#[derive(Debug, Clone)]
pub struct Brick<S = String> {
pub base: BrickBase<S>,
pub unknown_extra: Vec<S>,
}
#[derive(Debug, Clone)]
pub struct BrickBase<S = String> {
pub ui_name: S,
pub position: (f32, f32, f32),
pub angle: u8,
pub is_baseplate: bool,
pub color_index: u8,
pub print: S,
pub color_fx: u8,
pub shape_fx: u8,
pub raycasting: bool,
pub collision: bool,
pub rendering: bool,
}