#[derive(Clone, Copy, Debug, PartialEq)]
pub enum CellAccess {
Takeable,
Static,
Impassable,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum CellKind {
SoftArmor,
HardArmor,
BluntWeapon,
EdgedWeapon,
PointedWeapon,
RangedWeapon,
ClosedDoor,
OpenedDoor,
Wall,
Floor,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum CellVisibility {
Visible,
Dark,
Unvisited,
}