Struct blade_graphics::CommandEncoderDesc

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pub struct CommandEncoderDesc<'a> {
    pub name: &'a str,
    pub buffer_count: u32,
}

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§name: &'a str§buffer_count: u32

Number of buffers that this encoder needs to keep alive. For example, one buffer is being run on GPU while the other is being actively encoded, which makes 2.

Auto Trait Implementations§

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impl<'a> Freeze for CommandEncoderDesc<'a>

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impl<'a> RefUnwindSafe for CommandEncoderDesc<'a>

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impl<'a> Send for CommandEncoderDesc<'a>

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impl<'a> Sync for CommandEncoderDesc<'a>

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impl<'a> Unpin for CommandEncoderDesc<'a>

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impl<'a> UnwindSafe for CommandEncoderDesc<'a>

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