#[repr(C, packed(4))]pub struct NodeShaderUVMap {
pub uv_map: [i8; 64],
}Fields§
§uv_map: [i8; 64]Trait Implementations§
Source§impl GeneratedBlendStruct for NodeShaderUVMap
impl GeneratedBlendStruct for NodeShaderUVMap
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "NodeShaderUVMap"
const STRUCT_INDEX: usize = 479usize
const STRUCT_TYPE_INDEX: usize = 617usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<NodeShaderUVMap> for NodeShaderUVMap
Auto Trait Implementations§
impl Freeze for NodeShaderUVMap
impl RefUnwindSafe for NodeShaderUVMap
impl Send for NodeShaderUVMap
impl Sync for NodeShaderUVMap
impl Unpin for NodeShaderUVMap
impl UnwindSafe for NodeShaderUVMap
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more