pub struct EnvironmentMap {
    pub main_view: TextureView,
    pub size: Extent,
    pub weight_texture: Texture,
    pub weight_view: TextureView,
    pub weight_mips: Vec<TextureView>,
    pub prepare_pipeline: ComputePipeline,
}

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§main_view: TextureView§size: Extent§weight_texture: Texture§weight_view: TextureView§weight_mips: Vec<TextureView>§prepare_pipeline: ComputePipeline

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impl EnvironmentMap

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pub fn init_pipeline( shader: &Shader, gpu: &Context ) -> Result<ComputePipeline, &'static str>

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pub fn with_pipeline( dummy: &DummyResources, prepare_pipeline: ComputePipeline ) -> Self

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pub fn new(shader: &Shader, dummy: &DummyResources, gpu: &Context) -> Self

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pub fn destroy(&mut self, gpu: &Context)

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pub fn assign( &mut self, view: TextureView, extent: Extent, encoder: &mut CommandEncoder, gpu: &Context )

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