Struct blade_render::FrameResources
source · pub struct FrameResources {
pub buffers: Vec<Buffer>,
pub acceleration_structures: Vec<AccelerationStructure>,
}Expand description
Temporary resources associated with a GPU frame.
Fields§
§buffers: Vec<Buffer>§acceleration_structures: Vec<AccelerationStructure>Trait Implementations§
source§impl Default for FrameResources
impl Default for FrameResources
source§fn default() -> FrameResources
fn default() -> FrameResources
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl RefUnwindSafe for FrameResources
impl Send for FrameResources
impl Sync for FrameResources
impl Unpin for FrameResources
impl UnwindSafe for FrameResources
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
impl<R, P> ReadPrimitive<R> for Pwhere R: Read + ReadEndian<P>, P: Default,
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().