blast-stress-solver 0.4.1

Blast stress solver for destructible structures, with optional Rapier3D integration
Documentation
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//! @file
//!
//! @brief Defines basic types for the NvBlastExtSerialization blast extension, which handles versioned serialization of blast objects in different formats

#pragma once

#include "NvBlastGlobals.h"


namespace Nv
{
namespace Blast
{

/**
    Serialization manager interface
*/
class ExtSerialization
{
public:
    /** Standard Encoding IDs */
    struct EncodingID
    {
        enum Enum
        {
            CapnProtoBinary =   NVBLAST_FOURCC('C', 'P', 'N', 'B'),
            RawBinary =         NVBLAST_FOURCC('R', 'A', 'W', ' '),
        };
    };

    /** Buffer provider API, used to request a buffer for serialization. */
    class BufferProvider
    {
    public:
        virtual void*   requestBuffer(size_t size) = 0;
    };

    /**
    Set the serialization encoding to use.  (See EncodingID.)

    \return true iff successful.
    */
    virtual bool        setSerializationEncoding(uint32_t encodingID) = 0;

    /**
    Retrieve the current serialization encoding being used.  Note, by default this is set to the encoding of the first
    serializer registered by a module.  Currently this is done automatically by the NvBlastExtLlExtension module.

    \return the current serialization encoding (zero if none is set).
    */
    virtual uint32_t    getSerializationEncoding() const = 0;

    /**
    Set the buffer provider callback to use.  (See BufferProvider.)  If not set, a default provider using NVBLAST_ALLOC (see
    NvBlastGlobals.h) is used, which may be freed using NvBLAST_FREE.

    \param[in]  bufferProvider  Buffer provider callback to use.  If NULL, uses the default provider using the allocator given
    in NvBlastGlobals.  
    */
    virtual void        setBufferProvider(BufferProvider* bufferProvider) = 0;

    /**
    Reads information from a buffer, returning the contained object type ID, encoding ID, and data size.
    \param[out] objectTypeID    If not NULL, the object type ID is written to *objectTypeID.
    \param[out] encodingID      If not NULL, the encoding ID is written to *encodingID.
    \param[out] dataSize        If not NULL, the data size is written to *dataSize.  (Does not include the size of the header.)
    \param[in]  buffer          Pointer to the buffer to read.
    \param[in]  bufferSize      Size of the buffer to read.

    \return true iff the header is successfully read.
    */
    virtual bool        peekHeader(uint32_t* objectTypeID, uint32_t* encodingID, uint64_t* dataSize, const void* buffer, uint64_t bufferSize) = 0;

    /**
    Determines the current object in the buffer and returns the position in the buffer immediately after the object.

    \param[in, out] bufferSize  Size of the buffer to read on input, on output the remaining buffer size given the return buffer value.
    \param[in] buffer           Pointer to the buffer to read.

    \return a pointer to the new position in the buffer after the skipped object if successful, NULL otherwise.  The bufferSize field is only updated if a valid pointer is returned.
    */
    virtual const void* skipObject(uint64_t& bufferSize, const void* buffer) = 0;

    /**
    Deserialize from a buffer into a newly allocated object.

    \param[in]  buffer          Pointer to the buffer to read.
    \param[in]  bufferSize      Size of the buffer to read.
    \param[out] objectTypeIDPtr Optional, if not NULL then *objectTypeIDPtr will be filled with the deserialized object's
                                type ID if deserialization is successful, or 0 if unsuccessful.

    \return object pointer; returns null if failed to deserialize.
    */
    virtual void*       deserializeFromBuffer(const void* buffer, uint64_t bufferSize, uint32_t* objectTypeIDPtr = nullptr) = 0;

    /**
    Serialize into a buffer.  Allocates the buffer internally using the callack set in setBufferProvider.

    \param[out] buffer          Pointer to the buffer created.
    \param[in]  object          Object pointer.
    \param[in]  objectTypeID    Object type ID.

    \return the number of bytes serialized into the buffer (zero if unsuccessful).
    */
    virtual uint64_t    serializeIntoBuffer(void*& buffer, const void* object, uint32_t objectTypeID) = 0;

    /**
    Release the serialization manager and all contained objects.
    */
    virtual void        release() = 0;

protected:
    /**
    Destructor is virtual and not public - use the release() method instead of explicitly deleting the serialization manager
    */
    virtual             ~ExtSerialization() {}
};

}   // namespace Blast
}   // namespace Nv


//////// Global API to create serialization ////////

/**
Create a new serialization manager.  To release it, use its release() method.

This uses the global allocator set in NvBlastGlobals.h.

\return a new serialization manager.
*/
NV_C_API Nv::Blast::ExtSerialization*    NvBlastExtSerializationCreate();