#[repr(C, packed(4))]pub struct NodeShaderTexPointDensity {Show 14 fields
pub base: NodeTexBase,
pub point_source: i16,
pub _pad: [i8; 2],
pub particle_system: i32,
pub radius: f32,
pub resolution: i32,
pub space: i16,
pub interpolation: i16,
pub color_source: i16,
pub ob_color_source: i16,
pub vertex_attribute_name: [i8; 64],
pub pd: PointDensity,
pub cached_resolution: i32,
pub _pad2: [i8; 4],
}Fields§
§base: NodeTexBase§point_source: i16§_pad: [i8; 2]§particle_system: i32§radius: f32§resolution: i32§space: i16§interpolation: i16§color_source: i16§ob_color_source: i16§vertex_attribute_name: [i8; 64]§pd: PointDensity§cached_resolution: i32§_pad2: [i8; 4]Trait Implementations§
Source§impl GeneratedBlendStruct for NodeShaderTexPointDensity
impl GeneratedBlendStruct for NodeShaderTexPointDensity
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "NodeShaderTexPointDensity"
const STRUCT_INDEX: usize = 468usize
const STRUCT_TYPE_INDEX: usize = 606usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<NodeShaderTexPointDensity> for NodeShaderTexPointDensity
Auto Trait Implementations§
impl Freeze for NodeShaderTexPointDensity
impl RefUnwindSafe for NodeShaderTexPointDensity
impl Send for NodeShaderTexPointDensity
impl Sync for NodeShaderTexPointDensity
impl Unpin for NodeShaderTexPointDensity
impl UnwindSafe for NodeShaderTexPointDensity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more