NodeShaderTexPointDensity

Struct NodeShaderTexPointDensity 

Source
#[repr(C, packed(4))]
pub struct NodeShaderTexPointDensity {
Show 14 fields pub base: NodeTexBase, pub point_source: i16, pub _pad: [i8; 2], pub particle_system: i32, pub radius: f32, pub resolution: i32, pub space: i16, pub interpolation: i16, pub color_source: i16, pub ob_color_source: i16, pub vertex_attribute_name: [i8; 64], pub pd: PointDensity, pub cached_resolution: i32, pub _pad2: [i8; 4],
}

Fields§

§base: NodeTexBase§point_source: i16§_pad: [i8; 2]§particle_system: i32§radius: f32§resolution: i32§space: i16§interpolation: i16§color_source: i16§ob_color_source: i16§vertex_attribute_name: [i8; 64]§pd: PointDensity§cached_resolution: i32§_pad2: [i8; 4]

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