Struct blade_graphics::CommandEncoderDesc
source · pub struct CommandEncoderDesc<'a> {
pub name: &'a str,
pub buffer_count: u32,
}Fields§
§name: &'a str§buffer_count: u32Number of buffers that this encoder needs to keep alive. For example, one buffer is being run on GPU while the other is being actively encoded, which makes 2.
Auto Trait Implementations§
impl<'a> Freeze for CommandEncoderDesc<'a>
impl<'a> RefUnwindSafe for CommandEncoderDesc<'a>
impl<'a> Send for CommandEncoderDesc<'a>
impl<'a> Sync for CommandEncoderDesc<'a>
impl<'a> Unpin for CommandEncoderDesc<'a>
impl<'a> UnwindSafe for CommandEncoderDesc<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more