#[repr(C, packed(4))]pub struct NodeShaderPrincipled {
pub use_subsurface_auto_radius: i8,
pub _pad: [i8; 3],
}Fields§
§use_subsurface_auto_radius: i8§_pad: [i8; 3]Trait Implementations§
Source§impl GeneratedBlendStruct for NodeShaderPrincipled
impl GeneratedBlendStruct for NodeShaderPrincipled
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "NodeShaderPrincipled"
const STRUCT_INDEX: usize = 469usize
const STRUCT_TYPE_INDEX: usize = 607usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<NodeShaderPrincipled> for NodeShaderPrincipled
Auto Trait Implementations§
impl Freeze for NodeShaderPrincipled
impl RefUnwindSafe for NodeShaderPrincipled
impl Send for NodeShaderPrincipled
impl Sync for NodeShaderPrincipled
impl Unpin for NodeShaderPrincipled
impl UnwindSafe for NodeShaderPrincipled
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more