad: [i8; 4], pub runtime: ShaderFxData_Runtime,
}

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§shaderfx: ShaderFxData§object: Pointer<Object>§offset: [i32; 2]§flag: i32§shadow_rgba: [f32; 4]§amplitude: f32§period: f32§phase: f32§orientation: i32§scale: [f32; 2]§rotation: f32§blur: [i32; 2]§samples: i32§_pad: [i8; 4]§runtime: ShaderFxData_Runtime

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